Azuroj by Buttsteam

[raw]
made by Buttsteam for LD30 (JAM)
NOTE: The entire team was on Windows, which means our Mac and Linux versions are completely untested (sorry about that!!)

TO RUN THIS GAME YOU WILL NEED EITHER XNA REDIST (Windows) OR MONO (Mac/Linux)

The two worlds of Azu and Roj have collided, causing both worlds to slowly destroy each other. The only hope is Mike, the one person who (by mistake) touched The Thing, and can phase between the two worlds.

Mike must use his power to platform to victory and separate Azuroj.

The BUTTSTEAM:
Wyatt "NotExplosive" C.
Path of AI
Mitchell A.
Kristin M.
Cudnim "IntAu" T.

Special thanks to Elisee Maurer for his engine CraftStudio, which made this game possible.

BTW, as a reward for reading the description, mouse over our avatars in the in game credits.

Ratings

Coolness 54% 3
Overall(Jam) 3.41 248
Audio(Jam) 3.19 329
Fun(Jam) 3.42 173
Graphics(Jam) 3.15 474
Humor(Jam) 2.70 261
Innovation(Jam) 2.58 614
Mood(Jam) 3.13 354
Theme(Jam) 3.50 227

Feedback

VanMerwan
26. Aug 2014 · 07:41 UTC
This game is sooo enjoyable.
The concept is simple, but the level design is mastery. Well done difficulty curve, not to short or too long. One puzzle in the game makes me feel so intelligent. The music fits well.

I end up using my right hand for moving left, right and jump. Swapping color with the left hand while you use the left hand for moving isn't... handy.

Really, great entry. The fun is high.
camlang
26. Aug 2014 · 08:54 UTC
Nice style!
Florent
26. Aug 2014 · 08:57 UTC
The inertia is rather annoying for the precision platformer sequences, but very nice game !
Cosmonautas
26. Aug 2014 · 08:59 UTC
Nice Job
kibertoad
26. Aug 2014 · 09:03 UTC
Got stuck in the floor after a leap of faith thing. Other then that, your level design is sexy.
Sunflower
26. Aug 2014 · 10:35 UTC
"Program CraftStudioRuntime stopped working"
Any idea what could cause it? I can't play the game if it doesn't run for me. o.o'
Moosefly
26. Aug 2014 · 10:49 UTC
Replying to your comment on my game: I think it was because I hosted it in dropbox. Try the new mirror link and see if that helps :).

Thanks for the heads-up, I'll check your game out later in the evening when I have time!
fraxken
26. Aug 2014 · 12:28 UTC
Nice game! (fraxken) I like it, good job.
darkshadow
26. Aug 2014 · 13:13 UTC
The story and gameplay fit the theme very nicely, and the level design is great. My only gripe would be that the player movement felt a tad too sluggish, but otherwise it's an excellent game!
🎤 Buttsteam
26. Aug 2014 · 17:03 UTC
@sunflower, make sure that the XNA Redist is installed. Or that the correct mono runtime is installed if you're on Mac or Linux
Sunflower
26. Aug 2014 · 17:55 UTC
I installed, but it still won't work. Trying to open it, nothing happens, then it crashes or something. >.<
Too bad, because the game really looks like something... :<
Moosefly
26. Aug 2014 · 20:12 UTC
Those three hours spent on coding an ass were probably the most meaningful moments anyone has ever experienced. Interesting victory screen too. Too bad for Mike though.

It's a solid entry, although the controls could be tighter and the difficulty more consistent (I had most problems with some of the early levels, maybe I just got good). Good job!

Anssi@MooseflyGames
TheExGenesis
27. Aug 2014 · 07:54 UTC
I like the game's name azul/rojo. The input is terribly handled, the inertia is very uncomfortable to play with. I really REALLY liked your level design though. I stopped playing in disarray because I got stuck in a wall and when I continued the game there were no colored blocks
SoupWithBits
27. Aug 2014 · 07:55 UTC
Reminded me a bit of Guacamelee, which I enjoyed.
So I enjoyed this too :D
sikosis
27. Aug 2014 · 23:07 UTC
Sorry it wouldn't run for me. As soon as it starts I get "CraftStudioRuntime has stopped working". Running on Windows 7 SP1.
yodamaster
27. Aug 2014 · 23:12 UTC
Requires a mono-framework. Whatever that is.
aroymart
28. Aug 2014 · 03:42 UTC
This game is really fun! I love the aesthetics, minus the player's slow acceleration. otherwise though, the sound graphics and gameplay were all very nice!
mrjohnson22
29. Aug 2014 · 05:33 UTC
This was an interesting execution of a "world-swapping" mechanic, because it has a pretty heavy emphasis on motor/platforming skills rather than just puzzle skills. And it works very well! It sometimes even feels like a Mega Man block puzzle, except the player controls the blocks. The level design is doubly impressive, then, since it implements a great mix of mental and physical challenges that mesh together beautifully. The visual style is pretty cool, too...I love how each world's moon is different.

Complaints: having the swap key right next to the movement keys is really uncomfortable, and floors are a bit too slippery for a game that demands precision jumps. But neither of those are major issues. Nice job!
CuddyTurn
31. Aug 2014 · 01:17 UTC
I was lead level designer and I am so happy about the feedback for level design on this game! I put a lot of work into it thinking of gimmicks that can be used in the game. My friend also told me I can be a game designer, which I will.
Arakade
05. Sep 2014 · 22:38 UTC
Good fun. I actually liked the momentum-based platforming.

Like others, I found Q poorly placed. I must admit I got disheartened and gave up on the level that introduced save-point. Kept failing the bit below the save-point (jumped onto a platform with blue spikes then down past a red-spike onto a red platform). Perhaps 23:30 is too late for platforming but I felt moving the save-point down there would have been the more obvious frustration point. ?

But all in all, fun stuff. A little tuning and I'd come back for a retry. Thanks!

p.s. My game finished uploading if you fancied re-evaluating? :-)
klianc09
07. Sep 2014 · 12:05 UTC
Great platformer with great graphics and good music.
Just the controls annoyed me, as it is really hard to go left while switching worlds (I would have liked W for jumping and Space for switching worlds), and the intertia makes it really hard to control.
But besides that it makes for a really enjoyable game, good job!
romandtom
13. Sep 2014 · 16:58 UTC
Very nice game! I got stuck inside a block in the middle of the game, so unfourtantly I coudln't finish the game.
But I enjoyed the part that I've played :)
A very good idea and fun game !
jprogman
13. Sep 2014 · 21:54 UTC
I strongly suggest to allow players to customize their controls because the current layout is awkward. Using the same hand for moving and switching colors doesn't feel right. One hand should only control the movement while the other hand controls the colors and the jumps.
The platform physics really coexists with Super Mario Bros, don't cha think? :)
ElectricSeagull
15. Sep 2014 · 20:58 UTC
Really well thought out game. The controls were really bad for my left hand though - maybe make W jump and space change colours - But it was so good I played through the discomfort.
Also, sometimes you get stuck in walls and have to respawn.
Aborysa
16. Sep 2014 · 18:16 UTC
Luved the game :D