Snoika Man 2014 by Larzan
I was pretty busy this weekend but i wanted to make at least sooooomething, so i glued this together:
It is Snoikaman, a remake of the great perestroika game, but this time as a metaphor about the world we live in, riddled by the man-made greenhouse effect that is ignored by so many.
Use CURSOR key to get from A-glu to B-glu (bottom left to top right) by jumping over the melting ice.
Collect sweets for bonus points.
And no, the greenhouse effect is not made up, ask your friendly polar bear next door why he moved in...
And YES THERE IS A SNOWMAN ;)
It is Snoikaman, a remake of the great perestroika game, but this time as a metaphor about the world we live in, riddled by the man-made greenhouse effect that is ignored by so many.
Use CURSOR key to get from A-glu to B-glu (bottom left to top right) by jumping over the melting ice.
Collect sweets for bonus points.
And no, the greenhouse effect is not made up, ask your friendly polar bear next door why he moved in...
And YES THERE IS A SNOWMAN ;)
| Web | http://ninetysixideas.net/projects/LD31/ |
| Source | http://www.ninetysixideas.net/projects/LD31/LD31-Snoikaman.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=10395 |
Ratings
| Coolness | 67% | 3 |
| Overall | 2.90 | 860 |
| Fun | 3.10 | 535 |
| Graphics | 2.54 | 915 |
| Humor | 2.84 | 335 |
| Innovation | 3.05 | 619 |
| Mood | 2.62 | 823 |
| Theme | 3.78 | 330 |
No music and the game being way to easy lets this entry down, however lots of potential shown here keep up the good works.
I think the game needs dying penalty or somthing, a special Item that you can collect every 30 secs or so that fives you high score. but the idea itself is fun. which is matter more than anything in LD. good job
Check this one:
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44716
Too bad there's just one type of level so no much variety, but either way... this was a nice entry with a good idea. Just needs more content.
Congratz for the compo.
I found one annoyance that if I was dashing real quick and ended up dying I would spawn back at start and accidentally dash off into water again in the direction I was last pressing.
Maybe make it so when you respawn, it pauses the players movements for a split second to give the player chance to stop pressing keys and see he died and get ready to try again
Nice concept though, it was quite fun and frantic