Our Dream World by PapyPilgrim
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What Kind of game is it?
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A match4 game (played with the mouse or on a touch screen)
You get a pair of symbols that you can only put on the board if it overlaps an existing symbol.
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Known problems
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Exclusively sound issues on some browser
- Huge Sound lag on IE. Seems to work fine with chrome and firefox
- Music tends to pause randomly on ipads
- Small sound lag when the symbol you have to place 'snaps' to another symbol on the board
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Theme
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I keep a notebook of game ideas and mechanics that I might try someday (don't know if they are fun or not), and I was a bit lucky with the theme since it matches one of those mechanic REALLY well:
- connect symbols together to score points
- you are given a set of 2 symbols that you have to place together on the board
- you must connect one of the 2 symbols with a symbol already present on the board
So I had my mechanic from the get go!
Now for the "world" part, I had to think a bit about that one... The mechanic screams "make a game where you build something and then harvest it", but I could not find a way to match that idea with "world" in a way that I liked.
I was several hours into development when I finally found the way I could do it, and I must say I am very happy about the way everything came together.
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Not-so-useful technical features
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- Random music in the background, following a basic chord progression
- Dynamic sound effects that rely on the chord played in the background
- Generation of persistent islands based on your score and matches
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Tools Used
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Construct 2
Inkscape
audacity - My KORG SP-280
------------------------
What Kind of game is it?
------------------------
A match4 game (played with the mouse or on a touch screen)
You get a pair of symbols that you can only put on the board if it overlaps an existing symbol.
--------------
Known problems
--------------
Exclusively sound issues on some browser
- Huge Sound lag on IE. Seems to work fine with chrome and firefox
- Music tends to pause randomly on ipads
- Small sound lag when the symbol you have to place 'snaps' to another symbol on the board
-----
Theme
-----
I keep a notebook of game ideas and mechanics that I might try someday (don't know if they are fun or not), and I was a bit lucky with the theme since it matches one of those mechanic REALLY well:
- connect symbols together to score points
- you are given a set of 2 symbols that you have to place together on the board
- you must connect one of the 2 symbols with a symbol already present on the board
So I had my mechanic from the get go!
Now for the "world" part, I had to think a bit about that one... The mechanic screams "make a game where you build something and then harvest it", but I could not find a way to match that idea with "world" in a way that I liked.
I was several hours into development when I finally found the way I could do it, and I must say I am very happy about the way everything came together.
--------------------------------
Not-so-useful technical features
--------------------------------
- Random music in the background, following a basic chord progression
- Dynamic sound effects that rely on the chord played in the background
- Generation of persistent islands based on your score and matches
-----------
Tools Used
-----------
Construct 2
Inkscape
audacity - My KORG SP-280
| Web - HTML5 | http://papypilgrim.com/portfolio/our-dream-world/ |
| Source (Construct2 Project) | https://dl.dropboxusercontent.com/u/44222526/ld48_minimalism/src.rar |
| My Twitter | https://twitter.com/papypilgrim |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=7971 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.44 | 324 |
| Audio | 3.85 | 40 |
| Fun | 3.16 | 451 |
| Graphics | 3.50 | 301 |
| Humor | 2.68 | 349 |
| Innovation | 3.27 | 468 |
| Mood | 3.34 | 264 |
| Theme | 2.92 | 771 |
Nice twist on the typical match 4. At first I was placing tiles at random and messing things up, but once I understood what I was doing, it went well.
5/5
My top score is a humble 490.
Its fun & the setting & sound effects are very pleasant.
It might be nice if there was some feedback at the end on what sort of island I'd created (like... if I'd created an island with lots of volcanos or something. idk.). The intro is pretty long so I wish that there was some story at the end in order to tie things together.
I like the music and sound effects. Also the intro was great! Really a solid game.
I like a lot the dominoes'like mechanic, and the symbols sorting works fine.
I didn't find the randomness in the music, and the sfx are quite enjoyable.
Also, I'm not sure, but are the dreamt things (i.e. 4-matched groups) appearing in the background? If so, then it's quite a nice touch; I like that sort of gameplay and story integration.
Also, apparently I got a bug after losing due to filling the board. I clicked to proceed, then the board restarted, then the losing screen appeared, and it became unplayable, or so it seemed. ^^"