Transceiver by AtsK
*Disclaimer* The first build went up ~4 and a half hours after the deadline. So I don't know if there is much reason to rate it and one would probably still not call it a full game but I would still appreciate the feedback. Thank you. */Disclaimer*
Sail the seas with a wind propelled ship and build a power grid to power up the mysterious hub.
Running on Unreal Engine 4 built for Windows x64.
Controls:
-Gamepad left stick left and right controls rudder, keyboard A and D or left and right arrow
-Gamepad right stick controls camera, Mouse move
-Gamepad A to enable/disable power node spawner, Spacebar
-gamepad Right trigger or keyboard S or down arrow to slow down
Version 1.1 is visually much brighter and thus more readable. There are some gameplay and other visual tweaks as well. Download this version if you want a better ambient experience, but know that I know that this is very much going against the good practices.
*Edit from comments*
-The binaries are located in: TranceiverGame\Tranceiver\Binaries\Win64
-For the .dll isseus: http://www.microsoft.com/en-us/download/details.aspx?id=40784
Sail the seas with a wind propelled ship and build a power grid to power up the mysterious hub.
Running on Unreal Engine 4 built for Windows x64.
Controls:
-Gamepad left stick left and right controls rudder, keyboard A and D or left and right arrow
-Gamepad right stick controls camera, Mouse move
-Gamepad A to enable/disable power node spawner, Spacebar
-gamepad Right trigger or keyboard S or down arrow to slow down
Version 1.1 is visually much brighter and thus more readable. There are some gameplay and other visual tweaks as well. Download this version if you want a better ambient experience, but know that I know that this is very much going against the good practices.
*Edit from comments*
-The binaries are located in: TranceiverGame\Tranceiver\Binaries\Win64
-For the .dll isseus: http://www.microsoft.com/en-us/download/details.aspx?id=40784
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 3.00 | 522 |
| Audio(Jam) | 3.33 | 260 |
| Fun(Jam) | 2.27 | 708 |
| Graphics(Jam) | 4.42 | 44 |
| Innovation(Jam) | 2.70 | 572 |
| Mood(Jam) | 4.00 | 39 |
| Theme(Jam) | 2.79 | 532 |
found the exe location
Good luck with next LD. It's enough time to practice game and project planning (something I need to do myself)
The initial idea was to make an atmospheric puzzle game/experience. Movement and base mechanics/systems got in and so did a subset the visuals but actual puzzle implementation did not. Just ran out of time to add enough substance, there is always the next LD then.