Icarus Crisis by rojo
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HOW TO PLAY
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Controls
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Move Camera: ESDF / Arrow Keys
Interact / Select: Left Mouse Button
Video Tutorial
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http://www.ludumdare.com/compo/2014/08/26/how-to-play-icarus-crisis/
QUICK TIPS
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*Click highlighted tiles to deploy / move.
*Complete missions at right of screen to win. Missions can be found on the board by finding the ! icon with the matching color. When completed successfully, missions give you keys which are tracked by the blue icon in the upper left. You need these to win.
*When rolling dice you can lock / unlock as many dice as you want by clicking on them. You get 3 rolls to meet the event's win condition, shown at the top of the screen. You must lock dice for them to apply to the event.
*If missions are too hard (i.e. you don't have enough dice) move to non mission tiles and successfully complete Exploration events to power up.
*If an agent dies they will be replaced by a new agent next turn.
*If the green counter in the upper left fills up, you lose.
Known Bugs
------------------------
*Attacking the red enemies that show up on the map doesn't destroy them. It's best to just avoid them. Sorry!
WHAT IS IT?
========================
Icarus Crisis is a turn based strategy experience with roots in board games. Many of the game's elements are randomized, ensuring that no two playthroughs are quite the same. Can you hold back the Formless and permanently close the last remaining Icarus Gate in time?
You can play with up to 2 other people by passing the KB / Mouse.
NOTES
========================
*Requires at least 1280x720 pixels of screen space to play.
*16:9 or 16:10 aspect ratio monitor required for full screen.
ABOUT
=========================
I created this game solo.
Tools Used: Unity 4.6 beta, FL Studio, sfxr, Audacity, Photoshop, Blender
==================================================
HOW TO PLAY
========================
Controls
------------------------
Move Camera: ESDF / Arrow Keys
Interact / Select: Left Mouse Button
Video Tutorial
------------------------
http://www.ludumdare.com/compo/2014/08/26/how-to-play-icarus-crisis/
QUICK TIPS
------------------------
*Click highlighted tiles to deploy / move.
*Complete missions at right of screen to win. Missions can be found on the board by finding the ! icon with the matching color. When completed successfully, missions give you keys which are tracked by the blue icon in the upper left. You need these to win.
*When rolling dice you can lock / unlock as many dice as you want by clicking on them. You get 3 rolls to meet the event's win condition, shown at the top of the screen. You must lock dice for them to apply to the event.
*If missions are too hard (i.e. you don't have enough dice) move to non mission tiles and successfully complete Exploration events to power up.
*If an agent dies they will be replaced by a new agent next turn.
*If the green counter in the upper left fills up, you lose.
Known Bugs
------------------------
*Attacking the red enemies that show up on the map doesn't destroy them. It's best to just avoid them. Sorry!
WHAT IS IT?
========================
Icarus Crisis is a turn based strategy experience with roots in board games. Many of the game's elements are randomized, ensuring that no two playthroughs are quite the same. Can you hold back the Formless and permanently close the last remaining Icarus Gate in time?
You can play with up to 2 other people by passing the KB / Mouse.
NOTES
========================
*Requires at least 1280x720 pixels of screen space to play.
*16:9 or 16:10 aspect ratio monitor required for full screen.
ABOUT
=========================
I created this game solo.
Tools Used: Unity 4.6 beta, FL Studio, sfxr, Audacity, Photoshop, Blender
Ratings
| Coolness | 56% | 3 |
| Overall(Jam) | 3.69 | 100 |
| Audio(Jam) | 3.19 | 329 |
| Fun(Jam) | 3.20 | 289 |
| Graphics(Jam) | 3.29 | 423 |
| Humor(Jam) | 2.50 | 335 |
| Innovation(Jam) | 3.68 | 87 |
| Mood(Jam) | 3.31 | 266 |
| Theme(Jam) | 2.90 | 496 |
Movement keys are a bit confusing, EDSF?
I watched the tutorial video, and maybe I wasn't giving it my full attention, maybe I don't play enough board games, or maybe I'm just slow, but I still didn't quite get it.
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Here's my what I learned in my own words, in case it helps someone else get started:
The key realization I needed to make was that it's like a poker machine or slot machine where you can lock columns. After I realized that the key mechanic made sense !
* The top panel with the three white dice shows how many dice of each "picture type" you need to win. The picture types are the "hit" (*), "perception" (@) and "chance" (?).
* To commit a die, you 'lock' them by clicking on one of the colored versions in the bottom panel (you'll see the numbers in the top panel change eg 0/3 change to 1/3 ).
Any _unlocked_ die randomly change to another picture type ('hit', 'perception' or 'chance') each roll (this is just like locking positions on a slot machine and pulling the handle for a second chance).
* The probability of getting a particular picture when rolling the unlocked dice is determined by the color (see small not between top and bottom panels).
(Also, in case it wasn't obvious, after your third roll, when the button changes to "Continue", you can still commit dice to the encounter and win it - this should probably be "auto win" if you happen to be holding the right dice after that third roll, since accidentally pressing continue when you should have effectively won is annoying).
* When moving your soldiers around the map, the numbers on each tile indicate it's difficulty.
All of this would probably be more obvious if there was an actual 3D dice rolling animation, or a slot machine roll over effect - but hey, can't do everything in 72 hours !
Tip: Make sure you do exploration (non-mission) tiles to build up your dice (you'll probably need at least one soldier with 8), else you won't be able to beat the final mission (and I was so close !).
Extra points for not making the back story involve zombies !
(However, if humans themselves constructed the Icarus Gate, why does it have alien looking runes on it. Just sayin' :) )
I had a problem understanding the formless ones. It seemed they didn't really attack, and when I attack (and defeat them) they didn't dissapear, so I eventually ignored them and just went out getting dice pools and completing objectives.
I loved this game, and was entertained all way through- There's definitely potential in this game. Good work!
(though I didn't really like how I had to wait some time between switching turns and such; maybe reduce it a bit or allow the messages to be skipped early? ^^")
- Qualia
If you kill a Formless, then they should disappear and have to be respawned just like your party.
You should be able to see the entire board on screen at once. Either as the default view or by allowing the player to zoom out. It would give a more board game feel.
A suggestion too, have the map randomly change shape. Keep it dense and connected, just not always a hexagon.