Chroma by Lvyn

[raw]
made by Lvyn for LD30 (COMPO)
Chroma is about shifting between different planes... The goal is to reach a portal in each of the 8 levels. To do so you have to use your chroma: the ability to shift in and out of these different worlds that are defined by the color spectrum.


The game was programmed from almost scratch in C++ (the base code was about 500 lines of OpenGL helper code).

Libraries used:
Box2D, glew, glm, glu, OpenGL, SDL2, SDL2_image, and SDL2_mixer.

For art and levels: NeoTextureEdit and Blender.

Music and sounds: abundant-music.com, sfxr.


Enjoy !

Controls:
- move: Q/Z/D (azerty) or A/W/D (qwerty)
- shifting chromas: Space
- reset level: R
- menu: Escape
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PS. If there is a missing DLL message, you may need VS2012 redist ( http://www.microsoft.com/fr-fr/download/details.aspx?id=30679 )
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Ratings

Coolness 90% 2
Overall 3.41 352
Audio 3.32 213
Fun 3.22 405
Graphics 3.69 210
Humor 2.50 436
Innovation 3.14 569
Mood 3.49 170
Theme 3.51 366

Feedback

koalamo
25. Aug 2014 · 01:12 UTC
Well done - love the visuals!
Orange
25. Aug 2014 · 01:25 UTC
Awesome game! The controls through me off at the beginning. LOVE the art style!
Makio
25. Aug 2014 · 01:56 UTC
Handsome ! Very well done ! :D
oranebeast
25. Aug 2014 · 07:41 UTC
Although the shaders messed up/hurt my eyes, they did indeed look beautiful, just like the rest of this amazing game. Not your average averag puzzle/platformer
Ludipe
25. Aug 2014 · 09:20 UTC
The art is great and the gameplay is fun, but I think thr rhythm should be faster.
🎤 Lvyn
26. Aug 2014 · 09:55 UTC
Thanks for feedback all ! :) If you have any issues, tweet me !
muriel
26. Aug 2014 · 18:34 UTC
Wow, good job ;)
HELLO23
26. Aug 2014 · 18:36 UTC
I really enjoyed the concept and the music. Kudos for making it in C++.
everystone
26. Aug 2014 · 18:38 UTC
Great! A bit hard to figure out which direction you are supposed to go
ice cold muffin
26. Aug 2014 · 18:42 UTC
WOW! The graphics is awesome!
Torandi
26. Aug 2014 · 18:46 UTC
Beautiful graphics, and I really liked the idea of swapping chroma. Gameplay was maybe a bit slow, and I think it might need a way to know which direction you're supposed to go in.
Conk
26. Aug 2014 · 18:50 UTC
Cool puzzles, I did find the physics rather confusing though. The graphics were oddly cool (:
ajopart
26. Aug 2014 · 22:35 UTC
Grr !! This game has a concept similar to mine, but does the work better... Nice work. Good graphics (psychedelic touch), I like the music. Not knowing where to go is a bit confusing :-)
AtsK
26. Aug 2014 · 23:03 UTC
Visuals were cool and sound as well. More player guidance would be beneficial I feel.
Miziziziz
27. Aug 2014 · 03:54 UTC
I really like the music and art. The gameplay mechanics seem cool too, but they feel like they've been implemented strangely. I kept using space on accident to jump, which was annoying. But mostly, I couldn't really tell what I was supposed to do; I'd just jump around and hope for the best, mostly trial and error.
I feel like this would be amazing if it could be explained better
Jupitron
27. Aug 2014 · 10:49 UTC
Nice mood and clever mechanics! Not very clear how many times space change modes tough.
bazld
27. Aug 2014 · 17:04 UTC
Excellent polished visuals and interesting game mechanic. Amazing you made this in 48hrs!

[ideally, a longer tutorial section would be useful, ie I died a lot...]
🎤 Lvyn
27. Aug 2014 · 20:54 UTC
Thanks all !

I wanted to give it some die'n'retry kind of gameplay, seems this worked too well... ^^

@Conk: yeah the sliding is a bit special, but I guess that makes the gameplay a little different form other platformers ;) (not talking about color shifting huh :D)

@Jupitron : Colors are always cycling in the same way gray, red, green, blue :)
KigurumiDevs
27. Aug 2014 · 23:00 UTC
the game crashed when I started it (2x) :(
🎤 Lvyn
27. Aug 2014 · 23:22 UTC
Ohh... Any error message ?
🎤 Lvyn
28. Aug 2014 · 05:55 UTC
Please send me a mail so we can investigate this. (mail on screen shot)
KigurumiDevs
28. Aug 2014 · 07:58 UTC
Really cool mechanics and visuals :]
KigurumiDevs
28. Aug 2014 · 07:59 UTC
Really cool mechanics :]
Raphy
29. Aug 2014 · 10:59 UTC
Very cool mechanics an great execution, well done!!
liquidminduk
30. Aug 2014 · 08:46 UTC
I loved the shifting worlds in this that changed the gameplay greatly! Beautiful sound design, and the little block had more character than I expected!
Great work
Sunflower
30. Aug 2014 · 13:38 UTC
It's not the first time I've seen this concept, but it's still done rather well, nonetheless. Too bad I got completely clueless at level 4, and then after climbing very, very high on some green spikey thing I fell off and was falling... falling... falling... and I was never heard from again. >.<
Stending
30. Aug 2014 · 21:58 UTC
Really cool game!
I love the visual effects!
HayManMarc
30. Aug 2014 · 23:45 UTC
You're right. This is a lot like mine, but yours has a lot more mood to it. I found it hard to figure out where I was supposed to go to complete the level. I don't like trial-and-error method of playing games much. :) Very nice work with the graphics.
Rehacked
31. Aug 2014 · 12:29 UTC
Good job on this.Graphics was fantastic and beautiful but was confusing for gameplay. anyway i liked this game
malf
01. Sep 2014 · 17:44 UTC
A bit hard on the eyes , but it looks beautifully made and it's fun to play
🎤 Lvyn
01. Sep 2014 · 17:54 UTC
Thanks for feedback ! Next time will speedup the game or add more directions ;)

@Sunflower you can use R to reset the level :)
Cash
01. Sep 2014 · 18:41 UTC
Really enjoyed this,also I love the sliding idea
dook
01. Sep 2014 · 18:56 UTC
Very impressive. Looked great and the music and sound was good :) It could use something to guide the player through so it'd be a bit less trial and error. But really impressive for a compo game!
bluesky
01. Sep 2014 · 19:31 UTC
This is actually very entertaining, well done.
Dohan
01. Sep 2014 · 20:42 UTC
Some levels are so big, it's too easy to get lost. The shaders are cool and I've enjoyed the music.
commodoreKid
02. Sep 2014 · 22:52 UTC
I understood what you tried to do and how it would work but everything was unclear. I didn't get which color I changed the world into and where would be the platforms. The idea is also not very original anymore. I think you should consider dimming the shiny graphics too.
silentlamb
04. Sep 2014 · 17:06 UTC
The music is really lovely! The game is a bit too hard for me though, maybe it's because enormous levels after the second or third teleport. I got lost pretty fast. Good job, I enjoyed playing your game!