Color Wheel by Robot Souls Games

[raw]
made by Robot Souls Games for LD30 (JAM)
Color Wheel
============================================================
This game was made for Ludum Dare 30 by Dean and James Yockey.
We have a website at robotsoulsgames.wordpress.com
Art by Dean Yockey - robotsoulscomics.wordpress.com
Music by God

Story:
There exist seven connected worlds. Your hero lives in the central world, the white world, where all color has been removed. He decides to travel to the neighboring worlds to discover colors and bring them back to his world.

Controls:
Arrow Keys/Numpad - Move (you can move diagonally by using the numpad)
Numpad 5 - Rest one turn
(Press towards a space occupied by an enemy to attack it)
Control + Direction - Use weapon (if you have one)
(using a weapon costs gp)
Z/X - Switch selected weapon.
H - Use healing spell (costs 20 gp)
M - Use multi-attack (costs 15 gp) (attacks every adjacent enemy with sword)
T - Use teleport spell (costs 10 gp)

Gameplay:
The game progresses in turns. Every time you perform a standard action, the enemies will act afterwards.
Killing enemies rewards you with gold (gp).
Gold is consumed by using weapons and spells.
You enter worlds of different colors by entering doors.
After defeating enough enemies in a world, the boss will appear.
Defeat every boss to win.

Press any key at the title screen to start.

We are planning to release an updated and upgraded version of the game to our blog.
Version 2 will improve where this version was lacking, principally level design, enemy behavior, etc. It will also add new features.
If you would like to be notified when it is released, you can follow our blog or e-mail us at robotsoulsgames@gmail.com.
If you find any bugs in the game, or you have any suggestions for version 2, e-mail us at robotsoulsgames@gmail.com.

(Note: A bug involving curses lasting forever has now been fixed at 5:00PM 8/27/2014. The README has been updated and some typos were fixed.)

If you had issues downloading it before, it should work now.

We now have a blog!

Ratings

Coolness 77% 2
Overall(Jam) 3.29 340
Audio(Jam) 1.95 617
Fun(Jam) 3.20 289
Graphics(Jam) 3.10 492
Humor(Jam) 2.69 266
Innovation(Jam) 2.84 493
Mood(Jam) 3.00 423
Theme(Jam) 3.18 372

Feedback

ShivaFang
26. Aug 2014 路 01:51 UTC
Chrome reports that this zip is malicious - game author might want to look into that.
WebFreak001
26. Aug 2014 路 02:02 UTC
Interesting idea. I like it
馃帳 Robot Souls Games
26. Aug 2014 路 02:19 UTC
@ShivaFang: Go to your downloads page and click recover malicious file. I do not know of anything that would cause that, though. Many games on Ludum Dare are reported as such. Please retry and play it, you won't be dissapointed.
Jaloko
26. Aug 2014 路 02:50 UTC
Interesting how you went with tile based movement. All in all nice job.
sigfig
26. Aug 2014 路 02:56 UTC
very evocative of a windows 95 era shareware roguelike. i miss those!
BrainSlugs83
26. Aug 2014 路 04:27 UTC
Most LD games say they're malicious -- because "they're not commonly downloaded". XD -- would be cool if the maximize for this game worked right (and scaled it up, of course). But otherwise, this is pretty cool. I don't hear any sound though, is there supposed to be sound or was that a joke?
jprogman
26. Aug 2014 路 06:27 UTC
This game definitely reminds me of "Castle of the Winds." It was difficult at first, but, after a few tries, I've won! Nice work with the retro graphics.
camlang
26. Aug 2014 路 10:58 UTC
Very cool performance!
egos
26. Aug 2014 路 13:15 UTC
good rogue like with nice retro style graphic
Maybe you can put a auto use weapon
ShivaFang
26. Aug 2014 路 13:59 UTC
Interesting game. I have a nit-pick about the colours though. The colour wheel is based on paint colours (Primaries Red, Blue, Yellow) and thus the centre should be black, not white (all paints mixed together make black.)

