{"author_link":"\/author\/masterhyjinx\/","author_name":"masterhyjinx","author_uid":"2031","comments":[{"author_name":"Kaelaholme","author_uid":"42097","time":"Aug 25, 2014 @ 6:03am","epoch":1408946280,"text":"Really like the way the evaporation cloud transformation looks."},{"author_name":"Akurn","author_uid":"40190","time":"Aug 25, 2014 @ 7:46am","epoch":1408952460,"text":"Haha very cute. Not sure if the delay in jumping is an intentional design decision, but it helps build character for the little guy."},{"author_name":"EMAK","author_uid":"25905","time":"Aug 25, 2014 @ 9:39am","epoch":1408959240,"text":"I like the mechanic of evaporation!"},{"author_name":"psychomonster","author_uid":"17723","time":"Aug 25, 2014 @ 8:37pm","epoch":1408998720,"text":"Nice idea to have a warter drop searching for water as it's home. Like the way it turns into a cloud. Nice work... jumoing should feel a little bit more dynamic... Nice entry"},{"author_name":"mrexcessive","author_uid":"20788","time":"Aug 26, 2014 @ 1:48pm","epoch":1409060580,"text":"Hi there.  A charming game. Love the sounds, the pixel art, the movement, the cloud moments.  All great!"},{"author_name":"drakfyre","author_uid":"2023","time":"Aug 26, 2014 @ 10:04pm","epoch":1409090340,"text":"Wow!  Great job, loved that!  Great art and level design.  Was surprised by the additional mechanic introduced in the second level.  Very fun!"},{"author_name":"Rage Paint","author_uid":"39734","time":"Aug 29, 2014 @ 5:52am","epoch":1409291220,"text":"I loved the evaporation mechanic. Would have also liked to see  it turn to ice to complete the trifecta: liquid, gas, solid."},{"author_name":"Victory Garden","author_uid":"22357","time":"Aug 29, 2014 @ 6:37am","epoch":1409293920,"text":"Cute little game! It would have helped to have had some music to give you the feel of things too, as well as maybe a less abrupt level transition (I was confused at the beginning when the menu screen didn't just let me start playing, and instead plopped me down at a level beginning without fanfare). I would have also liked the little droplet to feel heavier as it splats around, rather than being so floaty--to contrast with the feel of the cloud mechanic, which should be really freeing. I really liked the water cycle mechanic and the cheerful little level-end sting.\r<br\/>\r<br\/>Thanks!"},{"author_name":"Two Scoop Games","author_uid":"37347","time":"Aug 29, 2014 @ 5:35pm","epoch":1409333400,"text":"I really liked this one! Great job on the different states of water as a creative new mechanic! Nice work."},{"author_name":"kidando","author_uid":"31330","time":"Aug 29, 2014 @ 8:03pm","epoch":1409342280,"text":"Not bad. Not bad at all. After Ludum Dare, you could definitely refine\/polish and create a pretty neat platformer from this. Great job and concept."},{"author_name":"divillysausages","author_uid":"12486","time":"Aug 30, 2014 @ 10:16pm","epoch":1409436660,"text":"Nice job! I kept expecting some Mario-style secret worlds that you could only get to as a cloud :)"},{"author_name":"ItyBity8Bit","author_uid":"38909","time":"Sep 16, 2014 @ 12:44am","epoch":1410827940,"text":"Good graphics and sounds that work well with each other.\r<br\/>The jumping felt a bit clunky because it jumps a second after you press the button and can&rsquo;t choose how high you go.\r<br\/>The level design can use some work to feel like a more natural.\r<br\/>This has great potential, with more time I can see this on many web sites."}],"images":["ld30\/2031-e4b318dae9bed6eb628705233e66984c.jpg","ld30\/2031-4029114e2fcc9e37772dc6e34f4e7a4a.jpg","ld30\/2031-dfc1ce9ee898d5b82c70d9c9ac6f0fce.jpg","ld30\/2031-d4b16c89a71ff280723a93d34ad61a10.jpg"],"links":[{"url":"http:\/\/www.gamedesignfu.com\/LudumDare\/LD30_Little_Drop\/LD30_Little_Drop.html","text":"Web"},{"url":"http:\/\/www.gamedesignfu.com\/LudumDare\/LD30_Little_Drop\/LD30_Little_Drop_Win.zip","text":"Windows"},{"url":"http:\/\/www.gamedesignfu.com\/LudumDare\/LD30_Little_Drop\/LD30_Little_Drop_OSX.zip","text":"OS\/X"},{"url":"http:\/\/www.gamedesignfu.com\/LudumDare\/LD30_Little_Drop\/LD30_Little_Drop_Source.unitypackage","text":"Source"}],"metadata":{"g_key":"15646","g_author":"2031","g_event":"LD30","g_eventkey":"24","g_subevent":"COMPO","g_urlkey":"15676","g_title":"Little Drop","g_status":"UCHK1","g_place":"586","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/2031-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/2031-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/2031-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/2031-shot3.png-eq-900-500.jpg"],"text":"This is little drop.  He lives in a world where everything is a cycle.  Connected.  As a matter of fact he just fell as a single rain drop.  Help him do his part in nature's cycle by getting back to a river.\r\n\r\nIf he's having a hard time, take some sunshine in and evaporate into a cloud for a bit!\r\n\r\nHad less time than I imagined I would but I think I accomplished an amazing amount of work.  This might be one of my best LD entries yet after missing the last few.\r\n\r\nFor this project I used:\r\n\r\nUnity3D\r\nMonoDevelop\r\nNGUI\r\nPlaymaker\r\nBeatWave\r\nAudacity\r\nPickle Sprite Editor (http:\/\/www.pickleeditor.com\/)\r\nCFXR\r\nAudacity\r\nAuto Tile Gen (http:\/\/autotilegen.com\/)\r\nAuto Tile Set\r\nPhotoshop CS5\r\nBamboo CTH-470\r\n\r\nThe source code is missing Playmaker and NGUI.  Everything else is there!","title":"Little Drop"}