A Tale of Two Megacities by GAFBlizzard
This game is a story about two space-age cities -- one on a planet, and the other on an artificial moon.
You play the role of a government official on the planetbound city.
As usual, I thought of an idea that was about 3 times too large for me to make. I had hoped to have more gameplay mechanics (such as trading between the planet and moon in the second half of the game), along with a lot more events to handle, and more political maneuvering to change your rank.
I also hoped to make an entire second mirror half of the game, perhap featuring an estranged brother, who is trying to work their way up in the moon government.
What I ended up making is silly and simple, but winnable and self-contained. Thanks in advance to anyone who pokes around at it!
*edit* I made one change to the upload at 12:49 a.m. EST, 08/25/2014, to fix a typo on the victory screen. I messed up alignment by 2 characters in the same fix, but that's life and I decided to leave it that way. :P
You play the role of a government official on the planetbound city.
As usual, I thought of an idea that was about 3 times too large for me to make. I had hoped to have more gameplay mechanics (such as trading between the planet and moon in the second half of the game), along with a lot more events to handle, and more political maneuvering to change your rank.
I also hoped to make an entire second mirror half of the game, perhap featuring an estranged brother, who is trying to work their way up in the moon government.
What I ended up making is silly and simple, but winnable and self-contained. Thanks in advance to anyone who pokes around at it!
*edit* I made one change to the upload at 12:49 a.m. EST, 08/25/2014, to fix a typo on the victory screen. I messed up alignment by 2 characters in the same fix, but that's life and I decided to leave it that way. :P
Ratings
| Coolness | 81% | 2 |
| Overall | 2.97 | 788 |
| Audio | 3.49 | 142 |
| Fun | 2.59 | 943 |
| Graphics | 2.71 | 806 |
| Humor | 2.46 | 471 |
| Innovation | 2.68 | 903 |
| Mood | 2.92 | 613 |
| Theme | 2.39 | 1035 |
I still lost, somehow!
Overall, the game was pretty good; the theme would have connected better if you managed to get that mirrored moon-life done, but such is the way of the Dare~
Overall I like the game, but you could've used more time to flesh it out and make it easier to play. I enjoyed the voice acting. Perhaps your help screen should be the first thing the player sees?
I liked the guitar. It doesn't necessarily 'match' the game ... but the longer I played the more it grew on me. Nice work!
Strangely what bugged me the most is the presentation of the game in the browser window. It could be spaced a bit more, as there is no padding above the flash object.
Interesting Sim City parody with extras.
@ripter, I think I originally considered neighboring tiles, but that would have been more logic so I went with the simple global method. I tried to give an idea of what the tiles do in the help screen, but there's room for improvement.