Sunny Days by Jacob123
Everything is connected they say! Find out how true that is as you use the connections between sunflowers to teleport from place to place and get the gems to keep order and balance in this Connected World!
I didn't have time to add more levels or more effects, I still think it has potential though. It is a great demo!
Arrow Keys to move and A key to teleport between sunflowers.
*********** Post Compo Version is Up ************
Features:
-Fixed jumping and getting stuck bugs
I didn't have time to add more levels or more effects, I still think it has potential though. It is a great demo!
Arrow Keys to move and A key to teleport between sunflowers.
*********** Post Compo Version is Up ************
Features:
-Fixed jumping and getting stuck bugs
Ratings
| Coolness | 37% | 1626 |
| Overall | 2.73 | 995 |
| Audio | 2.40 | 714 |
| Fun | 2.68 | 870 |
| Graphics | 3.00 | 615 |
| Innovation | 2.52 | 983 |
| Mood | 3.06 | 494 |
| Theme | 2.64 | 925 |
Some glitches though. At one point a sunflower seemed to be pushing me away into the tiles. And then.. I got stuck somewhere.
The airtime of the girl might make for interesting gameplay if you had wind or other elements. Just having teleporting/mario castle door puzzles leaves room for innovation.
Firstly, it's considered bad design to place one-way traps in a puzzle game; there was one level where you had no way of knowing which path was correct and the incorrect one would force you to kill yourself.
Secondly, there was no indication of where a flower would go when you warped; you couldn't tell if it was going to go back to itself, back to the flower you came from, or off to some other flower. You might consider making the warping rules a little more consistent next time.
I like the idea, though! Just needs a little work.
Also, link to my game, as requested: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=22782
Sorry for the confusion, but I ensure you it is the contest version.