Trading Strategy by Ramperkash

[raw]
made by Ramperkash for LD30 (COMPO)
Trading strategy is a turn based game where you have to conquer a galaxy by establishing connections between different systems.

Friendly systems then share resources and automatically improve themselves. Systems (or groups of them) with enough military power can take over hostile connected systems.

Controls:
Click to select
Drag to connect (or disconnect)
Space to skip a turn
R to start a new game
Esc to quit

Font from: http://www.fontsquirrel.com/fonts/amble
Sound effects: http://www.bfxr.net/

Ratings

Coolness 42% 1523
Overall 2.50 1105
Audio 2.14 840
Fun 2.04 1154
Graphics 2.24 1055
Innovation 2.88 763
Mood 2.45 969
Theme 3.52 355

Feedback

Tanner
25. Aug 2014 路 08:38 UTC
Very interesting game but after connecting some planet, as I think, I cannot do anything (except next turn)
馃帳 Ramperkash
25. Aug 2014 路 11:08 UTC
Try to connect to planets with low red bars at first, to conquer them first. You can also break connections between planets by dragging again.
technocf
25. Aug 2014 路 11:45 UTC
I like the idea behind the game but there does not seem to be very much help and without that I'm not fully sure how to play the game.
x1212
25. Aug 2014 路 13:19 UTC
Nice, it just took me a while to understand what the connections do.
Jupiter_Hadley
25. Aug 2014 路 13:51 UTC
Interesting game. I included it in part 3 of my Ludum Dare 30 compilation video series :) http://youtu.be/WU8AB6IzBac
malf
26. Aug 2014 路 10:24 UTC
Good game!

I think that more instructions are needed though as far as I know the only important thing is the red upper bar and the "range" of the planet
exoticorn
27. Aug 2014 路 17:21 UTC
I feel that this is a very interesting idea, but the rules need to be described clearer. I couldn't really figure out how to progress in this game.
PapyGaragos
06. Sep 2014 路 16:22 UTC
Could use some feedback and instructions. Took me a while to realise that the red ressource was what you call 'military power', and I didn't understand how the ressources are generated : they seem to be dispatched between connected planets, but never actually get produced. So I got stuck after conquering a few planets every time I played.
flap
11. Sep 2014 路 06:10 UTC
Hello,
That was an interresting game, and I pleased to see that you want to keep developping it.

But as most other people commenting here, the lack of info made it really difficult to understand at first. However, with some time and the help of the extra info on your website, I managed to understand most of it.

Some help for other players :
Each planet has 5 characteristics :
- Max link distance
- Military power (in red)
- Production of 3 different goods (yellow, green, purple)

There is also a global valeu for your empire : the max link number.

You own the bleu planets (2 at the beginning), and the target is to conquer the red ones.
Red planets are conquered through linking them to strong enough planets (with high red value in "ressource"), to do that you need to upgrade your planets.

(more later on production and ressources)
flap
11. Sep 2014 路 12:00 UTC
Production and ressources :

You progress in the game through upgrading planets. The possible upgrades for a planet are listed on the bottom part of the right panel :
For example the light blue circle is the "connection" upgrade : you need to have the number of ressources listed to the right of the symbol to upgrade. That connection while add one more possible connection, and increase the radius of connections around this planet.

The production line indicates what the planet can SHARE with other planet : the production a planet can not be used for its own upgrades.
The ressources are list what goods the planet has avaible for its own upgrades. As far as I have understood, the real important figure are the bottom dark ones : it is the number of ressources to which this planet is directly linked. When theses values are higher than the required level for an upgrade, well it upgrades.