Going Up? by abayb

[raw]
made by abayb for LD30 (JAM)
Created by A-Bomb and Ya Bois! In "Going Up?", you play as an elevator boy, carrying people from floor to floor. You have the privilage of connecting the worlds of the rich and the poor!
Controls:
Up and Down arrow keys to move the elevator.

Known Bugs:
You can travel below the basement. All that's down there is a crash though.

Sometimes, passengers want to go to the floor they where at, and get stuck in the elevator.

Ratings

Coolness 46% 1364
Overall(Jam) 3.08 478
Audio(Jam) 3.33 260
Fun(Jam) 2.43 677
Graphics(Jam) 3.48 341
Humor(Jam) 2.53 324
Innovation(Jam) 3.43 189
Mood(Jam) 3.37 228
Theme(Jam) 3.09 415

Feedback

the
25. Aug 2014 · 08:40 UTC
nice to see someone else who use pygame
laremere
25. Aug 2014 · 20:38 UTC
An original take on the theme and nice graphics. However once a bunch of people got into the elevator they blended together and you couldn't see them or the number they're requesting very well.
pinion
26. Aug 2014 · 17:34 UTC
Liked the sense of the lift motion as you tried to stop on a floor and got the wrong one.
malf
26. Aug 2014 · 17:35 UTC
Cute graphics
Team Sloth Fox
26. Aug 2014 · 17:35 UTC
This was a fun idea. I liked the way the lift gathers momentum, so you have to overshoot slightly.
Caliber_Project
27. Aug 2014 · 02:17 UTC
Great design approach within a social context.
LesInk
27. Aug 2014 · 23:12 UTC
Neat concept. Would have liked to see a bit more of an objective or some type of feedback of customers getting upset or mad. Visually nice effect, but I did find it hard to see who I had in there. With a bit more work, I could see this turning into a solid game.
Ted Brown
30. Aug 2014 · 05:27 UTC
The concept of "floors" as "worlds" is a compelling one, especially in the hands of a humble elevator operator. I think it's fair to say that the idea outshone the execution, but still... what a great f#$^#@$^g idea!
thecolorhacker
30. Aug 2014 · 12:29 UTC
I really liked the concept, the theme take and the mood of this game. I also think you can improve it a lot. Sometimes people didn't get out of the elevator in his floor or demanded to go to the floor they were standing. Perhaps you could give more interaction between people inside the elevator, and fixing rules like limiting how many people can go simultaneously and the need to stop if there is someone outside the floor you are crossing. Losing lives if people wait too much inside or outside of the elevator and show a button system that indicates the floors that have people waiting to enter the elevator.
elefantopia
01. Sep 2014 · 17:55 UTC
Surprisingly fun to play as the elevator boy. When there are more than 1 passenger, the floor they want is obstructed. Nice elevator music.
kirbytails7
06. Sep 2014 · 06:39 UTC
Oddly compelling. The controls are a bit finicky (need to overshoot going up), and there's a bug where people will want to go to the floor they came from and never get off. It's still pretty fun, though.
Njord
06. Sep 2014 · 07:33 UTC
Funny idea ! Controlling the elevator is a bit dodgy however, it's a bit frustrating sometimes ! But I really like the concept.
cstudios
06. Sep 2014 · 08:03 UTC
I do like the graphics, also the music. However i am missing a failure factor, and it would be nice, if the suit people would hate to ride with hobos.
RodRoy1
06. Sep 2014 · 09:55 UTC
Needs a bit more to it, right now its just busy work for not much in the way of reward.
dunin
06. Sep 2014 · 10:42 UTC
Nice idea, and original for the theme.
Here you have an engine (with some bugs but easy to fix I think...). Add some goals or limitations and you have a cool little game...
Code White
06. Sep 2014 · 10:45 UTC
Lovely music, awesome graphics and a pretty cool concept.
Kojan
06. Sep 2014 · 11:38 UTC
Really original game concept ! As you mentionned there are sadly some bugs, so I can't play the game for too long.
However the music, graphics and mood are great !
Sheepolution
13. Sep 2014 · 12:36 UTC
Not really challenging. Basically just going up and down. Some people didn't get off the right floor. Might be a bug.