You Invented Fire by thauber
This is an arcade style protection game. You must stop ghouls from destroying man's greatest invention FIRE.
I'm a solo team, designed and built everything myself.
Things I learned:
I spent way to much on design. I love the art, but it limited my ability to balance the game and work out bugs.
I've never built a game before. I've toyed around with Unity, but the build process and screen resolution stuff was entirely foreign to me. Still having issues with UI rendering
Things to do with more time
Different enemies with different attack patters
Better signaling when a ghoul reaches the fire
More balancing of the spawning pattern to make it more interest
Better signaling about how and what your current combo is
Better signaling about when you can jump again
Please suggest other comments below
**Changed the web version from deprecated unity web player to WebGL
I'm a solo team, designed and built everything myself.
Things I learned:
I spent way to much on design. I love the art, but it limited my ability to balance the game and work out bugs.
I've never built a game before. I've toyed around with Unity, but the build process and screen resolution stuff was entirely foreign to me. Still having issues with UI rendering
Things to do with more time
Different enemies with different attack patters
Better signaling when a ghoul reaches the fire
More balancing of the spawning pattern to make it more interest
Better signaling about how and what your current combo is
Better signaling about when you can jump again
Please suggest other comments below
**Changed the web version from deprecated unity web player to WebGL
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)
UnityLoader.js:1 GET https://dl.dropboxusercontent.com/u/191765/YouInventedFireWebGL/Release/YouInventedFireWebGL.js 404 ()
You should check it out.
The character was a bit hard to control, but that just made the last few seconds more fun.
I noticed that you sometimes seem to be able to jump in mid-air after hitting an enemy, but couldn't figure out if that was intentional or a bug since I couldn't do it reliably. I did manage to kill 8 in one jump though!
There are also 2 different fullscreen buttons (one on Ludum Dare's site, and one in the Unity webgl export). You should probably try to set it up so that you only need one.
My biggest failing in this game was not properly explaining the double jump mechanic. When ever you kill a ghoul you can jump again, but you always at max only one jump available. So as long as you hit one ghoul with every jump you can continue to jump infinitely.
I wanted to create a game that only described the controls and the mechanics would emerge, but then I ran out of time at the end to make a clear way to signify how the jumping works.
Incredible work for a one-man team. Good job!