Caught Between by rooter4
A/D or Arrow Keys = Left/Right
W or Up Arrow = Jump
Space = Shoot
Hint: Jump on the small enemies, shoot the bigger ones.
A laser-eyed cyclops has found himself stranded between two converging planets. He needs to traverse this dangerous situation, gather fuel for his ship, and leave these planets behind before its too late.
This is my first Ludum Dare, and I have to say I actually enjoyed it.
The game is very unforgiving. Due to time restrictions, I was unable to make multiple levels, the compromise was making one big, difficult world.
Tools Used:
Programming: HaxeFlixel w/ Flash Develop
Art: Adobe Photoshop & Pickle Tile Editor
Sounds: Ableton Live 9 , Sfxr, & Audacity
Map: Ogmo Editor
Energy: Powdered Donuts & Gatorade
note - The menu text may be a bit janky in the web version, HaxeFlixel is new to me and there is not alot of helpful documentation.
Bonus for those who wanted to play with checkpoints-
(please don't base your ratings on this version):
http://rooter4.itch.io/caught-between---ld30-v11
W or Up Arrow = Jump
Space = Shoot
Hint: Jump on the small enemies, shoot the bigger ones.
A laser-eyed cyclops has found himself stranded between two converging planets. He needs to traverse this dangerous situation, gather fuel for his ship, and leave these planets behind before its too late.
This is my first Ludum Dare, and I have to say I actually enjoyed it.
The game is very unforgiving. Due to time restrictions, I was unable to make multiple levels, the compromise was making one big, difficult world.
Tools Used:
Programming: HaxeFlixel w/ Flash Develop
Art: Adobe Photoshop & Pickle Tile Editor
Sounds: Ableton Live 9 , Sfxr, & Audacity
Map: Ogmo Editor
Energy: Powdered Donuts & Gatorade
note - The menu text may be a bit janky in the web version, HaxeFlixel is new to me and there is not alot of helpful documentation.
Bonus for those who wanted to play with checkpoints-
(please don't base your ratings on this version):
http://rooter4.itch.io/caught-between---ld30-v11
Ratings
| Coolness | 100% | 1 |
| Overall | 3.29 | 471 |
| Audio | 2.91 | 423 |
| Fun | 3.22 | 405 |
| Graphics | 3.23 | 452 |
| Humor | 2.38 | 519 |
| Innovation | 2.82 | 810 |
| Mood | 2.97 | 568 |
| Theme | 3.15 | 637 |
Although that gaming high you get when you finally make the perfect run was pretty great.
Died right before the last gas can on my best attempt in the compo version - jumping into an off-screen laser :(
The only problem I had was that my character would sometimes keep moving after I let go of the key, which always resulted in a death. Happened in both the compo and checkpoint versions.
Other than that - great game!
Actually, just making all the stuff that kills you in one hit reduce life instead would have made the lack of checkpoints a lot more fair, its that mix of one-hit-KOs and the long level that's problematic really. Makes a huge difference.
I'd say, either make everything kill you in one hit but add checkpoints, or make most (if not all) things damage your health and leave checkpoints out (or have very few of them)
One thing I think that could have been done better, were the gravity jumps, after switching side the camera rotates in a way that leaves the player very confused. When its needed to switch side many times I even get a bit nauseous. Maybe like in VVVVVV, you should just turn the character upside down, and not the whole environment.