Spy On Me by Fahmi

[raw]
made by Fahmi for LD30 (JAM)
Your aim is to intercept a target who is trying to hide in the city. You must connect between digital devices in the city (nodes) to find the location of the target.

You and the target take turns moving about the city.

The target moves two moves for every three you can move. However, you can't see the target until you're very close. You win when you reach the same node as the target.

Nodes are joined by coloured connections. The screen will flash the colour of the connections the target takes. Remembering these sequences will help you to intercept the target.

Developed by:

* Tim Jones (programmer)
* Fahmi Abdulhamid (programmer)
* Nicolas Oyanedel (designer)
* Tatiana Krayushkina (designer)

Ratings

Coolness 46% 1364
Overall(Jam) 3.26 360
Audio(Jam) 3.15 349
Fun(Jam) 3.08 356
Graphics(Jam) 3.19 458
Humor(Jam) 1.73 578
Innovation(Jam) 3.54 137
Mood(Jam) 3.57 152
Theme(Jam) 2.89 501

Feedback

Chaoslab
27. Aug 2014 · 22:47 UTC
That was interesting! Enjoyed the visuals and music. :-)
yodamaster
27. Aug 2014 · 23:55 UTC
Interesting concept. Reminds me of an 80's board-game.
01101101
03. Sep 2014 · 07:57 UTC
Original and quite fun. I love the paper effect!
darklightteam
03. Sep 2014 · 07:57 UTC
I enjoyed it a lot! I love those kind of games. I found it very easy however.
ClownAround
03. Sep 2014 · 08:10 UTC
Very cool idea. Executed well. Nice game.
Will Edwards
03. Sep 2014 · 08:35 UTC
A really nice approach to the map. It could also have worked well as an London-Underground-style tube-map.

I clicked around fairly randomly and ended up with a flashing orange point and then the game restarted; I assume I captured them?
kristof
03. Sep 2014 · 08:47 UTC
Solid Work! Reminds me of Scottland Yard. I liked the artstyle overall. Somehow the target walks always the same route, played 3 times and the third time I knew where I had to go... Maybe some KI(-Improvement) would be great!
mramaizng
03. Sep 2014 · 08:48 UTC
I really enjoyed this game. It would be awesome to see more visuals in the background. Maybe small animations as well as amore backgrounds. All in all this is an awesome game. VERY cool idea!

As a side note it might be nice to get rid of the big wall of text at the beginning and add some teaching moves to the start of the game.
Njord
03. Sep 2014 · 08:48 UTC
Nice little game !
Tosic
03. Sep 2014 · 09:09 UTC
Nice idea, I like it!
H1S2
03. Sep 2014 · 09:13 UTC
Like the game - a multiplayer would have been nice
jukimv1986
03. Sep 2014 · 09:41 UTC
Nice concept! However, it was difficult to see the whole map, it would be good to be able to zoom out. Well done! By the way, remember to grade at least 20 games to receive a score!
camlang
04. Sep 2014 · 08:50 UTC
Interesting concept of the game.
Aomeas
04. Sep 2014 · 09:17 UTC
That's nice but my target couldn't go far every time ^_^"
Maybe too easy, or I'm too good as an inspector.
Cool game, nice mood.
strong99
04. Sep 2014 · 09:25 UTC
I especially like the backgrounds.
Benjamin
05. Sep 2014 · 21:56 UTC
nice tak on Scotland Yard. Once you understand the game it's easy to catch the target on second turn because we start very close of it. Apart of that I think the leveldesign is not good for this game, the building thing is a good idea but the node lack connections and those full color zone dont help the game. I think it will be more fun on a more connected and color shuffled map.
Snicklodocus
05. Sep 2014 · 22:05 UTC
Loved the graphics and music - really set a nice mood. The flashing colors mechanic is very clever. By studying the map you can pinpoint where the target is pretty well, if they slip up. Good job!
Arakade
05. Sep 2014 · 22:06 UTC
Very much enjoyed this memory game. Like others, I'd say it was a little easy but I suspect the AI got stuck -- I'm pretty sure it was say in the furthest corner going backwards and forwards red-red on a couple of rounds.
Add some more levels and I could totally see this being a phone/tablet game for commuters (nice money potential).
Thanks.
Xanjos
05. Sep 2014 · 22:29 UTC
Pretty interesting concept. I liked the art style and the use of flashing colours as a hint system is a brilliant idea although (I don't know if it's just me) sometimes the intensity of the flashes is a bit too much.
bushmango
14. Sep 2014 · 15:34 UTC
Kinda like some board games I've played. Maybe a bit too easy? I'd like to see more branching paths.
micahcowan
15. Sep 2014 · 06:24 UTC
Feels a bit like Scotland Yard. :)
Probably couldn't play it well without those hints.