Planet Rush by Dabuuker

[raw]
made by Dabuuker for LD30 (JAM)
The aim is to connect three planets with the same color as fast as you can in a maximum time of 20 seconds. After a succesful connection the timer resets.

Press, hold and release SPACE to push yourself away from a planet's orbit.

Credits:
Gameplay - Tanel
Graphics - Toomas
Background music from http://soundimage.org/

Ratings

Coolness 32% 1767
Overall(Jam) 3.42 235
Audio(Jam) 3.31 276
Fun(Jam) 3.22 274
Graphics(Jam) 3.78 221
Innovation(Jam) 3.67 91
Mood(Jam) 3.44 200
Theme(Jam) 3.72 119

Feedback

PixelMind
25. Aug 2014 · 18:26 UTC
Cool! Nice graphics!
Arowx
25. Aug 2014 · 18:34 UTC
Nice Game. Like the concept. But wondering if a thrust/gravity control system would make it more fun.
PERECil
25. Aug 2014 · 20:02 UTC
Very nice game. Note that in case of two very near planets of the same colors, you can jump from one to another ad vitam aeternam to farm the score.
billknye
25. Aug 2014 · 20:19 UTC
Well done, the mechanic is nice. Have to be careful not to go directly to the other planets or else you end up going paiiinfully slowly around them and losing. Overall, nice job.
DragonXVI
25. Aug 2014 · 20:24 UTC
250! Simple enough to grasp, took me a while to master the timing but got a reasonable score in the end. Had some lucky longshots too!
Ellian
25. Aug 2014 · 20:24 UTC
Quite nice. The gravity thing is a good idea! The controls aren't very tight, but it's a good idea overall.
Oana
25. Aug 2014 · 20:27 UTC
Pretty nice zen game, even if also really difficult. I loved the music and the overall feel of it. Even if, yeah... you can cheat by just finding 2 close planets of the same color and farming score with them. But that's an easy fix, and for a prototype, it's really good.
Seraphic Media
25. Aug 2014 · 20:29 UTC
Really cool idea love the graphics
ChuiGum
28. Aug 2014 · 05:54 UTC
Innovation is awesome!
pansapiens
29. Aug 2014 · 03:32 UTC
Great simple concept - the timing was tricky but I still found it a little addictive trying to survive for more than a few triples. Nice work !
concalf
30. Aug 2014 · 09:26 UTC
loved it, but it took me some time to get used to the controls. first thought was you would just keep your direction instead of pushing away 90 degrees - even though it is clear when looking at the screenshot :D
mrexcessive
04. Sep 2014 · 06:14 UTC
Hi, nice idea. It feels as though the depart orbit should be at a tangent to current orbit rather than right-angle to it. Good space sound.
H1S2
10. Sep 2014 · 21:15 UTC
cool idea. the aiming was way to hard for me. i think the rotation speed factor was to damn high :)