The Disk of Phaistos by hi-scor.es
A combination platformer/shooter. On one screen.
Head for the white platform.
Controls:
WASD - move
mouse - click to jump & hold to shoot
spacebar - transmogrify
Head for the white platform.
Controls:
WASD - move
mouse - click to jump & hold to shoot
spacebar - transmogrify
| Web | http://hi-scor.es/disk_of_phaistos/ |
| Source | https://github.com/trflagg/TheDiskOfPhaistos |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=12602 |
Feedback
mrexcessive
08. Dec 2014 · 19:16 UTC
Hi there. Loved your game, found it difficult, very innovative idea to switch modes. Like the way you built together the title screen, instructions and tutorial. Shame no sounds. Good job!
Raxsus
10. Dec 2014 · 15:09 UTC
I've never seen a game like this before; very interesting concept. The only thing's that could be added are sound/music, better graphics, and the enemies spawning outside the rooms border (when they just appear inside the room, it looks unpolished).
ehtd
10. Dec 2014 · 23:58 UTC
I liked the interaction between shooting platform, just the randomly appearing enemies make it quite hard to beat
lycrashampoo
13. Dec 2014 · 10:54 UTC
Really cool concept and graphics! In practice, I found it frustrating trying to kill a bug where I wanted a platform to go, and the process of jumping to the white platform wasn't interesting in itself. The way the game starts is pretty great, though, and I got really excited when I realized you could swap between the disk and the man. So there's definitely a core of awesome in here.
paperweight
13. Dec 2014 · 10:55 UTC
Interesting except the seizure inducing colour changes.
AnglerteamGames
18. Dec 2014 · 18:17 UTC
Very innovative, great build-up of mood. Seems like I could leave the screen area as the disk, which made it hard to follow. Great idea!
Chaoseed
21. Dec 2014 · 22:54 UTC
Interesting! It took me a while to figure out...I see what you were doing with the game sort of guiding the player along, but it was still kind of obscure. I'm not even sure how I would make it more obvious, though, maybe it's just a tricky concept to get your head around...Anyway, I definitely like the idea. The problem I had was that it's really difficult! Only one hit is kind of unforgiving. The incessant flashes are a little painful, too. By the way, could you maybe make "A" jump as well? That would make it a lot easier to control. I'd like to see an improved version of this, there's interesting possibility here. ;) Maybe an easy level to start off with, harder ones later?
OttersDen
22. Dec 2014 · 08:55 UTC
This is interesting! However, the visual transition between the two game modes is a bit jarring to the eyes. But nevertheless, good work.