awesome concept, its similar with the element-combine thingy that i've played, but the sidetrack of combining drugs (and i dunno if those drugs name real or not lol ) , and bit of economy and upgrade system simply awesome
the game itself self explanatory and highly intuitive
lol it makes me remember an old VisualBasic Game about drog dealing that was famous in 2000 :D nice concept! it needs a little more balance on selling but it goes fine
I had fun looking for recipes ! But then it takes too much time to reproduce them.
I didn't understand how to scroll immediately, so I couldn't see how to cook Vaducata again.
Clicking many times on 'Buy' could be improved by a slider maybe.
Same thing when I want to sell 14g of Vaducata to Joe, it's 42 clicks !
I would suggest selecting sell tab as first what you see becouse i have combined everything and didnt know what to do with it and then i found out that i should see what clients want from me and i did have to restart game and start from switching to that other tab.
After getting some more recipes they dont fit in screen and you start getting trouble choosing what to sell.
This game has interesting incremental mechanic but needs some more work on user experience. When you fix that you can show that on https://www.reddit.com/r/incremental_games/
Fun, but hard to get started. I'd like to hit you up with some of that sweet level 4 hardness, but I'm not quite sure how! :) The recipes screen should indicate what level hardness things are, so I can properly figure out hit people up with that sweetly. Good idea though.
It might be helpful and more thematic to specify on the lab page what you would be creating, and perhaps use a unique term for the combination. e.g., boil 1g vatilodo, distill 1g kedorodu, dissolve, blend, suffuse, mix, bind, etc. But more importantly is to let us play with the combinations rather than having to reference the recipe page.
Also the intro and the descriptions made me laugh :D
the game itself self explanatory and highly intuitive
link with subject btw ?
1) Autosave feature without ability to start game again (from beginning) is veery bad. Loose every my money and cant play anymore easy
2) Very hard to get money (I only can convert money 1:1, so i can do 40$ for update)
3) Hard to understand how, but when you understand, there is no way to get more money :(
anyway, good game design with game concept! i like it but cant get fun from it :(
I didn't understand how to scroll immediately, so I couldn't see how to cook Vaducata again.
Clicking many times on 'Buy' could be improved by a slider maybe.
Same thing when I want to sell 14g of Vaducata to Joe, it's 42 clicks !
After getting some more recipes they dont fit in screen and you start getting trouble choosing what to sell.
This game has interesting incremental mechanic but needs some more work on user experience. When you fix that you can show that on https://www.reddit.com/r/incremental_games/
It might be helpful and more thematic to specify on the lab page what you would be creating, and perhaps use a unique term for the combination. e.g., boil 1g vatilodo, distill 1g kedorodu, dissolve, blend, suffuse, mix, bind, etc. But more importantly is to let us play with the combinations rather than having to reference the recipe page.