The X of Y by Homletmoo

[raw]
made by Homletmoo for LD31 (COMPO)
Play the small knight guy in my latest interactive online experience that could just about be classed as a game, if only it had the ability to attack enemies. Ah well, I only had 48 hours...

Use the arrow keys (or WASD, I don't care) to control your hero, as he fumbles to find the keys to his dungeon. Avoid the evil Disciples of Throrpnax as they thlyly attempt to thwart your planth. Boogie to the awesome soundtrack (singular). Get bored and quit. Remember to rate and comment :D

Ratings

Coolness 35% 1856
Overall 3.00 749
Audio 3.38 177
Fun 2.82 811
Graphics 3.33 400
Humor 3.06 233
Innovation 2.66 871
Mood 3.16 356
Theme 3.73 385

Feedback

johnbrynte
08. Dec 2014 · 01:51 UTC
I didn't found out how to fight/avoid enemies. Really liked the expanding map and the sturdy controls! Stable platform, very good! :)
Figglewatts
08. Dec 2014 · 01:58 UTC
How do you attack?
BaneStar007
08. Dec 2014 · 02:35 UTC
I couldn't scroll/resize the screen. was that the point?
pirate-rob
08. Dec 2014 · 03:01 UTC
Ah this was fun/silly, it's a pity you could get more done. The names were rather amusing XD
Halleflux
08. Dec 2014 · 03:10 UTC
Mostly breaks down to walking a lot. I assume there is no way to fight back, only move, making the gameplay rather bland.
However, I did enjoy the random generation and the names. These are the saving grace of the game, making you want to play again, just to see what you get.
The art and music were also nice.
ben_pxlplz
08. Dec 2014 · 05:07 UTC
I'm not sure if I'm missing something or not. I love the look and the music, but can't figure out attacking. I escaped!
Snail_Man
08. Dec 2014 · 05:18 UTC
Kind of an odd game. I liked it a lot, and everything was smooth and worked well. If there was a way to attack, I couldn't find it, so I instead relied on leading the enemies out of my way, then running away as fast as possible. The music was odd at first, but it grew on me.
oskardevelopment
08. Dec 2014 · 06:07 UTC
Humourous, fantastic music and well implemented game. How do you continue after collecting all the keys?
Snuux
08. Dec 2014 · 07:53 UTC
Good dungeon generation! I like it!
Matthew Rayfield
08. Dec 2014 · 09:58 UTC
Love the room names!

Couldn't really get very far.

Like the graphics, feel, and story. Would like to see it more filled out.

Can't attack?
caporaltito
08. Dec 2014 · 14:18 UTC
I was like "Haaaa! What do I have to do?!". Anyway, I really love the graphics. The music is good but a bit off topic. 4/5.
Tasteslikefuture
08. Dec 2014 · 15:39 UTC
Super slick! Love that piano too lol. Great work!
TKF15H
08. Dec 2014 · 16:17 UTC
Yay, I escaped! \o/ Fun, even if you can't attack yet. I enjoyed the music, it adds some adrenaline to the game, but I kinda get the feeling it doesn't fit with the graphics style.
Cake_Catastrophe
08. Dec 2014 · 16:46 UTC
Loved the randomly generated place names, and the gameplay felt quite smooth. Shame you didn't get the time to implement combat.
pjimmy
08. Dec 2014 · 16:52 UTC
love the art, the music and the humor. an Attack and Pause button should be added.
Shivur
08. Dec 2014 · 17:03 UTC
Good game and funny room names.
Linus Lindberg
08. Dec 2014 · 17:38 UTC
The graphics are just delightful! Gameplay could use a bit more work, there's no way to fight yet, right?
Webravenz
08. Dec 2014 · 19:40 UTC
How can i figth ? But nice simple design
AmyDee
08. Dec 2014 · 19:51 UTC
Attack might be missing due to time constraints, but I think this is proof we need a dungeon parkour roguelike.
DesignerNap
08. Dec 2014 · 20:04 UTC
Its the little touches that make this game good. I love the attention to the detail of the room names and also the audio track is great. I did actually enjoy evading all the monsters so it was good fun :)
Grehg
08. Dec 2014 · 20:27 UTC
I died the first time but escaped the second. I liked the music and seeing the map revealed as I moved. Sometimes the enemies blocked my tunnel so I took automatic damage. I'm glad I played it.
LMT
08. Dec 2014 · 21:07 UTC
Very interesting game I just wish it had been finished more. Also I suggest allowing the player to move a little faster.
sensenmann666
08. Dec 2014 · 21:11 UTC
Funny names and good gameplay. Liked it!
mrcarmody
08. Dec 2014 · 21:32 UTC
nice I like it. Good work with the fog-of-war. Great music
tudd
08. Dec 2014 · 23:14 UTC
The room titles were hilarious and the music was sublime. I notices some enemies would just sort of wiggle in place and dance all over the screen if I got far away, which was pretty funny
drludos
08. Dec 2014 · 23:18 UTC
Very nice game, too bad you couldn't finish it! I love the graphics and dungeon generation, the text description are funny and set an "adventure" mood for the overall game. Oh, and that catchy tune is awesome! Kudos! :)
ehtd
09. Dec 2014 · 02:16 UTC
Nice looking game, too bad player can't attack
LegacyCrono
10. Dec 2014 · 00:08 UTC
The procedural generation was really neat. Has potential, it's unfortunate you didn't finish it.
sP0CkEr2
26. Dec 2014 · 16:22 UTC
okay - that was pretty fun - excellent work for 24 hours