Into the Deep by RandomM00
* BUGFIX 2013/8/28 - Fixed Linux missing background *
* BUGFIX 2013/8/27 - Fixed Windows 7/8 missing background *
About
=====
This is a simple game inspired by the cave flying game Spout.
It was written in a bit of a rush after I botched the first day of the competition. In the end I wrote this in well under a day, and was reasonably pleased with it.
I may have made it rather difficult by accident!
Installing
==========
The game requires SDL2. I've tested it briefly on Arch Linux and Windows XP.
Run build-release.sh to build an executable on Linux.
If you're brave you might try build-win32-release.sh to cross compile a Windows executable (requires SDL2.dll at runtime, see the SDL website).
Running
=======
There are no data files, but the Windows executable requires SDL2.dll in the same directory.
Controls:
- left/right/up accelerate
Avoid colliding with anything, press up to restart when you do!
* BUGFIX 2013/8/27 - Fixed Windows 7/8 missing background *
About
=====
This is a simple game inspired by the cave flying game Spout.
It was written in a bit of a rush after I botched the first day of the competition. In the end I wrote this in well under a day, and was reasonably pleased with it.
I may have made it rather difficult by accident!
Installing
==========
The game requires SDL2. I've tested it briefly on Arch Linux and Windows XP.
Run build-release.sh to build an executable on Linux.
If you're brave you might try build-win32-release.sh to cross compile a Windows executable (requires SDL2.dll at runtime, see the SDL website).
Running
=======
There are no data files, but the Windows executable requires SDL2.dll in the same directory.
Controls:
- left/right/up accelerate
Avoid colliding with anything, press up to restart when you do!
Ratings
| Coolness | 28% | 1836 |
| Overall | 3.06 | 709 |
| Fun | 2.88 | 699 |
| Graphics | 3.44 | 350 |
| Innovation | 2.65 | 920 |
| Mood | 3.69 | 87 |
| Theme | 2.07 | 1133 |
Tried the Linux build and building from source, same result.
Building with build-release.sh passes -DNDEBUG which should disable most output. I'm not seeing a console appear on Windows 7.
(Positive) + Mechanics of the game aren't difficult to pick up, making it easy to learn the game.
(Negative) - Very similar to Lunar Lander as far as controls and the idea of not crashing into the walls. Using ideas from other games is unavoidable, but there should be some effort in adding or destorting the existing mechanics into something that feels different. A simple example of something different could be having a puzzle aspect such as using the thruster to burn a piece of wood that is blocking the path.
(Negative) - Horizontal collision detection is far too unforgiving. It doesn't matter what speed the player is going at; if you collide with a wall to the left or the right then you have to start over. This was very frustrating in a game where the whole idea was to navigate your way through tight spaces.
Story:
(Positive) + The story itself is fairly interesting. The idea of an explorer going to new lands where he doesn't know the consequences is pertinent to real life, not knowing what exists in where we've not explored. You've left it rather open to interpretation, but this is how I viewed the story.
(Negative) - I feel that having the story drive the theme doesn't really make it based on the theme of Connected Worlds. I'm not saying that you did this, but it is completely possible to have a full game idea before the compo and then just adapt the story to the them without much effort. I prefer to think of having the theme drive the creation of the gameplay, but perhaps that is just me.
Graphics:
(Positive) + The graphics, while simple and primitive, were all consistent throughout the game and nothing felt out of place. Nicely done!
Final thoughts:
Overall there are definitely some improvements that can be done. Take a look at all the mistakes, and analyze what is actually a mistake and what is not so that you may not make them again. Congratulations on finishing, and good luck to all you game development endeavors in the future!
I had real trouble coming up with something that would fit the theme, I was getting a bit desperate because I only had twelve hours or so left after messing up.
I like the gameplay concept, but I found it a bit too hard, it just required a bit too pixel perfect positioning for me to handle with my keyboard.
Maybe making it a bit easier overall still with hard sections and with some kind of checkpoints.
I like the simple graphics and the mood, it feels well made.
Horizontal collision is a bit unforgiving.
It seems to just stop at the bottom.