GTFO by semdog
Welcome to the Graviton Incorporated Training Force Operation, or GTFO just because!
Suddenly, Graviton Incorporated has received a gargantuan amount of money from the government for research. Huzzah!
But in order for us to continue with this research, we are required to build a task force of people who can withstand everything from Resonance Cascades to Quantum Universe Fluctuations - and that's why we need you!
Come down to the Graviton Incorporated Training Force Operation HQ, bring proof of life insurance and away we go!
--
Well, this is the closest I've got to finishing a game. Yey <3
Rolling blackouts across my country meant that I couldn't do everything I wanted to do. Oh well :I
A, D and Space to jump around.
Right click to aim, left click to fire.
Chuck a grenade with G, ultrajump with H.
Switch them weapons with 1, 2, 3 and 4.
*Things I Used:*
- LibGDX 1.4.1 (With Box2D & Box2DLights) - http://libgdx.badlogicgames.com/
- Eclipse - https://eclipse.org/
- FL Studio 11.5 Beta - http://www.image-line.com/flstudio/
- Paint.NET - http://getpaint.net
and fonts! (All under GPL)
- Gravity - http://dl.dafont.com/dl/?f=gravity
- Runescape UT - http://dl.dafont.com/dl/?f=runescape_uf
- PixAntiqua - http://dl.dafont.com/dl/?f=pixantiqua
UPDATE #1:
Actually played through my game and oh god, the bugs ;_;
So I got to work and fixed most of them :)
- The weapons' bullets now travel further than the cursor. You know, like real bullets.
- Player's and zombies' corpses now disappear when a round is restarted. This was game-breaking because the hundreds of corpses standing around would prohibit you from moving anywhere.
- Fixed some zombie gib problems where deleting them would cause the whole world to crash. Oi
- Made sure the player's muzzle flash disappeared when they died. Without this the muzzle flashes would just stay suspended in midair and get brighter and BRIGHTER and then you could see buggerall because of the massive lights and shadows.
- The timer now STOPS when you die... Graviton Inc. is a harsh company, but not harsh enough to judge you in the afterlife.
- You now won't run out of time standing around waiting for zombies to spawn. [If you're wondering, I did this by changing a '5.0f' to a '3.0f'. A last-minute typo, one which I would have caught if I had gotten more sleep ;)]
Enjoy again.
Suddenly, Graviton Incorporated has received a gargantuan amount of money from the government for research. Huzzah!
But in order for us to continue with this research, we are required to build a task force of people who can withstand everything from Resonance Cascades to Quantum Universe Fluctuations - and that's why we need you!
Come down to the Graviton Incorporated Training Force Operation HQ, bring proof of life insurance and away we go!
--
Well, this is the closest I've got to finishing a game. Yey <3
Rolling blackouts across my country meant that I couldn't do everything I wanted to do. Oh well :I
A, D and Space to jump around.
Right click to aim, left click to fire.
Chuck a grenade with G, ultrajump with H.
Switch them weapons with 1, 2, 3 and 4.
*Things I Used:*
- LibGDX 1.4.1 (With Box2D & Box2DLights) - http://libgdx.badlogicgames.com/
- Eclipse - https://eclipse.org/
- FL Studio 11.5 Beta - http://www.image-line.com/flstudio/
- Paint.NET - http://getpaint.net
and fonts! (All under GPL)
- Gravity - http://dl.dafont.com/dl/?f=gravity
- Runescape UT - http://dl.dafont.com/dl/?f=runescape_uf
- PixAntiqua - http://dl.dafont.com/dl/?f=pixantiqua
UPDATE #1:
Actually played through my game and oh god, the bugs ;_;
So I got to work and fixed most of them :)
- The weapons' bullets now travel further than the cursor. You know, like real bullets.
- Player's and zombies' corpses now disappear when a round is restarted. This was game-breaking because the hundreds of corpses standing around would prohibit you from moving anywhere.
- Fixed some zombie gib problems where deleting them would cause the whole world to crash. Oi
- Made sure the player's muzzle flash disappeared when they died. Without this the muzzle flashes would just stay suspended in midair and get brighter and BRIGHTER and then you could see buggerall because of the massive lights and shadows.
- The timer now STOPS when you die... Graviton Inc. is a harsh company, but not harsh enough to judge you in the afterlife.
- You now won't run out of time standing around waiting for zombies to spawn. [If you're wondering, I did this by changing a '5.0f' to a '3.0f'. A last-minute typo, one which I would have caught if I had gotten more sleep ;)]
Enjoy again.
| Windows / OS/X / Linux zip | https://www.dropbox.com/s/q3i9ahttdow2y98/GTFO%20Game.zip?dl=0 |
| Timelapse and Gameplay | http://youtu.be/0hYg6DNm-3Y?list=UULV7QQqScydcgK7tSyVIt8Q |
| Source(s) | https://www.dropbox.com/sh/4afj8fee2qjn9ye/AAD0YOz4ClRyQZN9AEbjuhHma?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=45121 |
Ratings
| Coolness | 37% | 1783 |
| Overall(Jam) | 3.13 | 569 |
| Audio(Jam) | 2.95 | 410 |
| Fun(Jam) | 3.13 | 440 |
| Humor(Jam) | 3.24 | 201 |
| Theme(Jam) | 3.61 | 442 |
Sound, animation, mechanics, lighting effects. Fun fun!
Wish there was less waiting, played through at least 6 waves but got bored of "Warning, wave approaching" because there's nothing to do between waves. Also not sure how ammo works, I think if I touch the boxes during a wave it refills (but not outside of one? so confused!). Also, just generally too much "listen to talking instead of playing". Flavour talk is great, but I should be able to listen _while_ I play.
Great job, buggy of course but really impressive for a single person jam entry.
Just so you know. Your source contains nothing but empty folders.