GTFO by semdog

[raw]
made by semdog for LD31 (JAM)
Welcome to the Graviton Incorporated Training Force Operation, or GTFO just because!

Suddenly, Graviton Incorporated has received a gargantuan amount of money from the government for research. Huzzah!

But in order for us to continue with this research, we are required to build a task force of people who can withstand everything from Resonance Cascades to Quantum Universe Fluctuations - and that's why we need you!

Come down to the Graviton Incorporated Training Force Operation HQ, bring proof of life insurance and away we go!

--

Well, this is the closest I've got to finishing a game. Yey <3
Rolling blackouts across my country meant that I couldn't do everything I wanted to do. Oh well :I

A, D and Space to jump around.
Right click to aim, left click to fire.
Chuck a grenade with G, ultrajump with H.
Switch them weapons with 1, 2, 3 and 4.

*Things I Used:*
- LibGDX 1.4.1 (With Box2D & Box2DLights) - http://libgdx.badlogicgames.com/
- Eclipse - https://eclipse.org/
- FL Studio 11.5 Beta - http://www.image-line.com/flstudio/
- Paint.NET - http://getpaint.net

and fonts! (All under GPL)
- Gravity - http://dl.dafont.com/dl/?f=gravity
- Runescape UT - http://dl.dafont.com/dl/?f=runescape_uf
- PixAntiqua - http://dl.dafont.com/dl/?f=pixantiqua

UPDATE #1:
Actually played through my game and oh god, the bugs ;_;
So I got to work and fixed most of them :)
- The weapons' bullets now travel further than the cursor. You know, like real bullets.
- Player's and zombies' corpses now disappear when a round is restarted. This was game-breaking because the hundreds of corpses standing around would prohibit you from moving anywhere.
- Fixed some zombie gib problems where deleting them would cause the whole world to crash. Oi
- Made sure the player's muzzle flash disappeared when they died. Without this the muzzle flashes would just stay suspended in midair and get brighter and BRIGHTER and then you could see buggerall because of the massive lights and shadows.
- The timer now STOPS when you die... Graviton Inc. is a harsh company, but not harsh enough to judge you in the afterlife.
- You now won't run out of time standing around waiting for zombies to spawn. [If you're wondering, I did this by changing a '5.0f' to a '3.0f'. A last-minute typo, one which I would have caught if I had gotten more sleep ;)]

Enjoy again.

Ratings

Coolness 37% 1783
Overall(Jam) 3.13 569
Audio(Jam) 2.95 410
Fun(Jam) 3.13 440
Humor(Jam) 3.24 201
Theme(Jam) 3.61 442

Feedback

ShadowBrain
09. Dec 2014 · 10:53 UTC
You should probably pu the .jar in a zip file together with the assets folder and put that up for download instead! Can't run it like this it seems.
davient
09. Dec 2014 · 12:40 UTC
First impression: waat? How do I play? After reading comments and tutorial. Lols! Lots of fun, a few glitches. But I luuurve the lighting effects! Great job
HotBoxGames
09. Dec 2014 · 21:24 UTC
Nice looking game, aside from a few collider issues and shooting bugs, this was an enjoyable game to play. Nice one :)
harley77
09. Dec 2014 · 21:27 UTC
The lighting effects are awesome. Could be really fun with debugging. My character sustained about -%450 damage and didn't die.. not too bad :-).
BK-TN
09. Dec 2014 · 21:32 UTC
The dialouge in Training Training was rather hilarious, and the lighting effects were pretty! But other than that, the glitches made it really hard to play. It seemed like every weapon only worked half the time, and I kept getting stuck in walls.
Pulsartronic
11. Dec 2014 · 18:52 UTC
jeje, funny, kind of addictive :D ... good work with lights
rincewind_cz
11. Dec 2014 · 22:45 UTC
Well, lot of several glitches.. But the idea of moving blocks is somehow cool i think :-)
LuthienCeleste
13. Dec 2014 · 19:42 UTC
zip link is broken
🎤 semdog
13. Dec 2014 · 21:15 UTC
Zip link should now work, @LuthienCeleste. Come back :(
ZNCatlaw
13. Dec 2014 · 23:48 UTC
This game is rad!

Sound, animation, mechanics, lighting effects. Fun fun!

Wish there was less waiting, played through at least 6 waves but got bored of "Warning, wave approaching" because there's nothing to do between waves. Also not sure how ammo works, I think if I touch the boxes during a wave it refills (but not outside of one? so confused!). Also, just generally too much "listen to talking instead of playing". Flavour talk is great, but I should be able to listen _while_ I play.

Great job, buggy of course but really impressive for a single person jam entry.
snickersnacks
14. Dec 2014 · 00:47 UTC
I really enjoyed the lighting as well. It makes me think of a similarly-styled game where you could use the lighting effects to light up places where you want to reveal/shoot enemies but are otherwise in the dark. Good job! (I liked the timelapse as well!)
PigeonsFromOuterSpace
16. Dec 2014 · 16:50 UTC
Wow, very nice lightening and particle effects :) Nice combination of shooting and building stuff with gravitron :D I would just maybe added a button to fast forward to next wave so when someone has his base build etc. he wouldn't have to wait
russler
19. Dec 2014 · 14:18 UTC
Awesome, love it.

Just so you know. Your source contains nothing but empty folders.
efux
28. Dec 2014 · 13:53 UTC
Cool entry =D Somehow my shooting doesn't harm the hordes, but spawning grenades was fun aswell.