VENN by OFF
EDIT 1 : remove the bug (fast fire) who break the game. ;)
Thanks to all people who comment about that, it gives me strength to fix that.
Worlds = Sets
Connected = Union
Connected Worlds = Venn Diagram.
You use circle who grow with time.
Circle have to cross over small circle with X sign AT THE SAME TIME.
Small circle with Union symbol have to be inside two circles.
Circles are blocked by small black circle.
13 levels and many possibilities to make more, but not enought time...
WHAT I MISSED
- Unity is maube not the best middleware for this kind of game
- I create procedural creation for level but did not had time to make a full implementation
- I used sprite, and this kind of game deserve vectorial
- The game didn't calculate really the intersection of the circle so i lack gameplay features.
- Maybe more features with color, and mixed color by circles crossing.
- The game was think as a smartphone game, and maybe with a water effect like water drop.
This idea would be perfect on a smartphone but i'm really a beginner, and unity web player was the best way to made it.
First Game ever made alone (except poor tutorials)
First Ludum Dare.
Made in 20h, because of my family life.
Poorly coded but i'm proud...
HAVE FUN.
Thanks to all people who comment about that, it gives me strength to fix that.
Worlds = Sets
Connected = Union
Connected Worlds = Venn Diagram.
You use circle who grow with time.
Circle have to cross over small circle with X sign AT THE SAME TIME.
Small circle with Union symbol have to be inside two circles.
Circles are blocked by small black circle.
13 levels and many possibilities to make more, but not enought time...
WHAT I MISSED
- Unity is maube not the best middleware for this kind of game
- I create procedural creation for level but did not had time to make a full implementation
- I used sprite, and this kind of game deserve vectorial
- The game didn't calculate really the intersection of the circle so i lack gameplay features.
- Maybe more features with color, and mixed color by circles crossing.
- The game was think as a smartphone game, and maybe with a water effect like water drop.
This idea would be perfect on a smartphone but i'm really a beginner, and unity web player was the best way to made it.
First Game ever made alone (except poor tutorials)
First Ludum Dare.
Made in 20h, because of my family life.
Poorly coded but i'm proud...
HAVE FUN.
Ratings
| Coolness | 84% | 2 |
| Overall | 3.44 | 324 |
| Audio | 3.65 | 89 |
| Fun | 3.12 | 486 |
| Graphics | 3.40 | 369 |
| Humor | 2.36 | 536 |
| Innovation | 4.22 | 21 |
| Mood | 3.74 | 77 |
| Theme | 3.22 | 581 |
Thanks for the rate.
You can pass absolutely every level by just creating 2 circles with a small delay from the same exact point.
Then X-orbs will glow as soon as they're between those 2 circles, and Union-orbs will glow as soon as both circles pass them.
However, your game is still great and have very pleasant atmosphere :)
To 43iscoding : i'm aware of this glitch, it's because the crossing detection is based on timing, and not really on geometry. :P
I have found at one point how to avoid that :
- prevent the player of sending a circle from point who are too close.
But i didn't have the time to fully implement it. But you are a killer to found it.
I did have fun "solving" the puzzles the proper way before glitching my way past to the next one, though.
It was sure fun and really innovative;
The only problem was the theme - I might be dumb for not getting it but I guess if it isn't obvious it isn't well related to the theme enough.
Actually I found it fascinating that my intuition figured out the techinnque/math by itself for example-if you have 2 X you connect them with an imaginery line and then click two points on each side [so the connected points would create a prependicular line to the original]
Doing so also won't have any trouble with the union circle cause the position doesn't matter to a certain degree so you can just disposition your clicks so the black circles won't block it and the union circle will be inside the two circles you clicked.
3 Xs? the technique I figured would be just doing the usual 2 and then clicking so that the position of your cursor connected with the third circle would create a parallel line to the original line with the other two.
- only after level 11/12 I figured out this was mathematically right after seeing it in action and figuring out I did it automatically.
There is only one aspect though you don't really have a fast technique except intuition - timing - in order for the last technique or more complicated cases to work you need to have the right timing. If you do have them - then the techniques should work fine.
