The music was nice to listen to, just a little bit longer loop would have been nice.
The collision detection is a little bit buggy, for example sometimes you get stuck in the ground by simply walking.
And you should make sure, that your puzzles can't be circumvented, as I nearly always jumped over the gaps at high speed, instead of stacking the crates like seemingly intended.
The quote at the beginning was a nice touch.
A really critical element that was missing (except once) for that type of game, was that I would like to know what/where my actions (pulling levers) affect in the other world, instead of guessing. But the levels weren't that large so it wasn't that big of a problem.
Hi there. Nice animations and graphics. Good universe-swap mechanic, nice having camera fly there... The jump/catch-on-edge behaviour is slightly broken.. get stuck not falling or able to jump against cliff sidewalls. Nice piano music! Good job!
One character got stuck on a crate when the other pushed it all the way to the corner. That's a major glitch, but it did not ruin an other wise good game.
The music was nice to listen to, just a little bit longer loop would have been nice.
The collision detection is a little bit buggy, for example sometimes you get stuck in the ground by simply walking.
And you should make sure, that your puzzles can't be circumvented, as I nearly always jumped over the gaps at high speed, instead of stacking the crates like seemingly intended.
The quote at the beginning was a nice touch.
A really critical element that was missing (except once) for that type of game, was that I would like to know what/where my actions (pulling levers) affect in the other world, instead of guessing. But the levels weren't that large so it wasn't that big of a problem.