connected dimensions by akios

[raw]
made by akios for LD30 (COMPO)
so this is my first LD project

i finish the game with 2 game mechanics but unfortunately i only made 3 scenarios because all the mechanics were very buggy and takes lots of time to code (it looks something very simple but believe is hard)

and i will continue doing scenarios and mechanics for the game so if you like the idea you can found the game and my other ones

i know modelling a bit but i dont edit images, so all the scenarios and the gun were made on blender the scenario with just baked occ map, the remain textures were made on paint

so is this, i hope you like the simple idea of the game, and im sorry if its to short (and the lack of textures)

Ratings

Coolness 49% 1204
Overall 2.89 868
Audio 2.17 825
Fun 2.68 870
Graphics 2.96 653
Innovation 3.04 649
Mood 2.76 755
Theme 3.39 455

Feedback

馃帳 akios
23. Aug 2014 路 13:34 UTC
unfortunately i had problems to put the game on web player, and i really need sleep. so i will do this later.
馃帳 akios
23. Aug 2014 路 14:01 UTC
just fixed, web is working on Kongregate
CrazyDog
23. Aug 2014 路 14:01 UTC
it wont download, but by looking at pictures you have good chance at winning :D
CrazyDog
23. Aug 2014 路 14:05 UTC
9/10 great job
lordofgears2
23. Aug 2014 路 15:35 UTC
No Linux support. You should make a linux build, a lot of linux people play and dev for Ludum Dare.
馃帳 akios
24. Aug 2014 路 14:22 UTC
i dont have linux :/
billknye
25. Aug 2014 路 20:02 UTC
Could be a fun concept. My only real complaint is the controls are a bit mushy.
Seraphic Media
25. Aug 2014 路 20:02 UTC
Awesome idea, love the two dimensions in a first person view
JetL33t
26. Aug 2014 路 15:55 UTC
Controls a bit floaty (web version) but solid and fun game. Played a few levels and I like it.
blindfox
26. Aug 2014 路 15:56 UTC
Not bad overall, but movement was really sluggish and looking around was way too responsive. The level design is not bad, though it isn't particularly challenging. Good proof of concept here, but my personal recommendation would be taking away the pistol and replacing it with a different item. Having a pistol doesn't make too much sense when it changes the whole room.
uberscientist
26. Aug 2014 路 16:02 UTC
That last level was interesting, it was hard to tell where the yellow block was at the end, the top and side were just one big yellow field... I solved it by walking down to the end and using the contrast against the grey wall. gg
RawboSaurX
26. Aug 2014 路 16:04 UTC
I enjoyed it, but the gameplay is a bit slow and it makes the game seem boring. But I do like the concept and even the artwork even if it's lacking texture. It's a nice look.
馃帳 akios
26. Aug 2014 路 17:08 UTC
@blindfox the design in first two levels were made to be for player adaptation to the mechanics, the parkour will not be challenging if the movement were not floaty XD think about that, i will think about replacing the pistol for some other equipment

and thank you for the constructive critiques, glad you like the concept
馃帳 akios
26. Aug 2014 路 17:09 UTC
@uberscientist ill solve that, thank you very much for telling
馃帳 akios
26. Aug 2014 路 17:11 UTC
@RawboSaurX i will make a bit faster , thank you very much ^^
orukinawa
26. Aug 2014 路 17:13 UTC
Reminded a lot of portal :)
AnnaGavaldaKedavra
27. Aug 2014 路 06:27 UTC
The controls are too imprecise to have challenge on platform. Well done for the mecanics, my friend made something approaching and it seemed to be hard to code (the game is called confusing landscapes). And doesn't look like portal it look like antichamber (best game ever). Good job.
Simon
27. Aug 2014 路 08:51 UTC
The controls are too slow and it lacks levels but it's very pleasing to play. Well done!
mrexcessive
29. Aug 2014 路 15:28 UTC
Hi there. Ran fine on web/Chrome/W8.1 for me. I had trouble with the wall jumping just after getting the dimension-switching-gun. There wasn't enough around to see to decide when to jump... a third person camera would have been much more doable - I realise that's more work though. Good job overall!
glbs
29. Aug 2014 路 23:06 UTC
I think that the imprecise controls disserves your idea adding frustration to phases that would be great otherwise.
You could fine tune this and add a bit more levels to improve the player experience a lot. Your textureless graphics look beautiful that way, you shouldn't excuse yourself :)
dancingmad
08. Sep 2014 路 18:54 UTC
Quite pleasing, and the graphics aren't bad for paint ;)