Space Transport Tycoon by BMacIntosh

[raw]
made by BMacIntosh for LD30 (JAM)
A game in 48 hours by Brian MacIntosh and Justin Britch. Made in HTML5 using ThreeJS

Set up manufacturing and shipping pipelines to build a thriving interstellar economy. Explore uncharted systems in search of rare an valuable materials. Control the spice.

CAN'T FIGURE OUT WHAT TO DO?

First read the in-game help (at the top-right of the screen). Then, find a planet with a blue Manufacturing circle next to it. Try to move the appropriate materials there to manufacture that good. Ultimately, your goal is to move the goods in the red Demand circles to those planets to sell them.

Ratings

Coolness 84% 2
Overall(Jam) 3.06 487
Audio(Jam) 1.83 629
Fun(Jam) 2.64 597
Graphics(Jam) 2.98 532
Humor(Jam) 2.13 487
Innovation(Jam) 3.11 345
Mood(Jam) 2.61 618
Theme(Jam) 3.76 99

Feedback

Kate Kligman
25. Aug 2014 · 04:57 UTC
Cool concept. I had some issues with the controls, for example I accidentally hit command-a (on a mac) and I couldn't regain control of the game. The trade route menus were also a little confusing.

I liked the financial and exploration aspects the most. This is my favorite type of game, I would love to see more if you continue it.
Leginar
26. Aug 2014 · 05:39 UTC
I love the idea, and was really impressed with the result. Took a while to get the hang of, but well worth the effort.
gnx
26. Aug 2014 · 10:33 UTC
Very impressive ingame systems you have going on. It takes a while to figure out things, and there are things that could be streamlined (such as only displaying import/export for things you have available). No audio, which is a shame, but a nice entry nevertheless :)
InfectionTeam
26. Aug 2014 · 11:04 UTC
I like the way you implemented the different interfaces, it feels very uncluttered while providing all the information. One tiny issue with the drop down ship options ('when full' etc) is that if you try to choose while over the planetary view they won't work. Of course you can just scroll down a bit, but thought I'd point it out anyway. Nice work :)
runvs
26. Aug 2014 · 21:32 UTC
Nice Idea! I kind of like the idea of connecting planets with traderoutes.
Skywilly
27. Aug 2014 · 05:42 UTC
Very cool concept & a great idea of the theme.
rustybroomhandle
27. Aug 2014 · 05:46 UTC
I'd like to see it continued too - love this kind of game. Good entry!
Razoric
27. Aug 2014 · 15:44 UTC
Lots of depth here. Will probably come back for more. I would love to see a full featured version of this.
xrm0
28. Aug 2014 · 10:49 UTC
Nice idea
gnerkus
29. Aug 2014 · 02:55 UTC
This game is HUGE! It was a little too slow for me.
JNyknn
30. Aug 2014 · 07:03 UTC
A tutorial would be nice. The game seems to have a very in-depth gameplay, so it would be nice if there was an easier way to learn the basics.
jukimv1986
30. Aug 2014 · 17:11 UTC
Quite complex and a nice take on the theme. Would be great to have some sort of tutorial to ease the player into the game. Good work!
pjimmy
30. Aug 2014 · 19:51 UTC
very nice
DrPrettyPatty
30. Aug 2014 · 19:52 UTC
This was hard to get the hang of, but once I did get it I was hooked! Like others have said, limiting the import/export options to what is available would have helped and sound would've been nice, but this was a great entry!
draxov
31. Aug 2014 · 16:18 UTC
I liked the idea, a space transport tycoon is just a really nice twist on the standard one, but I found the game a bit slow to start, on transport tycoon I always find I can start up a route really quickly and start making money.

It would be good to have some audio feedback as well as a button to plot out roots as opposed to selecting planets and connecting them through text buttons.

Nice idea though, I hope it gets developed further!
kirbytails7
01. Sep 2014 · 07:45 UTC
A fun idea, but the pace is a bit slow. Also, I still don't understand how it actually works.
mrexcessive
01. Sep 2014 · 11:02 UTC
Hi there. Interesting idea. Like the organisation of UI on galactic map/LHS, not so keen on the HTML UI parts. Problem with random generation of starting area, sometimes I get possible combinations of demand and manufacture, sometimes NO demands at all, sometimes demands I cannot manufacturer. Doesn't feel like a starting level... Shame no sound.
Miziziziz
05. Sep 2014 · 04:12 UTC
Seems like it could be a really cool game, but I just can't understand it.
I walked away for a while, and when I came back I had $430000 somehow
CoolIron
08. Sep 2014 · 06:29 UTC
That's nice work you did there. Complex game mechanics are awesome. Still, tutorial would be good.
Also, you need to add "Nothing" option to export/import selects.
Dining Philosopher
10. Sep 2014 · 11:15 UTC
We considered going for this kind of game :D I played it for some time, it seems the initial conditions are quite important for your success. The game is quite hard to grasp. It took me some time to figure out that by ctrl-clicking I could import/export multiple resources, it would have been better to have a checkbox interface for this, or better yet selecting a product and a direction (if one planet exports you always want the other to import). Also, it's not very easy to figure out effective trade routes, especially because of the limited view. I like the animations of the ships and cargo floating to/from the planets. I think the best improvement would be to give the player a concrete, reachable goal to finish the game.
lotusgame
10. Sep 2014 · 18:02 UTC
Wahou ! So complex and deep ! What a huge work ! Bravo
mrjohnson22
14. Sep 2014 · 05:31 UTC
Wow, you designed all this in 48h? Nice! I do have to admit that a lot of this game is going over my head at the moment, but it's clear that a lot of effort & thought went into it, especially the informative UI. The main thing holding this game back for me is a lack of concise instructions (the provided ones are much appreciated but it's hard to use them as quick referrals), given how many controls there are, but that's not too much of an issue for a 48h game. It would be cool to see an expanded version of this to see where you can take it!