I will try to solve this double clik glitch, actually the game was think for mobile device to avoid multiple shot on same point, but a mouse is not a finger.
But with feedback ans seeing others puzzle game, i understand that i had to give clues to player before, but also during the game to help them understand.
Maybe had a TUTORIAL LEVEL with overlay, and explanation.
Sad :(
Not perfect but it was really a problem to let people really play and understand the game.
Thanks for the support, without all those comment i maybe didn't get the time to fix that.
Took me a while to understand how the gameplay worked, but then it started getting fun. And then it started getting hard (about level 7 is where it got difficult)
Damn, I could not beat level 11.
Hope to see more of this in the future; this could be a really good mobile game.
I was surprised that only one element in the game (the union circles) actually uses Venn diagram properties while the difficulty mostly comes from the X circles.
Nice mood and presentation - well done!
I have some ideas to bring back proprieties inside the game but it will required some work.
But we are all at this point... ;)
I do have a question, though. Were the thick black circles supposed to "kill" my expanding circles so that they no longer counted as intersecting? I spent a long time on level 3 trying to beat the level by making a circle, waiting until it was stopped over the X, and then making another circle that also stopped over the X. I get the feeling that this not working was intentional, but either it's a bug or something wasn't explained very well.
After playing to level 10, I found out by accident that you can easily match the X icons by growing a circle from any side of it, and once its radius crosses the icon, you can click on the icon to instantly match it. It made several levels easy, though it was a lot more fun to beat them as intended (like I originally did).
I liked the audio and visuals a lot as well, and I think this game would work great on a phone and tablet :)
To awesomeusername : that's one of the main issue of the game, the circle didn't have to stop on the circle just to cross "at any time" over the circle. To make the game in 48h i have use a trick where it's the timing who validate the crossing on a icon. I tried to make the game consider the fact that a circle is already in place, but it didn't work well. The code was so a mess that i decide to let the game like that, but i should explaine more precisely that "the timing is important". Thanks for the feedback.
To Ikr : glitch creator, i didn't even imagine this one, but based on the code that's logical, i had to made one more tweak. No more click on icon! Thanks a lot. ;)
Original puzzler, and some nice calm music, that's great for a Ludum Dare! :D
Presentation is flawless, good sound and graphics.
Mood appropriate. Good use of theme.
Game mechanics very obtuse, really struggled to try to solve puzzles in any meaningful way. Quickly devolved into clicking at random, as it was easier than trying to understand the mechanics.
I suggest text guidance to nudge the player into understand the mechanics better, and perhaps modifying the appearance of the circles to make the mechanics clearer.
I have a lot of respect for all the people who have made puzzle games, I couldn't possibly code a game and come up with good levels in 48 hours.
The music is terrific and gives a great mood to the game.
I hope you make a post LD version!
The minimal graphics really support this game's simplicity, and the sounds do a great job of creating a calm atmosphere that helps combat getting frustrated by the puzzles. The puzzles themselves are fun too, but to me it feels that there could be a bit more variety in hazards & "circle" types, since a lot of the puzzles felt similar to each other. Still, very good job, and I hope to see more of this!
although i completed the game with just 2 circles haha maybe some balancing i guess.
but great game! one of the games in today's ld that i wanted to finish!
also liked the soothing sound man. simple, clean and great execution!
good job!
Also the resulting shapes don't really look like venn diagrams :)
And thank you for your comment :)
Little hard for me (don't have timing)...
(une belle premi猫re entr茅e)
* Disallow placement of new circles while level is loading and before markers are visible
* Have a hover-explanation of the markers in case one forgets.
* Have a counter that says how many circles you have on the level
* Have a retry-button so one can quickly reset when one realizes the failure.
The game is one of my favorites so far this LD, so don't take the comments the wrong way.
Most levels difficulty was also realized by the X-marked things. It would have been interesting to have other logical operators, especially <difference>. It would make the level design much more flexible and difficulty even more interesting.
Hope you continue development and you should definitely do a mobile/touch game of this!