The curse of the Pharaoh by Peni6
A classic Ludum Dare case of needing "Just a few more hours!"
Play as a loveable bandit exploring the cursed tomb of the Pharoah!
Left mouse click: Shoot
Right Mouse click: Use whip
WASD: Move about
Theme: Connected worlds between you and everyone else who plays this game. The Ghost guides that show you the path are actually recordings from other players who have played the game. Also spooky ghosts & mummies & the afterlife and whatnot. But we think the A-Synchronous element is quite cool.
Art: Made using Gimp by Olly Smith
Code: Made using Phaser.io framework, & written in javascript by Ollie Armstrong
Music: Made by Brian Parker, who's a lovely chap.
Play as a loveable bandit exploring the cursed tomb of the Pharoah!
Left mouse click: Shoot
Right Mouse click: Use whip
WASD: Move about
Theme: Connected worlds between you and everyone else who plays this game. The Ghost guides that show you the path are actually recordings from other players who have played the game. Also spooky ghosts & mummies & the afterlife and whatnot. But we think the A-Synchronous element is quite cool.
Art: Made using Gimp by Olly Smith
Code: Made using Phaser.io framework, & written in javascript by Ollie Armstrong
Music: Made by Brian Parker, who's a lovely chap.
| Web (HTML5) | http://peni6.ollie.io/LD30/app/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=29354 |
Interesting idea with the ghosts!
Our music guy actually made three songs, as well as a couple of riffs, but we ran out of time to implement them all.
The main thing I'd change is very slightly modifying the timing/programming on the platform drops, because I'd often brush my head against one and then have it drop, making the second-to-last puzzle impossible to complete (that's where I spent the most time by far, and felt like I was fighting the game, not struggling with it), or similar areas. I also got confused in the difference between checkpoint-torches and regular-torches... might be helpful to distinguish them visually.
Thank you for the game!
There were issues with the platforms dissolving too quickly and when hit from beneath instead of just from above, we just ran out of time to fix everything! The checkpoints weren't actually done by the torches, I guess it was just coincidence on some of them though. It's a pretty neat idea though and we didn't think of that, I'd love to change it such that the checkpoints could be distinguished by larger or different torches.
Sorry about the volume, DaanVanYperen. My PC volume was really low when I calibrated it so I whacked it up to 11 within the game! I might put a little warning above so you can turn your volume down in advance.
- Using the whip would sometimes throw me much farther than intended
- The whip didn't disappear after I had let go of the right mouse button, but I was able to get out of that one.
- Music stopped all together
- If I jumped, and my head hit under a platform, I didn't fall back down.
- When hitting a platform hovering right above spikes, the game would sometimes register it as a death.
That last one actually stopped me from playing because I tried about 5 times, and every time I landed on one specific platform, I died. Fortunately, I'm guessing it was pretty far into the level.
Aside from the bugs, the controls felt a bit clunky, and the game could use some overall polish. I did find it entertaining though. The music was a bit loud, but I thought it set the mood well. It's a shame the music didn't repeat. My favorite part was when the rock came rolling after me, it gave me a real sense of urgency and adventure.
The main menu made me laugh. You know, punctuation saves lives.
As zatyka already said, I encountered many bugs that were annoying and decreased the fun of the game.
But thank you for so many checkpoints, I really needed them.
Seriously, the sound is awesome. It is hard to pull of a game of that magnitude in such short a time.
Keep it up!