No Name by Mr-Hide
Unfinished game, because 72h is not enough.
Menu :
and arrows to select a level, to play a level.
In Game :
Arrows to control the knight. Right CTRL to slash.
Made with :
C++, Allegro5, Inkscape, Gimp, Spine, Tiled, TMX, Box2D
By: Cytoo and Baylej
Menu :
In Game :
Arrows to control the knight. Right CTRL to slash.
Made with :
C++, Allegro5, Inkscape, Gimp, Spine, Tiled, TMX, Box2D
By: Cytoo and Baylej
Ratings
| Coolness | 42% | 1523 |
| Overall(Jam) | 2.00 | 787 |
| Fun(Jam) | 1.95 | 754 |
| Graphics(Jam) | 2.70 | 638 |
| Innovation(Jam) | 1.81 | 757 |
| Mood(Jam) | 2.11 | 697 |
| Theme(Jam) | 1.74 | 753 |
(Not really.)
Im on windows 7 64-bit ultimate, 8GB DDR3 RAM, I7 quad and a Geforce 760GTX
This is the menu (I had no time to make a real menu)
Use the arrows to select level 1 or 2 and press enter to play.
I had a lot of fun jumping on Skeleton heads. Also took me a long time to figure out how to attack (Right Control?)
It's a basic-y platformer with killer skeletons! Art was neat. I would've liked to see some bonus pickups or something. Good job!
I did the skeleton and the Knight, but the tiles are from OpenGameArt.
However I do not understand what is has to do with the theme
I'm the second developper there. First of all, thanks you guys for your feedback. As you can imagine @dancingmad, using all those relatively "custom" tools (and often to learn how they work on the fly :/ ) is slowing us down. But it also add some proud and stuff so I think we'll keep doing like that, even if drawing and animating a skeleton takes a whole day.
We initially wanted to have 2 differents level connected with portals that would spawn skeletons, and you would have to go in hell to fix up the world of the living and end the map but we lacked of time :).
The feedback is interesting, so keep going if anyone else is willing to share its 2 cents.