{"author_link":"\/author\/thegamefather\/","author_name":"iSamurai","author_uid":"24851","comments":[{"author_name":"ploogle","author_uid":"25844","time":"Aug 25, 2014 @ 7:09am","epoch":1408950240,"text":"Oooo I like this one. Reminds me a bit of Nidhogg."},{"author_name":"nicotuason","author_uid":"21669","time":"Aug 25, 2014 @ 8:07am","epoch":1408953720,"text":"The sword fighting is really fun! It feels great to attack and do a quick dodge."},{"author_name":"DragonXVI","author_uid":"35553","time":"Aug 25, 2014 @ 12:13pm","epoch":1408968480,"text":"Nifty combat mechanics, good sense of weight to the hits. Nice!"},{"author_name":"Robinerd","author_uid":"4187","time":"Aug 25, 2014 @ 12:20pm","epoch":1408968900,"text":"Really nice combat! The glow on enemies before they attack + dodge was a great system to create strategic combat. The pixel art is really neat and so are the sounds and music. Is there anything I can do when I become a ghost except for just waiting to go down to the underworld thing? Seems it is not possible to attack at least."},{"author_name":"iSamurai","author_uid":"24851","time":"Aug 25, 2014 @ 12:54pm","epoch":1408970940,"text":"@Robinerd thank you for your warm comment! \r<br\/>Currently the ghost state is more like a hint that the player is dead, and the inability to attack is to make the player to walk into the house (the netherland). But your idea of controlling the ghost to do something different is cool!"},{"author_name":"Konrad Zegis","author_uid":"32927","time":"Aug 25, 2014 @ 5:49pm","epoch":1408988640,"text":"I like that dash animation, it really suits combat and theme. I'd love to see it with addition to some crazy anime sword fight (you know with 'energy slashes' and so on).\r<br\/>\r<br\/>Nice graphics, but... is all I can do in first level is just die? :("},{"author_name":"alaslipknot","author_uid":"17591","time":"Aug 25, 2014 @ 11:28pm","epoch":1409008980,"text":"i *LOVE* the graphic style, so simple and easy to make but very beautiful and just done the job right, the gameplay is cool too but i found a bit hard to get used with the aimine, it's somehow inverted lol \r<br\/>Good job man"},{"author_name":"Lancelot Gao","author_uid":"3035","time":"Aug 26, 2014 @ 12:59am","epoch":1409014440,"text":"5 stars on graphics! The battle is a great fun to play, attack, dodge, attack...\r<br\/>One small suggestion: I found myself forgot to click the mouse after reading text, an auto-dialog may be a good addition.\r<br\/>\r<br\/>BTW, isn't the swordman blind? I could see enemies clearly in combat :D"},{"author_name":"iSamurai","author_uid":"24851","time":"Aug 26, 2014 @ 1:29am","epoch":1409016240,"text":"@Konrad Zegis, Thanks for your warm reviews and cool suggestions!\r<br\/>I updated the UI a bit so that it may help to progress the game :)"},{"author_name":"iSamurai","author_uid":"24851","time":"Aug 26, 2014 @ 1:34am","epoch":1409016540,"text":"@alaslipknot, Oh, I should have considered that, some of the players prefers inverted aiming. Thanks for your suggestions!"},{"author_name":"ehtd","author_uid":"11246","time":"Aug 26, 2014 @ 2:34am","epoch":1409020140,"text":"I thought about Zatoichi. Cool gameplay"},{"author_name":"LeafThief","author_uid":"3923","time":"Aug 26, 2014 @ 6:59am","epoch":1409036040,"text":"The visuals work great and I really liked the input feedback. Well rounded experience!"},{"author_name":"Pavel","author_uid":"39828","time":"Aug 26, 2014 @ 9:25am","epoch":1409044800,"text":"Cool graphics, nice game."