Off-World Creature Rancher by robbiehunt
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Controls + Instructions
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* Use arrows to move around.
* In the first screen there is no movement, what is shown as your active creature is the one you'll use in the world, you can swap it for its gender from the stables (because you'd rather use the parent, or because you'd rather use the active creature for breeding stock)
* Then click the blue 'Explore World 1' button and use that creature until you die. Then return and breed something else!
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About
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* Breed two monsters together to get a monster that will help you collect crystals off world.
* Some monsters can pass through trees, others over rocks. Some are resistant to ice and can walk on ice. Some are resistant to fire and can walk on fire. Some have more health than others. Some are faster.
* Hey, you might get a mutation, so don't worry if the parents are too similar. Keep breeding until you find what you need!
* Inspirations from Pokemon, Doktor Kale's Creature Constructor, and conversations with my buddy Brad Simms.
Controls + Instructions
-------------------------------
* Use arrows to move around.
* In the first screen there is no movement, what is shown as your active creature is the one you'll use in the world, you can swap it for its gender from the stables (because you'd rather use the parent, or because you'd rather use the active creature for breeding stock)
* Then click the blue 'Explore World 1' button and use that creature until you die. Then return and breed something else!
-------------------------------
About
-------------------------------
* Breed two monsters together to get a monster that will help you collect crystals off world.
* Some monsters can pass through trees, others over rocks. Some are resistant to ice and can walk on ice. Some are resistant to fire and can walk on fire. Some have more health than others. Some are faster.
* Hey, you might get a mutation, so don't worry if the parents are too similar. Keep breeding until you find what you need!
* Inspirations from Pokemon, Doktor Kale's Creature Constructor, and conversations with my buddy Brad Simms.
| Web | http://robbiehunt.com/games/ld30/ |
| Source | http://robbiehunt.com/games/ld30/source/ld30-robbiehunt.gmz |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=10796 |
Ratings
| Coolness | 47% | 1319 |
| Overall | 2.79 | 950 |
| Audio | 2.21 | 798 |
| Fun | 2.44 | 1032 |
| Graphics | 2.07 | 1130 |
| Innovation | 3.41 | 369 |
| Mood | 2.43 | 982 |
| Theme | 2.41 | 1026 |
I was breeding for so long before I realized you could explore the game map. Really cool idea. I haven't really seen breeding in any game before.
Very glad to hear everyone likes the breeding! As far as I can tell it's the only entry with breeding as the main mechanic!
I like your vector graphics. What did you use to make them?
I'm not sure if it was a bug on my system, but it happened twice: In Firefox, performance starts out great, but after I have explored the map a few times, everything slows to a crawl and it is not really playable.
The ideas of breeding and using creatures to navigate different map areas and collect items are good!
Obviously I am still working on my graphics abilities. I'm not as quick as I'd like with Adobe Illustrator, so I think I tended towards the coding during the compo.
I'm hoping to build on this concept, this was just a little prototype to hopefully see what people liked/wanted out of something like this!
There are a few of you with games I haven't not gotten to but I promise I will in the coming days!