Dominions'n'dominoes by Benjamin
I had no time to finish for the 48h compo so I entered the 72h
RULES :
- On each round place your two diplomats token on free action spaces.
- Play new word on the map from your hand or the neutral space
- Connect your worlds by using trade, alliance or even tourism !
- At the end of each turn you score one prestige for each world connected on your longest chain.
- After 9 rounds the player with the highest prestige win the game.
ACTION SPACES :
Federate : Play a world.
Influence : Look at the first 3 events card, discad one and put the two next in the order you want
Explore : Draw 1 world cards.
Rule : Draw 1$ law card or Play a law card.
Presidate : Gain immediately 1 prestige point(s). Become the first player at the end of the phase.
Research : Draw 1 card
Colonize : Colonize every empty world of your board ||Play a world from your hand.
Trade : Draw 2 cards then discard 2 cards || Discard all your cards to gain 1 prestige for each.
RULES :
- On each round place your two diplomats token on free action spaces.
- Play new word on the map from your hand or the neutral space
- Connect your worlds by using trade, alliance or even tourism !
- At the end of each turn you score one prestige for each world connected on your longest chain.
- After 9 rounds the player with the highest prestige win the game.
ACTION SPACES :
Federate : Play a world.
Influence : Look at the first 3 events card, discad one and put the two next in the order you want
Explore : Draw 1 world cards.
Rule : Draw 1$ law card or Play a law card.
Presidate : Gain immediately 1 prestige point(s). Become the first player at the end of the phase.
Research : Draw 1 card
Colonize : Colonize every empty world of your board ||Play a world from your hand.
Trade : Draw 2 cards then discard 2 cards || Discard all your cards to gain 1 prestige for each.
Ratings
| Coolness | 80% | 2 |
| Overall(Jam) | 4.52 | 1 |
| Audio(Jam) | 3.20 | 321 |
| Fun(Jam) | 4.28 | 5 |
| Graphics(Jam) | 4.52 | 21 |
| Humor(Jam) | 3.12 | 151 |
| Innovation(Jam) | 4.33 | 9 |
| Mood(Jam) | 3.90 | 56 |
| Theme(Jam) | 4.20 | 15 |
A few bugs:
- Sometimes the view is stuck on a board which is not the current player's - e.g. P2's turn but P1's board appears. In this case you need to mouseover the player icon in the top left until the right one appears.
- When this happens, the planet overlay icons and trade animations will often disappear too
- When choosing cards to discard when trading, the animated arrows get stuck on the screen
- When using the influence action, the two cards put on the top of the deck were never actually drawn afterwards.
- Scoring is confusing, we tried to figure out how the board related to the +X next to the player score, but couldn't. Sometimes the +X changes at the end of the round; is it not calculated until then? Does it include points from laws?
- On the victory screen the players are counted from P0, but in the rest of the game they count from P1
Ah, and the theme is well respected :)
@ncannasse : The game have no music, but you should have some sfx... Nobody can hear sounds ? For the disruptive aspect of law / events, I totally agree. The game is rather unfinished and it lacks some action spots. Terraforming would have help you to change a planet landtype & build was previously designed to modify your planet production. Its seems that 72h was not enough to add them all :D
Totally awesome and quite well balanced! You HAVE to release this on mobile!
Tou made the best pixel art i've seen in this jam, the cover and colours are stellars ;)
Keep it up!
The game is really polished! Having sfx, flashed and animations for every action is great. Also, the UI is great at explaining what can be done at the current turn (and what is happening). Also, the graphics are amazing!
Congrats!! =D
On another note... seems like I found a bug... On the last round, I chose "colonize" to put a new world, but I only had one not colonized. The game, then, wouldn't allow me to take any action... (and thus, I wasn't able to finish my turn).
Les graphismes sont magnifiques et le style très original.
Un grand bravo !
PS: À quand la version avec tutoriel et localisée en français?
Lose my first game, but win ( http://puu.sh/bijsg/a3f61efa3d.png) the second !
Good game for this theme !
The first game was confusing, but I had a blast playing the second one. I love board- and card games, and the system where you pick an action for the round, and it can't be picked again until the next round.
Gorgeous visuals definitely don't hurt either :) Impressive how you got all this done - this polished - in such a short time.
I'd buy the full version of this game.
This would probably be more competitive if I tried it with friends. Like other role-taking games (San Juan, Puerto Rico, Race for the Galaxy), a lot of the strategy is in taking roles to deny other players the benefit they most need, and the AI doesn't seem to do that.
This is a great example of a computer board game. IRL, those directed graphs of trades would be difficult to score every round, but the computer makes short work of it.
There were a few UI issues that I think others have mentioned:
- When other players are taking their turns, you can hover over their cards to get descriptions. Not a huge deal.
- Each planet's production/consumption should always be visible, IMHO. Hovering is kinda sorta okay, but there are times when hovering *doesn't* show planet info (like when placing a new planet), and that's frustrating.
Nicely done, overall. Hard to believe you made it in such a short time. =)
I can't believe you made this in 72h! This is AMAZING! (well, I do believe you since I watched the timelapse, but I'm so impressed)
Agricola, Cuba, Megablast linked together in a rich and balanced game?! I never thought this could be done that fast. I REALLY want to play a boardgame version of this, because the computer AI isn't really smart (I won 63 to 30 & 26) and playing with humans on the same computer isn't the funniest.
I think this is my new favorite
I though about how converting this into a boardgame but it might not be that easy eventually, because counting points (without forgetting any of the rules/event applied might be very tedious...
Maybe, like in Cuba or Agricola, the whole game should be divided in 3 counting phases but then Events and Rules would be REALLY powerful...
Really good job
The game feels very neat and polished.
At first i was confused about what you can actually click, then you notice that despite the pointer changing above all cards only the left ones are clickable.
"Each turn you win prestige equal to your longest chain."
This was kind of ambiguous: Does a chain have to be in one direction? Are two way tradings actually counted twice?
Also the number of points i will get at the end of the turn in the top left corner seemed strange. Does this number include the event/law cards, and when is it updated?
The most confusing part (and it got me even in the fourth play) is which of down and up corresponds to source and sink. I guess a circle with four arrows pointing inside and a circle with four arrows pointing outside would be more intuitive.
It was a bit surprising that a turn is actually two turns :)
BUG:
* During enemies turns you can read their cards by hovering! But the time span is so short that its no use.
* When placing a card)you cannot get hover information. That was surprising and unfair.
All in all i enjoyed the game very much!
I must admit that I haven't played many games of that genre so far. It was a bit hard to get into but became "easier", once I started planning ahead.
I didn't beat the AI yet, but victory will be mine soon!
There's only one thing I don't like: That I have to point at planets to see what they produce/need. That's such a vital information, there's really no need to hide it.
I could see me playing this a lot, after some more balancing (law cards are pretty strong, and can only be changed 9 times per game).