The Catapult by OinkIguana

[raw]
made by OinkIguana for LD30 (COMPO)
Default controls:
Arrow keys - move
Z - select
X - menu
C - Run / Cancel

Two floating worlds are joined together by large cords. On one are the poor, and the other the Nobles. Stanley doesn't like being poor and wants to go to the Nobles' Land. Help him get across the Chasm and reach his future!

The Windows version runs a faster and the sounds are smoother than in the HTML5 one, though both are playable.

Ratings

Coolness 97% 2
Overall 3.25 514
Audio 3.15 304
Fun 2.88 699
Graphics 2.89 695
Humor 3.09 175
Innovation 2.43 1027
Mood 3.35 257
Theme 3.43 417

Feedback

Tanner
25. Aug 2014 · 18:28 UTC
Nice storyline. Great game!
Cosmologicon
25. Aug 2014 · 22:27 UTC
The pacing is a little slow, but the storyline is good enough to keep me engaged. I was really looking forward to the ending, too bad it has to end with tha cliffhanger.
Pavel
26. Aug 2014 · 10:51 UTC
Good story, graphics and audio is pretty good.
mramaizng
26. Aug 2014 · 20:18 UTC
Good job. Music and sound was a little loud, but it was a relief I could disable them in settings.
cudabear
26. Aug 2014 · 20:23 UTC
Very nice game! For being so small it felt very complete! There was just enough work to be done without making it feel tedious. I'm curious to know what will happen to Stanley in the future, if you ever continue!
Peping
26. Aug 2014 · 20:29 UTC
This game is great! I was still waiting to be able to get into the castle and steal all the nice things. :D That would've been asking too much, I guess.
Benjamin
26. Aug 2014 · 20:48 UTC
Good narrative, I like the story too. I was stuck in the beginning unable to find the catapult ( misses the crossroad ) maybe letting player see it from the outside might help.
After that it was funny, not too not to difficult. a very good entry !
Yet, I think the music was killing the mood, not bad but a quieter would have been better.
my favorite quote : "I know bacon is very special to you mum" :D
🎤 OinkIguana
26. Aug 2014 · 21:06 UTC
Glad to know you guys are liking it so far!

I'll consider continuing it one day - Get some nicer graphics, fix this sound loudness that seems to be an issue for some, and then make it longer. I have a number of other serious game ideas that I'll have to work on (and hopefully sell) so I'm not sure about it.
Moosefly
26. Aug 2014 · 21:51 UTC
Thats a lot of walking around, that's how you know it's a proper RPG ;). The story was pretty basic but kept me somewhat interested. Only bug I noticed was one of characters in the village telling that Phil is in the forest when he was right next to her (was it a her? I don't know, they all look like penises with balls for legs to me) and Phil telling me he had found "this rock here" or something because I collected the vines before I was asked to.

Anssi@MooseflyGames
Caliber_Project
27. Aug 2014 · 01:20 UTC
This was an excellent entry. This game represented the theme perfectly!
gnx
27. Aug 2014 · 12:21 UTC
Solid oldschool rpg. Lots of content you've gotten in, very impressive. Some criticism on how walky the game is. Like for example after finding the catapult, it'd be nice if you got teleported to the village or otherwise a quicker route there.
zatyka
27. Aug 2014 · 15:28 UTC
You had a nice hook. I immediately wanted to know what the other world was like, which really compelled me to complete the game. I was a nice surprise when we got to actually go to the other world... I was half-expecting the ending to be firing the catapult. The cliff hanger was a bit of a bummer since I wanted to know more of the story. As others have said, the walking was a bit tedious, and the game was begging for more polish. Never-the-less, I enjoyed it.

Nice menu system btw.
suppi
27. Aug 2014 · 17:25 UTC
really nice entry. well done :)
sprawl
28. Aug 2014 · 15:17 UTC
It's always nice to play games with story in a gamejam. The story was compelling, but unfortunately the walking was too slow and it made the game a little too tedious.

I really think i'd be work to polish and finish the game. There doesn't seem to be much missing to make a great small game. Good job on your entry !
🎤 OinkIguana
28. Aug 2014 · 19:55 UTC
Haha yeah walking and walking... I was tired of it too believe me. Last time I made an RPG you couldn't run. That was even worse. I think I'll perfect the walking balance in a game eventually.
Also, glad you like the menu system - I've gone through many attempts until settling on this one.
Robot Souls Games
28. Aug 2014 · 21:54 UTC
Very well made story-based game. The story followed the theme and was pretty interesting. Well done.
whilefun
28. Aug 2014 · 23:52 UTC
It's great that you included a story and NPCs. Something we don't see enough of in LD entries I think. I found the controls a bit sticky (only one direction at a time). Good work overall.
rojo
29. Aug 2014 · 03:02 UTC
The story was interesting. My biggest complaint is that I walked super slow.
Empyrealhell
30. Aug 2014 · 04:12 UTC
It seemed a bit laggy, and the character moved too slow (possibly because of the lag?). Other than that, pretty decent top-down adventure game. A lot of backtracking, and the maps weren't that interesting, but it's still pretty engaging, nonetheless.
ReactorScram
30. Aug 2014 · 17:55 UTC
Very cool. The layout of the world doesn't make much sense, I had collected 4 vines and seen the rock before I even got to the catapult. At the very beginning I had to guess which house was even mine. It took me a while to pick up the crowbar because I had to be standing away from it but facing it.

Someone else mentioned that the controls feel laggy, I think it's because of the grid system. Pokemon seems to get away with it, but I think their player moves faster. I would have been fine if the player's run speed was the default walk speed.

I really want to know what's in Ms. Wren's garage now.
markusfisch
30. Aug 2014 · 17:57 UTC
That's a lot of story for just 48 hours! Great work!
Sunflower
31. Aug 2014 · 10:03 UTC
Rather adorable entry, too bad it's not concluded, I'm curious what would happen later. I also agree that walking is a bit slow, though at least there's the speed-up button (speed-up buttons, how useful they are...).
Still, that's really good as for 48 hours.
Dining Philosopher
31. Aug 2014 · 18:38 UTC
Nice job, pretty elaborate game for the compo! Funny story too. Improvements: the music doesn't fit the mood very well (and stutters a lot on the web version). I also have to agree with Moosefly on the penis-thing... The biggest problem for me was the slow walking speed.
EncryptedCow
31. Aug 2014 · 19:52 UTC
5's all around. loved the story, graphics were nice, music fit very well. deserving of a sequel.
Snail_Man
02. Sep 2014 · 17:17 UTC
Nice game! I liked the story and the characters. The music was a bit too intense to fit the rest of the game though.
yodamaster
02. Sep 2014 · 23:08 UTC
Starts quite promising, but then crashes Google Chrome on Mac.
twintrite
03. Sep 2014 · 12:57 UTC
Cool short story and a nice "teaser" for an even bigger game! And you finished yours in 48h when I couldn't even finish my RPG in 72h but maybe you still want to take a look. Again, well done :)
dokidoki
04. Sep 2014 · 03:42 UTC
Cool, but I can't seem to pick up the crowbar. (HTML5 version) ReactorScram mentioned facing it, but I always face "down"?
thecolorhacker
09. Sep 2014 · 11:56 UTC
Nice entry.