Dr Blake and the Singular Screen by sikosis

[raw]
made by sikosis for LD31 (JAM)
The Evil King has kidnapped Princess Anna and it's up to you, Dr Blake Adventurer to save her. Armed with your trusty harpoon gun and fire torch, you will take on the Evil King's Alien Zombie army, collect loot and save the princess !

Gamepad
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A - Jump
B - Torch
X - Harpoon Gun
Analog Stick - Movement

Keys
----
Z - Torch
X - Harpoon Gun
Space - Jump
Arrow Keys - Movement

Music by Robert del Naja of Massive Attack

Notes: This story and partial concept was conceived by my 5 year old son, Blake. As well as being a game tester over the weekend, he also provided the vocal samples for the game. Whilst, I'm not 100% happy with the harpoon or ladders (floaty !), I'm pretty happy that the game is complete with just a couple of things I couldn't finish up.

Ratings

Coolness 46% 1500
Overall(Jam) 3.17 541
Audio(Jam) 3.29 268
Fun(Jam) 2.83 672
Graphics(Jam) 3.69 297
Humor(Jam) 3.21 214
Mood(Jam) 3.07 466
Theme(Jam) 3.66 400

Feedback

Ace
09. Dec 2014 · 20:39 UTC
I like the music, and the voice work is quite hilarious. Might want to perhaps put the tutorial messages over the player or somewhere near him though, that's where your eyes are most likely to be focused while playing after all.
Brassawiking
09. Dec 2014 · 21:34 UTC
The graphics are really cheerful and the harpoon mechanic was interesting. Music felt a bit off with the rest of the game though. Good job!
Andy Gainey
09. Dec 2014 · 21:49 UTC
Physics were a little wonky, and the mechanics of the torch and harpoon didn't really lead to particularly interesting gameplay, but they didn't get in the way much either.

The level design had some interesting elements in it. Collecting the bonus for example could only be done by backtracking, though one didn't have to use the slow harpoon to get back to the first zombie platform, which was a small nicety. Also the fact that zombies wouldn't always spawn above the same platform where they end up wandering caught me off guard a few times before I learned how to navigate the level safely.

Not sure what the point of collecting loot is, other than to just do it, but I suppose the collection mechanic was at least implemented and tested well. Also not sure if there are a finite number of identical levels, or if it just goes on forever, increasing the level number.

The voice acting was fun, and fit the music well. Could have benefited from some ambient zombie noises.
billrizer
10. Dec 2014 · 00:01 UTC
Nice intro - funny SFX!

Ran a little slow in FF though
Pulsartronic
10. Dec 2014 · 00:06 UTC
Great execution. I love it! Maybe with more speed on actions and enemies would be 10/10
sP0CkEr2
11. Dec 2014 · 04:11 UTC
awesome job guys - like to see families working on this together
Elendow
11. Dec 2014 · 23:20 UTC
Nice voices, very fun. The game need to be more fast, but at least I like it. Great job.
Elemental Zeal Games Studios
12. Dec 2014 · 23:54 UTC
This was cute. Died when an enemy spawned on my head, though.
Backterria
14. Dec 2014 · 07:18 UTC
Nice mechanics with harpoon!Some collisions have problem but it' doesn't matter.You can improve it from now on :) keep up!
ButtonMasherBros
15. Dec 2014 · 17:27 UTC
Pssst! You are in today's Ludum Dare to Believe! - https://www.youtube.com/watch?v=FpmlKDMEGYo
MrShoestore
15. Dec 2014 · 18:16 UTC
The audio is great, good job Blake!
spotco
16. Dec 2014 · 09:18 UTC
Physics did feel a little floaty and there wasn't a whole lot to combat (or puzzle solving). Cute pixel art though, the princess face got me to click :)
klianc09
16. Dec 2014 · 13:25 UTC
The voice acting is funny and the artwork is really nice, well done.
Just gameplay-wise there wasn't much exciting to do, and the torch wasn't very reliable. Just hammering Z seemed like the most reliable way.
Is it a set of identical levels, or does it just increase the level counter? That's bothering me, I need to know!