In Phase by McFood
A Coop puzzle platformer (pretty light on the puzzles for the time being) about two worlds heading for disaster.
Tools Used: Unity, Gimp, Blender, http://www.abundant-music.com/
Edit 1:
- Made small adjustments to platform animation time and respawn zone size to stop players getting stuck.
Edit 2:
- Changed text to "The End", its a win condition not lose.
- stopped second player from rotating away from other possible ending.
Tools Used: Unity, Gimp, Blender, http://www.abundant-music.com/
Edit 1:
- Made small adjustments to platform animation time and respawn zone size to stop players getting stuck.
Edit 2:
- Changed text to "The End", its a win condition not lose.
- stopped second player from rotating away from other possible ending.
Ratings
| Coolness | 75% | 2 |
| Overall | 3.71 | 130 |
| Audio | 3.09 | 336 |
| Fun | 3.64 | 131 |
| Graphics | 3.26 | 435 |
| Humor | 2.97 | 218 |
| Innovation | 3.94 | 81 |
| Mood | 3.49 | 170 |
| Theme | 3.94 | 86 |
Your games rock too!
callmemonamiral: I'll look at adding some temporary invisible walls, that should sort it out.
tillrobby: The code that keeps the players on the platforms is some of the dodgiest code I've ever written. Maybe one day I'll do it with a guiding spline insdead =P
I liked the concept of the characters talking to each other.
The pacing felt a bit rushed, a lot of different mechanics put after each other. Maybe the mechanics could be explored a bit more before introducing a new one?
Thanks for the comments =D
One of the best gameplay-wise, at times I actually got confused with the two and I liked the moving and abnormal geometry (which changes sometimes gravity=awesome); So yeah
it was pretty cool and innovative :P
Only problem is the glitches with the restart but as you said - for a game made 48 hrs I can stand a glitch or two. :)
I liked this one very much. Pretty well presented.
I like that the characters have different abilities, and that they can swap between blue and orange in certain places.
Great work!