String Theory by TowelKing

[raw]
made by TowelKing for LD30 (COMPO)
Fly between worlds to create a web of strings. Use these strings to build up combos and score big.

Controls:
left and right arrow turns player
space bar to jump off worlds

Tools
Engine: Unity 4.6 Beta
Language: C#
Audio: Audacity
Graphics: Photoshop

Ratings

Coolness 69% 3
Overall 3.51 263
Audio 3.27 241
Fun 3.62 140
Graphics 3.15 516
Humor 2.41 498
Innovation 3.49 306
Mood 3.16 411
Theme 3.56 323

Feedback

PowerSpark
25. Aug 2014 · 04:16 UTC
I can't think of a reason not to like this.
NickFrushour
25. Aug 2014 · 04:17 UTC
Doesn't work for me in Chrome. Says that it was built with the beta version of Unity and will only work on your computer.
ClutchNachos
25. Aug 2014 · 04:17 UTC
Really cool idea and done very well!
thedeadlybutter
25. Aug 2014 · 04:19 UTC
That was fun, I wish I knew all of the combos though!
Fanttum
25. Aug 2014 · 04:21 UTC
Really cool game. Lots of fun once I got the hang of it. Not much too it, but it is a good simple
tmpxyz
25. Aug 2014 · 04:22 UTC
Interesting :), but the games lasts a long time after I reached time 0, is it intended ?
hectormorlet
25. Aug 2014 · 04:26 UTC
This is really cool, with a funny name. Took the theme 'connected worlds' quite literally, and executed it well.
AnnaGavaldaKedavra
25. Aug 2014 · 04:31 UTC
Nice game, I like the background colors and the combo.
StencylTuo
25. Aug 2014 · 04:32 UTC
Fun little game. There wasn't much to it, but what you did with it was done well. Good job.
Joseph
25. Aug 2014 · 06:45 UTC
Very cool.
Zigsfi
26. Aug 2014 · 00:50 UTC
Made me feel extremely happy.
DarkUser
26. Aug 2014 · 02:46 UTC
I like this idea fun game. Needs leaderboard!
Empyrealhell
26. Aug 2014 · 04:22 UTC
I like the risk/reward aspect of it. Do I go for that x6 string and possibly run out, or do I play it safe with a lot of smaller combos? Good stuff. The only thing is that I wish there was more to it, like different shaped planets for more combos, or enemies or something.
SteveSalmond
26. Aug 2014 · 09:01 UTC
Fun! I wanted a gas-meter to know how far I could push it (but I guess you figure that one out pretty quick by trial and error, haha). Clever name, too :)
Christian Scandariato
26. Aug 2014 · 19:11 UTC
Really fun! My greed was often my downfall.
c023-dev
26. Aug 2014 · 21:36 UTC
Good game! With Techno! Yey! Thumbs and toes up! =D
John Drury
27. Aug 2014 · 07:01 UTC
Excellent! Lovely concept. Would be great mobile game. Has potential!
Axebane
29. Aug 2014 · 02:19 UTC
Simple but fun. Good work!
diamondgfx
29. Aug 2014 · 02:22 UTC
A very enjoyable pick-up and play game!
MechanicMoon
02. Sep 2014 · 00:14 UTC
Good concept! I loved it, but it's stressful trying to unite a majority of points, always need more time! ;) I play it a lot of time.. >.<
kyru
03. Sep 2014 · 18:08 UTC
Very fun game, well put together and plays nicely. Good choice of music for gameplay as well.
moi93101
03. Sep 2014 · 18:09 UTC
I don't know why, but it let me a strange impress. I think a round is too short, or I don't know ...
Danman9914
03. Sep 2014 · 18:30 UTC
Nice interfaces and solid concept! Wish there was some deeper systems here, was hoping passing over my own string and turning it yellow was mechanic but it didnt seem to be. Would have been nice to start with a shorter round to begin with but slick graphics and smooth gameplay. Nice work
Gareth Jenkins
13. Sep 2014 · 21:00 UTC
Love this mechanic. Could be a little bit smoother, but this is great stuff.
raddevon
15. Sep 2014 · 12:31 UTC
Love the way the score sound gets higher pitched with each successive link crossing. Tickles my lizard brain.