Connect the Bridges by GameDevExtreme

[raw]
made by GameDevExtreme for LD30 (COMPO)
A fast paced strategy game about connecting the worlds with bridges.

Connect the different planets with bridges, and upgrade them to avoid their destruction, but build your bridges wisely so people will use them! Don't let your money run out or you will loose!

Have fun!

Ratings

Coolness 82% 2
Overall 2.75 985
Audio 1.82 918
Fun 2.54 970
Graphics 2.29 1037
Humor 2.41 498
Innovation 3.06 634
Mood 2.39 996
Theme 3.75 189

Feedback

Vallar
25. Aug 2014 · 09:04 UTC
It is really an interesting concept creating bridges between the world. It sounded really fun.

I started the game and it was quite easy to pickup. It wasn't hard at all.

The things that were confusing is the lose scenario. I had to run out of money, I don't know if you ever can in the game. I played for 6 days and 40 hours (6 minutes?) not a single time I came close to losing. Since I can't build a bridge that I can't afford, I never reach zero and it seems if you upgrade a bridge once, it would be safe from destruction.

There was also no clear indication how bridge would cost so it was all guess work and random clicks. Not sure also how money can be generated faster but I guessed it is by connecting as much "Earths" as possible.

What I dreaded the most was the sound that played when I had no money to build/upgrade a bridge, that piece of sound was extremely annoying.
But I guess with the random generation things, one can only get what they can find.

All in all, the game was fun in the beginning and I liked the idea of the game. The game's charm wore off a little after a while, where I just let it active and did something else and returned to build a bridge here or upgrade another there.
I can see the game working out perfectly on phones where you can play in your breaks or something and with some more features to it (which I believe it is the fault of time constraints).

Good work ^_^
John Drury
25. Aug 2014 · 09:14 UTC
Great literal take on connecting worlds. When the bridges broke I chuckled.
gardenhead
25. Aug 2014 · 10:44 UTC
Haha! This is 5 stars for the theme, really enjoyed it. Cool idea!
ljdp
25. Aug 2014 · 10:47 UTC
A strange theme, bridges in space? I suppose it could have been interesting but there was no reason not just to bridge everything to everything. Would be nice to have some visual representation of bridges breaking. All that said though there's a lot of components going on here so good work for 48 hours.
Nanofus
25. Aug 2014 · 10:49 UTC
A lot of fun! The concept is really entertaining.
yodamaster
25. Aug 2014 · 10:50 UTC
Nice idea. Maybe instead of just giving messages about collapsing bridges, you could show the soon-to-collapse bridges visually so the player can click them to reinforce, adding some action-element with that and make it more controllable / predictable.
Peping
25. Aug 2014 · 10:54 UTC
This is another one of my favorites. I really enjoy strategies, however, what Vallar said generally applies. The "insufficient funds" sound is realy dreadful and a slight hint of how much building/upgrading bridges will cost wouldn't hurt.
laremere
25. Aug 2014 · 20:09 UTC
Nice work! I appreciate the tutorial at the beginning. I think some level of player feedback would really help in this game. You can tell how much a bridge is going to cost, how many people are using it (without manually checking each one), or how close it is to collapsing.
Retr0spectrum
25. Aug 2014 · 20:10 UTC
This is a cool idea, but I think that the graphics could have been better. Also, the game seems to be more based on luck than strategy.
Sanguine
26. Aug 2014 · 09:41 UTC
Super interesting concept! It was kind of annoying that the bridges seemed to randomly break down without me doing anything though.
louis.denizet
26. Aug 2014 · 10:31 UTC
Hello! Liked your game, I think it's a good idea ;) I think it lacks a bit of feedbacks, it's a bit annoying to have to click on "i" then on planets to get informations, and money is too huge, you don't know how much you spend or will spend, hard to make decisions!

Good job for the theme and keep the good work on =)
Navarckyx
26. Aug 2014 · 12:14 UTC
Looks pretty cool - I like the idea. Some little things that would go a long way are perhaps showing the population of each world and the number of people using the bridge and amount of money being generated for each bridge. I think other improvements I can suggest are things you'd come up with yourself given more time. Good work, although I didn't get much play time out of it it has potential.
Maek
27. Aug 2014 · 10:45 UTC
Distroied by terrorist, lol. Graphics of the planet are cuted on the rest light from the planet, looks not so good. I cant deselect the planet. But overall a good game.
OFF
27. Aug 2014 · 21:03 UTC
Simple and pretty fun.
Not fan of the graphics (the glow on the sprite make see the border :( ) , it could enjoy i think a more abstract look like several game. There is two main issue : we don't know the price of things so we get a lot of error message (with the annoying sound), we can't anticipate a strategic use of bridge.

It could be nice that
- connecting some planet between them bring more people (because there is more population)
- you can't connect directly certain planet for war reason, or anything else
- that travelling by a small planet reduce the amount of people
- that you have to protect building against things
- upgrade take time and block the use of the bridge
- not an infinite map, but maybe small map with an objective

You could also make visible the flow of people like in this game : http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41282

With more understanding, i could stay hour on a game like that.
CrefossusJam
28. Aug 2014 · 07:45 UTC
Could have used music but the two sound effects were good feedback and appropriate.

I liked the gradient glow on the planets, however the selection graphics got cut off a bit.

The error dialog for not having enough money could tell you how much more you need.
Windmill Games
28. Aug 2014 · 11:55 UTC
It was a fun game that followed the theme very well. The planets could have used a slightly bigger image size so that the glow does not get cut of and create sharp lines. Well done!
AtomicVikings
28. Aug 2014 · 13:12 UTC
Nice game! Add some more sounds and game mechanics. This shows promise! :)
RawboSaurX
28. Aug 2014 · 19:38 UTC
Very interesting idea. It's a great start, but doesn't really have a distinct goal as it stands right now. I still liked the concept here, and the functions correctly, it just need some polishing.
commodoreKid
29. Aug 2014 · 14:01 UTC
I liked your literal approach to the bridge between planets to create connection for people to travel on. It is a nice idea, you just need to realize it better. You may add some animation or change the sounds. Also don't forget to add an information tab to tell player how much he needs to upgrade the bridge.
Mekuri
30. Aug 2014 · 07:36 UTC
The amount of money earned/spent was hard to figure out. Apart from that I liked the idea :-)
jukimv1986
04. Sep 2014 · 17:28 UTC
So weird! Extreme effort :)
Jupiter_Hadley
07. Sep 2014 · 18:40 UTC
Good game! I included it in part 19 of my Ludum Dare 30 compilation video series, if you’d like to take a look :) http://youtu.be/ljAqElzAd_Q