FACED by Sheepolution
Controls: Arrow keys
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These faces want to be best friends, but they each need their own little space. Can you make the faces happy together?
Enter for next level
These faces want to be best friends, but they each need their own little space. Can you make the faces happy together?
| itch.io | http://sheepolution.itch.io/facedld30 |
| Windows | http://www.mediafire.com/download/eaqfzv9vac6la3b/FACED.zip |
| LOVE (Source, also Linux) | http://www.mediafire.com/download/8izm2swbhrlhbve/FACED.love |
| Post-Compo (WIP) | http://sheepolution.itch.io/faced?secret=mNTwNQ8JWJUop3VGdbnxh4llyWE%3d |
| Puzzlescript port | http://www.puzzlescript.net/play.html?p=050ead59a13f35c6f4e0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=5959 |
Ratings
| Coolness | 56% | 3 |
| Overall | 3.86 | 58 |
| Audio | 2.61 | 614 |
| Fun | 3.54 | 184 |
| Graphics | 3.21 | 468 |
| Humor | 2.99 | 214 |
| Innovation | 4.11 | 40 |
| Mood | 2.96 | 582 |
| Theme | 3.96 | 71 |
It's well thought out — good call with the dimmed out blocks showing you what's on the other side without having to look and compare.
I did feel the game would benefit from having more features to introduce as you progress through the levels. I think that would be a nice little incentive and would help break up the onslaught of difficult levels which are quite similar to each other.
Also, I love the faces! They're adorable AND useful to the gameplay, so good job!
Good job, once again!
A couple things: I would have LOVED a backpedal button, similar to puzzlescript games. I couple of times I had a solution almost complete, but one accidental key press and I had to do the whole level over. Also, the speeding up music drove me nuts. Is there some kind of time limit I didn't realize? It really freaked me out.
Overall, I loved the game. Fun, nice presentation, and well put together. Good job!
Great, funny, smooth puzzle game. I laughed a lot because of the music!
Nice design work with the transparent mirrored image between the two sides!
little puzzle game. Like Ivano said this could be really
awesome on a 3ds
It's a cool idea. The faces are pretty funny
The simple music is good at first, but the increasing pace towards the end is extremely maddening and I thought time was gonna run out or something. Really makes you nervous.
(Also, the music made me laugh for some reason... ^^)
good job!
But other than that minor gripe, absolutely perfect, enjoyed the shit out of it, great game and great use of the theme.
Otherwise, I would have love a score system to challenge myself and an "undo" in addition to the restart ^^
Anyway, good job!
I found the first few 'tutorial' levels a little confusing, since it wasn't obvious "how" I was winning each of them: the relationship between the two screens and that the faces were overlapping was not immediately clear.
I almost immediately forgot which blocks could be pulled vs pushed. The gray blocks seemed immediately obvious: I think many games have built up our association for faded gray with "non-interactive". However, the other colours didn't suggest functionality in the same way. I wonder if other visual cues could have helped, like little handles on faces that you can pull, or pushbar-like pieces on the pushable ones.
The music had me a little worried the first time it played through: it began speeding up more and more and I was concerned that there was some time limit I didn't know about. I scrambled to try and finish more quickly before realizing that it was just part of the soundtrack and not linked to the gameplay.
Ultimately these are small quibbles, but I think you're onto something that could be a really fun, polished game. Well done!
And yeah, music progression is pretty confusing. :)
More polish like a reward for completion (sound, etc) could help.
The music could start intense or be variable based on how many sad faces there are and lighten up/slow down as you solve the puzzle.
There's also a gap between tutorials levels and "full" level where you could insert some easier level with 25% 50% and 75% fill.
speed up on music on an unlimited time puzzle feels weird.
I didn't feel the difficulty was really increasing though. Maybe las levels need bigger grids, or lesser reds.
@ rob:
"I did feel the game would benefit from having more features to introduce as you progress through the levels. I think that would be a nice little incentive and would help break up the onslaught of difficult levels which are quite similar to each other."
I can understand if people would find the game to become repetitive, but at the moment I can't think of any cool new features to introduce along the way that would benefit the game.
@ duncankeller:
"I would have LOVED a backpedal button, similar to puzzlescript games. I couple of times I had a solution almost complete, but one accidental key press and I had to do the whole level over."
Definitely adding this to the new version of the game!
@ orangebeast:
"Great little concept that would go well on mobile."
I will try to make this happen for sure!
@ rojo:
"I think some kind of timer or move counter to mark performance might make things a bit more interesting."
Right, both timer and move counter are something I will probably add in the full version.
@ Everyone else:
Thanks for all the nice comments! I know about the music, it was a dumb choice on my part. If you want to know when I release the full game, be sure to follow me on twitter! twitter.com/sheepolution
The only thing I would suggest, is that you don't have to restrict yourself to a 5x5 grid, it doesn't even have to be a square, you could go wild be creating various shapes with the orange floor, to create some variety. (and also some levels for the progression from tutorial to hard ones.)
Humor: You don't have it(n/a).
Music and Graphics: It's OK, but nothing special(3).
Mood: It's pretty tense(4).
Theme: You used the theme on very unusual way, but you don't have story that uses theme(4).
Innovation: Very unique game goal, but moving is too normal for 5(and I think that it even wouldn't be good if this game had strange moving system, it probably wouldn't be so fun)(4).
Fun: It's really enjoyment to play this game (5).
Overall: It's almost perfect, but almost(4).
Notes: In random mode when you reset it's different level, please set some other key for changing level in random mode (for post-compo version, of course).
The music had me thinking that I was under a timelimit or that a move I did was wrong though.