Troika - how long will you cooperate? by Tomker

[raw]
made by Tomker for LD30 (COMPO)
Green - perfect connection
Orange - medium connection
Red - weak connection

Hold the best connection as long as you can and survive
deadly meteor attack.

Ratings

Coolness 100% 1
Overall 2.78 964
Audio 1.94 889
Fun 2.46 1023
Graphics 2.92 676
Humor 2.00 776
Innovation 3.04 649
Mood 2.49 958
Theme 3.73 206

Feedback

kadybat
25. Aug 2014 · 03:24 UTC
You should submit your link as a Windows link instead of a Web link! Web implies that it can be played in a browser. Hope to see a Mac port, I'd love to try your game! :D
4KbShort
25. Aug 2014 · 11:07 UTC
A nice entry! Very literally: Connected worlds! The concept is good, the interface and controls are super easy and intuitive. The game is also hard as I can barely keep even one planet alive. (Good thing) Nice work!
holgk
25. Aug 2014 · 15:43 UTC
Very hard to play.
Frugle
25. Aug 2014 · 15:51 UTC
Interesting concept. It was confusing at first.
jojocanard
25. Aug 2014 · 15:58 UTC
Interesting and original but confusing for me.
HoboMechanistic
25. Aug 2014 · 16:03 UTC
A little bit of a learning curve but I got it in the end. I like that you spend more time worrying about the planet movement than all the asteroids :D Pretty cool idea!
ashdnazg
25. Aug 2014 · 16:03 UTC
I think it's a good game that I had trouble understanding.
The instructions told me about keys, but I had no idea what the game mechanics are (what my goal is, what every option does in terms of gameplay, where I get energy from etc.)

Next time try to add sound, at the very least sound effects. Recording improvised effects doesn't take too much time, is very fun and will do wonders for a game.
Denisre3
25. Aug 2014 · 16:07 UTC
Fun game, but you can still lose planets even if they are fully upgraded.
tillrobby
25. Aug 2014 · 16:42 UTC
Interesting but a little confusing, maybe some in-game help texts could help
MarekkPie
25. Aug 2014 · 16:43 UTC
Interesting idea. Hard to see the effect of the turning until it is too late.
aGoodPointPoorlyMade
25. Aug 2014 · 16:59 UTC
Neat! Once I had the controls figured out, I had a good time trying to keep my planets alive. I'm unsure how population influences my planets. I think a few laser sound effects would top things off nicely, especially as the speed increases.
Goutye
25. Aug 2014 · 17:07 UTC
Interesting !
With a small arrow to point the direction of a planet...that will be a little better ! x) Nice !
Headmade
25. Aug 2014 · 17:12 UTC
I didn't understand at all what I was supposed to do.
pighead10
25. Aug 2014 · 17:51 UTC
I think I understood the controls, but I didn't appear to have much success in keeping the connections alive for long. Some more explanation would be appreciated.
slowfrog
25. Aug 2014 · 17:51 UTC
Cannot play: I can pass the menu screen by pressing [ENTER], but after that, nothing reacts to my right-click or any key.
(Windows 8.1/64bit, JRE 8u20)
🎤 Tomker
25. Aug 2014 · 17:53 UTC
The point of this game is to survive as long as you can. If yoi will survive for 5 minutes, you can say that you are good :). I suggest you to use tactics from main screen, it helps a lot.
marvalgames
25. Aug 2014 · 17:54 UTC
Once you understand it is actually quite slick and clever!
kyru
25. Aug 2014 · 17:56 UTC
Not bad, could use some better instructions maybe. Good use of the theme.
X-0r
25. Aug 2014 · 18:00 UTC
I couldn't rotate the planets, and the concept of energy was a bit unclear to me - how can you get it in the first place?
It was quite fun to blast hundreds of meteors apart, though =)
Colthor
25. Aug 2014 · 18:04 UTC
The movement controls need more feedback and instruction - it was hard to see that they were having any effect at all, never mind what it might be in advance.
SpringPowered
25. Aug 2014 · 18:17 UTC
That was interesting!
I'm not 100% sure what happened, but it was nice nonetheless :)
bw
25. Aug 2014 · 18:36 UTC
How do I run this thing in Linux command line?
pusheax
25. Aug 2014 · 18:45 UTC
I managed to stay alive with one planet and maximum everything for some time. Moving them together seems hard.
kdunee
25. Aug 2014 · 18:47 UTC
The A and D keys didn't do anything notice'able for me, but it was cool to watch for some time as the planets defend themselves ;)
Zoomyzoom
25. Aug 2014 · 19:01 UTC
Linux version does not work!

william@Helium:~/Downloads/Troika$ java -jar Game.jar
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1886)
at java.lang.Runtime.loadLibrary0(Runtime.java:849)
at java.lang.System.loadLibrary(System.java:1088)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at Game.main(Game.java:33)
william@Helium:~/Downloads/Troika$
🎤 Tomker
25. Aug 2014 · 19:08 UTC
@Zoomyzoom at the moment it only works on Windows and Linux platform
theCoder15
25. Aug 2014 · 22:01 UTC
Stays with the theme nicely and is fun.
dix
26. Aug 2014 · 17:46 UTC
Interesting little game, I managed to save two of my planets, it says speed is the key, but i think more lasers first make the difference, lost the first planet and then I realized that maybe the energy level plays a part in the speed of the lasers? Idk I just noticed once the other two planets were fully upgraded the speed was faster as the energy level went up.
Lost a second planet, cause the two planets drifted, is it a wanted behaviour?(So that you have to keep all three alive?)
I find it quite enjoyable :D
Well done!
jahmaican
27. Aug 2014 · 16:31 UTC
Needs more instructions, as you basically have no idea what to do when you start. Also, sounds.

But it's a very interesting concept and it's quite playable when you figure out what you're doing.
RaycoSantana
28. Aug 2014 · 11:07 UTC
nice game, had quite some fun. And the idea is interesting
eemmbbeerr
29. Aug 2014 · 15:52 UTC
Linux version does not work. Same error as for Zoomyzoom.
vogon101
29. Aug 2014 · 16:46 UTC
Nice game but confusing
Otrora Games
29. Aug 2014 · 17:01 UTC
It will benefit from a tutorial. A bit confusing at first try
synchingfeeling
29. Aug 2014 · 19:19 UTC
Fun game, was hard to keep anything alive but all part of the charm. SFX would be awesome.
lkr
29. Aug 2014 · 21:19 UTC
Difficult game, but fun once you figure it out. Fun with upgrades and limited energy so you have to prioritize their order :)