Co-Op Swap by TehSkull
This game requires 2 players to complete. And due to the limitations of most keyboards, will require at least 1 gamepad. The game was designed and tested with one player on keyboard + mouse, the other on a PS3 controller.
Please ensure that you configure the controls to your needs.
These fellows are in separate worlds that have become connected. But they themselves seem to be intertwined that they can swap places on a whim.
I'm pleased with the concept and the programming on this, mostly, but the level design is definitely lacking on my part, and I apologize. If there is interest for it, I'll make the game longer.
More versions coming soon. Stay tuned.
Tips:
Player 1 has high jumps (press and hold)
Player 2 has incredible air speed.
Swap places with Spacebar. (Or Triangle, as I have it on my controller)
Please ensure that you configure the controls to your needs.
These fellows are in separate worlds that have become connected. But they themselves seem to be intertwined that they can swap places on a whim.
I'm pleased with the concept and the programming on this, mostly, but the level design is definitely lacking on my part, and I apologize. If there is interest for it, I'll make the game longer.
More versions coming soon. Stay tuned.
Tips:
Player 1 has high jumps (press and hold)
Player 2 has incredible air speed.
Swap places with Spacebar. (Or Triangle, as I have it on my controller)
| Windows | https://dl.dropboxusercontent.com/u/29856467/Betas/Co-op%20Swap.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=13948 |
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 2.57 | 726 |
| Audio(Jam) | 1.50 | 654 |
| Fun(Jam) | 2.15 | 733 |
| Graphics(Jam) | 1.83 | 759 |
| Humor(Jam) | 1.84 | 561 |
| Innovation(Jam) | 2.59 | 608 |
| Mood(Jam) | 1.80 | 707 |
| Theme(Jam) | 2.59 | 594 |
Can't find an exe file to run.
Unless something went wrong with the download.
Screen.lockCursor = true; to lock the cursor
And use Physics Materials to Set bounciness and friction.(unless you coded it to increase speed after a jump)
Also, feel weird to have Q for jump and Space to swap characters... you also need to increase the deadzone for the axis of the controller, because of that, camera would always be constanly panning and the character would always be moving, Most PC games I play don't have this problem, so I'm assuming that 360 controllers are much more loose than PS3. Also, Standard Unity assets, a couple of custom models and textures would have been nice, even if low poly...
Other than that, the concept is pretty innovative and I bet would be fun with a friend.
nice going!