{"author_link":"\/author\/geeitsomelaldy\/","author_name":"GeeItSomeLaldy","author_uid":"40246","comments":[{"author_name":"donut345","author_uid":"24272","time":"Aug 25, 2014 @ 5:41pm","epoch":1408988160,"text":"I like the mood , would be cool if you could see the ship"},{"author_name":"Tomker","author_uid":"35753","time":"Aug 25, 2014 @ 6:25pm","epoch":1408990800,"text":"Nice concept, mauch work put in here."},{"author_name":"kdunee","author_uid":"2084","time":"Aug 25, 2014 @ 6:34pm","epoch":1408991340,"text":"Nice idea. Would love to see it explained why I'm supposed to go to one planet instead over another ;)\r<br\/>I've had some blinking GUI issues too."},{"author_name":"Ben Lehman","author_uid":"31743","time":"Aug 25, 2014 @ 7:22pm","epoch":1408994220,"text":"Neat concept. Unity Version seems stuck on &quot;real time&quot; speed which makes the game unplayable. T_T"},{"author_name":"43iscoding","author_uid":"35110","time":"Aug 25, 2014 @ 7:31pm","epoch":1408994760,"text":"Interesting idea, but UI is way too messy"},{"author_name":"Tanner","author_uid":"12078","time":"Aug 25, 2014 @ 7:36pm","epoch":1408995060,"text":"i love to play that kind of game. Just needs to have more content. Free market ftw ;)"},{"author_name":"Dohan","author_uid":"14678","time":"Aug 25, 2014 @ 9:10pm","epoch":1409000700,"text":"Very cool idea. I really like how the people relax when you throw their leaders through the airlock XD"},{"author_name":"gnerkus","author_uid":"28566","time":"Aug 26, 2014 @ 9:27am","epoch":1409044920,"text":"This game has a lot of content! I'm going to put more time into it when voting is over."},{"author_name":"Snicklodocus","author_uid":"22794","time":"Aug 29, 2014 @ 8:59pm","epoch":1409345640,"text":"Fun game! Reminds me of Oregon Trail in space. You put a lot of content into this! Could use more polish but overall, well done."},{"author_name":"vico87","author_uid":"10449","time":"Aug 29, 2014 @ 9:06pm","epoch":1409346060,"text":"This is a good game.\r<br\/>\r<br\/>I have a question though: Is it possible to refill at a station somewhere along the journey?"},{"author_name":"GeeItSomeLaldy","author_uid":"40246","time":"Aug 30, 2014 @ 9:39am","epoch":1409391240,"text":"@vico87 it was planned, but I had to cut it for time. When I finish the game stopping at stations will cause an event that'll likely drop one of your bars to zero."},{"author_name":"arzi","author_uid":"1524","time":"Aug 30, 2014 @ 12:29pm","epoch":1409401440,"text":"There should be more games with these kind of text &amp; choice -based random elements ;) I think the game is quite well done and ambitious for an LD game, and overall very well done. \r<br\/>\r<br\/>I also used Unity 4.6, and found it quite capable on the UI side."},{"author_name":"bobombe","author_uid":"39569","time":"Aug 31, 2014 @ 10:03am","epoch":1409479080,"text":"I did not get the goal of the game, event at the end ..."},{"author_name":"dancingmad","author_uid":"39644","time":"Aug 31, 2014 @ 10:10am","epoch":1409479500,"text":"It's really cool, but it needs more situations. I got 5 or 6 problem with traders before getting anything else!"},{"author_name":"draxov","author_uid":"14412","time":"Aug 31, 2014 @ 4:13pm","epoch":1409501280,"text":"Nice game, played all the way through, got a bit repetetive at the end and felt like a lot of the decisions had no real consequence apart from just numbers and bars going up and down, which they themselves seemed to have little effect. But the journey was fun and got tense near the end as most of my passengers had died."},{"author_name":"badlydrawnrod","author_uid":"745","time":"Aug 31, 2014 @ 4:57pm","epoch":1409503920,"text":"Those traders are evil, money-grabbing pigs."},{"author_name":"jukimv1986","author_uid":"5402","time":"Sep 1, 2014 @ 6:55am","epoch":1409554200,"text":"I am playing it real time, heading to Uranus. See you in 28 days!"},{"author_name":"GeeItSomeLaldy","author_uid":"40246","time":"Sep 1, 2014 @ 10:04am","epoch":1409565540,"text":"@jukimv1986 - but the voting ends in 14 days! How will you ever make it in time!"},{"author_name":"ajopart","author_uid":"40976","time":"Sep 3, 2014 @ 12:26pm","epoch":1409746860,"text":"Nice work"}],"images":["ld30\/40246-d09cfe310d039a43e1b0cf1d533bbd68.jpg","ld30\/40246-c649fe57ca6e6b8a295afac1c2480ae4.jpg","ld30\/40246-bd29acd44a10193ec8f7135a0b9658d4.jpg"],"links":[{"url":"http:\/\/canazza.co.uk\/Files\/WIP\/SilentSky\/Web.Unity.4.6.beta.html","text":"Unity Web"},{"url":"http:\/\/canazza.co.uk\/Files\/WIP\/SilentSky\/SilentSky.Windows.zip","text":"Windows"},{"url":"http:\/\/canazza.co.uk\/Files\/WIP\/SilentSky\/SilentSky.OSX.zip","text":"OS\/X"},{"url":"http:\/\/canazza.co.uk\/Files\/WIP\/SilentSky\/SilentSky.Linux.zip","text":"Linux"},{"url":"http:\/\/canazza.co.uk\/Files\/WIP\/SilentSky\/SilentSky.Source.zip","text":"Source"}],"metadata":{"g_key":"15842","g_author":"40246","g_event":"LD30","g_eventkey":"24","g_subevent":"COMPO","g_urlkey":"15872","g_title":"Silent Sky","g_status":"UCHK1","g_place":"890","g_commentcount":"19","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/40246-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/40246-shot1.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/40246-shot2.jpg-eq-900-500.jpg"],"text":"This is my first Ludum Dare entry and it's been an experience. Especially since I actually want to kind of polish this game up now.\r\n\r\nWhat is the game? Well, it's basically FTL combined with Oregon Trail. You have to reach your destination without killing everyone or pissing everyone off and being thrown out an airlock.\r\n\r\nYou can play it at normal speed, or fast speed. Or, if you're completely insane, you can play it in real time. If you want to spend 42 real days playing a game. Go right ahead.\r\n\r\nThere are a few known bugs but none that I know of that are game breaking. Some UI elements are out of position on Larger resolutions, there are plenty of typos. More than one superfluous apostrophe and a few Americanised spellings of things. (That's not a dig, I just want to try and be consistent, and someone *will* bring it up :P )\r\n\r\nThe engine used was the Unity engine. I decided to use the 4.6 Beta engine to put it through its paces. It did quite well, but some of the new UI stuff needs a bit of polish.\r\n\r\nI've included, and tested the Windows version. I do not have time to test it on OSX or Linux just yet.\r\n\r\nIf there are any unknown bugs, do let me know :)","title":"Silent Sky"}