Walled by KawiTeam
Hi everyone !
In this psychedelic game, you'll want to press Space as fast as possible to score a lot. But Walled isn't just your average button-mashing game : as the walls around you shrink progressively, you'll have to use items to stop them and buy more room (and time).
Also, the zones in the four corners are more risky, but they're worth twice the center one !
This is our first entry as a team, but for some of us this is like the 3rd or 4th LD, and we still enjoyed it like the first time. That was really cool to make a game with you guys :D
Also, do not hesitate to give feedbacks on the game, or talk to us on Twitter. And don't forget to have fun !
In this psychedelic game, you'll want to press Space as fast as possible to score a lot. But Walled isn't just your average button-mashing game : as the walls around you shrink progressively, you'll have to use items to stop them and buy more room (and time).
Also, the zones in the four corners are more risky, but they're worth twice the center one !
This is our first entry as a team, but for some of us this is like the 3rd or 4th LD, and we still enjoyed it like the first time. That was really cool to make a game with you guys :D
Also, do not hesitate to give feedbacks on the game, or talk to us on Twitter. And don't forget to have fun !
Ratings
| Coolness | 30% | 1987 |
| Overall(Jam) | 3.52 | 245 |
| Audio(Jam) | 3.69 | 112 |
| Fun(Jam) | 3.48 | 192 |
| Graphics(Jam) | 4.00 | 164 |
| Humor(Jam) | 2.38 | 604 |
| Innovation(Jam) | 3.86 | 83 |
| Mood(Jam) | 3.52 | 184 |
| Theme(Jam) | 4.00 | 133 |
Nice game.
In the beginning I found the wall pushing placement kind of counter intuitive as up meant horizontal push. I get why you opted for that solution but maybe if it was possible to hint before placement so one could regret the decision. Say give it a 2 second delay before it starts to fold out, during which you may redirect it. Maybe also using IJKL rather than arrow keys to let hands rest symmetrically on keyboard.
The target positions for gaining points could also move around during later phase of game. Could be fun.
Great game though, tried it until I got more than 1k score, even though the space hitting.
Smashing spacebar is exhausting and hard to master with over controls. I recommand to let player long push space bar to collect points or better, just being on center spot to collect points.
Also, i got confuse with the rainbow blocking line, i wanted to put it horizontally by pushing left or right because i felt like i was tracing a line with a ruler but this made me trace vertically. It's confusing.
If this major issues are corrected, i really want to replay this game.
Le jeu fonctionne bien, et on est tenté d'y revenir, mais je lui trouve quelques défauts :
- sur l'aspect graphique, l'idée de base est excellente et les murs sont vraiment géniaux, mais ça tranche un peu trop avec les autre motifs. Les barres de résistances sont ratés à mon sens.
- la progression de la difficulté est un peu trop déséquilibré : on attend beaucoup au début et à un moment, on ne peut plus rien retourner surtout si on a gaspillé des barres au début. Il aurait été peut-être plus intéressant d'avoir des murs arrivant plus vite dès le début mais aps tous en même temps, et surtout du coup des barres qui les renvoie au début.
On pourrait aussi envisager un moyen de gagner des "barres de resistances" pour ajouter de la stratégie que ce soit de les acheter ou de devoir atteindre un élement pour en obtenir une.
- les controles sont un peu trop variés, même si c'était un pur plaisir de voir un jeu conçu pour un clavier AZERTY! ;)
Dans tous les cas l'idée est original et mérite juste un coup de fouet pour rendre le jeu plus nerveux et addictif.
YAPLUKA! :D