},{"author_name":"Raphy","author_uid":"24241","time":"Aug 26, 2014 @ 10:14am","epoch":1409047740,"text":"Combats are really fun ! I love to dodge around, and the graphics are good too. \r<br\/>\r<br\/>Good work :)"},{"author_name":"jackyjjc","author_uid":"21428","time":"Aug 26, 2014 @ 2:37pm","epoch":1409063520,"text":"Really lovely graphics and sword fights! I found it a bit hard though may be I'm just not good at it. Would be nice to tell the player they can only take 4 hits because there are no indication for it. Really nice work overall :D"},{"author_name":"mechabit","author_uid":"34391","time":"Aug 26, 2014 @ 3:50pm","epoch":1409067900,"text":"Are there only 2 screens? It's a bit repetitive but there's a nice weight to your attacks. Nice artwork."},{"author_name":"Phaix","author_uid":"38968","time":"Aug 27, 2014 @ 4:47am","epoch":1409114520,"text":"Really Nice. I like the artwork and the feel of the game."},{"author_name":"Almax27","author_uid":"21581","time":"Aug 28, 2014 @ 12:18pm","epoch":1409227980,"text":"Awesome entry! Love the visuals, though the music gets a little repetitive :P"},{"author_name":"Xadjim","author_uid":"42747","time":"Aug 29, 2014 @ 12:06am","epoch":1409270460,"text":"is fun to play. music sux though :D"},{"author_name":"ruerob","author_uid":"36728","time":"Aug 29, 2014 @ 8:28pm","epoch":1409343780,"text":"I like your entry. The music and the graphics are good and the gameplay was fun. Thank you for your game."},{"author_name":"bytegrove","author_uid":"11939","time":"Aug 31, 2014 @ 9:35pm","epoch":1409520600,"text":"I really like the feedback from the attacks and their animation. It took a while to get used to the delay when attacking, but after a while it grows on you. The game was a little too hard for me, and I didn't fully understand what was happening when I died. Was I supposed to keep dying, or not? It almost felt as if I was progressing when I died(as I got to the house)."},{"author_name":"Oddly Shaped Pixels","author_uid":"33840","time":"Sep 2, 2014 @ 6:46am","epoch":1409640060,"text":"Really like the overall look and feel but I dont understand what the constant delay in the player attacks is bringing to the gameplay.\r<br\/>Dialogues should be skippable too imho."},{"author_name":"Moosefly","author_uid":"25343","time":"Sep 10, 2014 @ 4:32pm","epoch":1410366420,"text":"Music was pretty annoying, but other than that its a fine job for a compo entry. Would've liked a counter or at least a block button to make the combat more varied instead of only being able to bait attacks and then attack, or attack while they're walking towards you and dodge instantly after that.\r<br\/>\r<br\/>Anssi@MooseflyGames"}],"images":["ld30\/24851-422d15bd6231e64e205af32701b51a74.jpg","ld30\/24851-5c096754b237393e220b165f8923e0fc.jpg","ld30\/24851-96f24b7aa4f3b31507350710206ececd.jpg","ld30\/24851-a79cd37ac31fe4cb35b81d274ff64abf.jpg"],"links":[{"url":"http:\/\/www.kongregate.com\/games\/TheGameFather\/the-swordman","text":"Web"},{"url":"http:\/\/www.u77.com\/game\/3067","text":"Web for China region"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/27907965\/games\/The%20Swordman%20v0.11\/The%20Swordman%20v0.11.html","text":"Backup Web"}],"metadata":{"g_key":"15754","g_author":"24851","g_event":"LD30","g_eventkey":"24","g_subevent":"COMPO","g_urlkey":"15784","g_title":"The Swordman","g_status":"UCHK1","g_place":"324","g_commentcount":"23","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/24851-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/24851-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/24851-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/24851-shot3.png-eq-900-500.jpg"],"text":"-- Introduction --\r\n\r\nThe game is about  swordsman who became blind and alone, faces the revenges of his foes. Will he die? Or will he reborn?\r\n\r\nUpdated: \r\n- necessary UI to help the game flow\r\n\r\nIMPORTANT: To explore part of the game the player needs to be killed...So if you are too skillful, try suicide...\r\n\r\n\r\n-- Control --\r\n\r\nMovement - WASD\r\nDash - double click any of the WASD key (tips: you'll need it a lot)\r\nSword direction - mouse scroll\r\nAttack - left mouse button","title":"The Swordman"}