{"author_link":"\/author\/untitledq\/","author_name":"UntitledQ","author_uid":"12291","comments":[{"author_name":"Thermite","author_uid":"27791","time":"Dec 9, 2014 @ 5:54pm","epoch":1418147340,"text":"Pretty good game, graphic style reminded me of Runescape. I'm only about 10 levels in so far, will definitely have to have another go later :)"},{"author_name":"BlueTheLemon","author_uid":"45362","time":"Dec 9, 2014 @ 5:55pm","epoch":1418147400,"text":"Congratulation for finishing this Game ! \\o\/\r<br\/>What an awesome little game ! I really enjoyed this one.\r<br\/>I have two concern : The lack of sound and the lack of feedback on the usage of a melee weapon. \r<br\/>\r<br\/>That's it, the rest is great ! Amazing impression of progression, cool ennemies, graphics that does the job.\r<br\/>\r<br\/>GG guys"},{"author_name":"MurderSantaTeam","author_uid":"47346","time":"Dec 9, 2014 @ 6:22pm","epoch":1418149020,"text":"awesome game :)"},{"author_name":"ynots","author_uid":"45674","time":"Dec 12, 2014 @ 6:26pm","epoch":1418408460,"text":"nice use of polygons..."},{"author_name":"Ken Scott","author_uid":"40496","time":"Dec 13, 2014 @ 7:01am","epoch":1418453760,"text":"I'm impressed by the amount of content you were able to pull together. The controls are rough and camera makes the line of sight difficult to gauge. Still, good job."},{"author_name":"fantasywiz54","author_uid":"6796","time":"Dec 19, 2014 @ 9:01pm","epoch":1419022560,"text":"I liked the game. I only got to floor 12 because as soon as I climbed the ladder I got hit and knocked out of the level. Other than that, it was fun. The roguelike style was done well and the items were nice to use and collect."},{"author_name":"Techblogogy","author_uid":"25556","time":"Dec 21, 2014 @ 7:55pm","epoch":1419191400,"text":"Really solid game, fantastic job!"},{"author_name":"jtpup0","author_uid":"36526","time":"Dec 21, 2014 @ 8:29pm","epoch":1419193440,"text":"Well thought out and fun game!"},{"author_name":"OneMuppet","author_uid":"41104","time":"Dec 21, 2014 @ 9:50pm","epoch":1419198300,"text":"Great job, it was a good &quot;just-one-more-level&quot; and &quot;what-if-I'll-just-run&quot; kind of game! BTW, the &quot;just-run&quot;-strategy was not a success! ;)"},{"author_name":"snickersnacks","author_uid":"36844","time":"Dec 21, 2014 @ 11:45pm","epoch":1419205200,"text":"Has that addicting factor, makes you want to keep climbing. Had a lot of fun with it :) good job"},{"author_name":"Piscythe","author_uid":"29376","time":"Dec 22, 2014 @ 1:28am","epoch":1419211380,"text":"There was an impressive quantity of content, which would have enamored me a lot more if I could use any of the items, heal myself in any fashion, or not find myself stuck with a &quot;musket of rubber&quot; with a melee-equivalent range (the cause of my first death.) It's a good start, and I'm currently downloading the post-jam to see something closer to what you wanted this to be."},{"author_name":"Piscythe","author_uid":"29376","time":"Dec 22, 2014 @ 1:39am","epoch":1419212040,"text":"I tried the post-compo and it's a huge improvement, but still a little rough. I had a lot of problems with the weapon switching with my scroll wheel, and found myself wishing for q\/e weapon switching. I failed on floor 26 when I fell through a pit trap and landed inside a rock. Still, it actually has everything that the in-jam version was supposed to, and I commend your continued commitment to the game and strongly recommend that anyone rating this check out both versions."},{"author_name":"CMWeissMedia","author_uid":"22910","time":"Dec 22, 2014 @ 4:58am","epoch":1419223980,"text":"Pretty fun game, though there isn't much variety after the first section. Does this game have an end point? I got nearly up to floor 50 before I started falling down floors rapidly."},{"author_name":"Budaniel","author_uid":"38918","time":"Dec 22, 2014 @ 6:10am","epoch":1419228300,"text":"It was hard to tell where I was shooting, but I thought it was an interesting concept. I would have liked more instruction as to what I was supposed to do."},{"author_name":"BMacIntosh","author_uid":"15030","time":"Dec 25, 2014 @ 12:35am","epoch":1419467400,"text":"Wow, that's a lot of content! I couldn't get past 43 because there was an enemy camping the ladder that immediately hit me into a hole every time I tried to go up."},{"author_name":"sfdnetwork","author_uid":"27919","time":"Dec 26, 2014 @ 12:39am","epoch":1419554040,"text":"Very good but the audio wasn't working for me."},{"author_name":"Poupi","author_uid":"30975","time":"Dec 26, 2014 @ 2:02am","epoch":1419559020,"text":"Good Job! ;)"},{"author_name":"01rafael","author_uid":"11984","time":"Dec 26, 2014 @ 11:18pm","epoch":1419635580,"text":"Interesting sandbox! Great job"},{"author_name":"Crowbeak","author_uid":"16689","time":"Dec 29, 2014 @ 6:34am","epoch":1419834540,"text":"This is a good start, though the lack of increasing difficulty made it too easy. I loved watching the tower get taller beneath me."}],"images":["ld31\/12291-6ef400d120870324a343f05802dd67dc.jpg","ld31\/12291-2a48fcdeb7a77b75fad9b40b0b862adc.jpg","ld31\/12291-c9ecdb1458d340c5f11d39c15a77c5d7.jpg","ld31\/12291-efa4587aead5278c948fd039427313bc.jpg"],"links":[{"url":"http:\/\/ttsil.net\/misc\/LD31_ToweringPerspective.7z","text":"Windows"},{"url":"http:\/\/ttsil.net\/misc\/LD31_ToweringPerspective_PC.7z","text":"Windows (Post-Jam)"}],"metadata":{"g_key":"15635","g_author":"12291","g_event":"LD31","g_eventkey":"26","g_subevent":"JAM","g_urlkey":"15665","g_title":"Towering Perspective","g_status":"UCHK1","g_place":"439","g_commentcount":"19","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/12291-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/12291-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/12291-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/12291-shot3.png-eq-900-500.jpg"],"text":"Make your way through 50 enemy-riddled floors in this roguelikelike. Move with WASD, aim\/attack with the mouse and switch weapons with the mouse wheel. The enemies get progressively fiercer, so be sure to gear up at every opportunity!\r\n\r\nThe game is pretty rough around the edges (most advertised special item effects are not actually implemented) due to terrible time management, as is tradition in our Ludum Dare group :)\r\n\r\nAssembled by a team of 2 programmers in Visual Studio 2013 Community Edition, paint.net, Genetica, 3ds Max and Sculptris using C++, OpenGL, SFML 2.1, Box2D and Assimp.\r\n\r\nUpdate: We released a post-jam version ironing and fleshing out all the bits and kinks we had envisioned!\r\n\r\n\r\n\r\nIf you are presented with an error about not finding msvcr120.dll, you may need to install the Visual C++ 2013 redistributable (x86): http:\/\/www.microsoft.com\/en-us\/download\/details.aspx?id=40784\r\n","title":"Towering Perspective"}