With White in the centre it should have been based on light colours (Red, Yellow, Green, Cyan, Blue, Magenta)

As for the 'this file is malicious' thing... all other Lundum Dare games I've downloaded have said it may be harmful and gave me the option to keep it. Yours is the only one that definitively said it WAS malicious.
馃帳 Robot Souls Games
26. Aug 2014 路 17:09 UTC
@BrainSlugs83: Forgive us about the maximize, it actually isn't supposed to be able to maximize. And there is no sound, that was a joke.
馃帳 Robot Souls Games
26. Aug 2014 路 17:10 UTC
@jprogman: I (James) have not even beat it, but my brother has once. Very well done. I'm proud of you.
馃帳 Robot Souls Games
26. Aug 2014 路 17:11 UTC
@egos: Please explain what you mean by "auto use weapon."
馃帳 Robot Souls Games
26. Aug 2014 路 17:12 UTC
@ShivaFang: We were short on time and just picked the colors we wanted. Forgive us if the game isn't realistic.
jprogman
26. Aug 2014 路 20:47 UTC
I have to clarify my last comment. I meant I've won this game, not "Castle of the Winds." Sorry for the confusion. I needed more sleep.
馃帳 Robot Souls Games
26. Aug 2014 路 23:29 UTC
@jprogman: Don't we all?
馃帳 Robot Souls Games
26. Aug 2014 路 23:32 UTC
@jprogman: Did you beat every single boss? Due to a mistake in the code, you only have to beat four colored bosses. Did you beat the camel? It was the one I (James) repeatedly died on.
jprogman
27. Aug 2014 路 01:06 UTC
Yes I did. The blue sword helped me out. That and a wall, heh.
jprogman
27. Aug 2014 路 01:07 UTC
Every boss was beaten, and the camel too; in which the blue sword and walls help me out.
nerd burglars
27. Aug 2014 路 02:39 UTC
Solid entry. Wasn't as difficult at some of the other players are making it out to be. Good luck!
PapaCheech
27. Aug 2014 路 03:11 UTC
nice job I had alot of fun playing this!
OinkIguana
27. Aug 2014 路 03:34 UTC
The idea is interesting, and the gameplay is pretty good. A little confusing at times, I never figured out how to progress other than to attack and wander and then eventually die because I didn't pay attention to my health. Graphics are fitting, and looked pretty good. No sound though, which would have been good. I liked it overall.
馃帳 Robot Souls Games
27. Aug 2014 路 03:52 UTC
@OinkIguana: Beat enough enemies in a level, and the boss will appear. Beat enough bosses, and the final boss will appear in the white world. (You also have to beat enough enemies in the white world) Beat the final boss to beat the game.
Stepwise
27. Aug 2014 路 05:03 UTC
Interesting little roguelike. I couldn't figure out what the benefits or strengths of using each weapon were, but I did get sucked in for a good 30 minutes. I ended up killing enemies in the fire world easily then got stuck with the firewall dude. Then I went to yellow and got beaten back by a camel. Went to Orange and killed olmec easily enough. Tried the camel again and got beat back. Went to blue to grind gold and killed loch ness easily enough, then went back to try and kill the camel. Got beat back and went to orange to grind up and got dwarf'd. Fun game, wish I knew more of how it worked!
AlucardX60
27. Aug 2014 路 09:09 UTC
Really nice game, love the retro style graphics. Unfortunalty Rouge-likes just isn't something I'm particularly good at and I only last a few seconds within an area.
馃帳 Robot Souls Games
27. Aug 2014 路 17:23 UTC
@Stepwise: You use the weapons by pressing Control + a direction. The arrow is a projectile, the ice sword freezes, and other weapons do various other things. The camel is probably the hardest boss. Even I had difficulty on it.
IsaacL.Balogh
27. Aug 2014 路 22:55 UTC
It felt a lot like old ascii rpgs, the art is much better than an ascii game though.
馃帳 Robot Souls Games
27. Aug 2014 路 23:12 UTC
@IsaacL.Balogh: Thank you! The art was done by Dean Yockey, who has a blog at robotsoulscomics.wordpress.com where he makes comics. We were going after the visual style of old roguelikes because we like the visual contrast and simplicity, but we also wanted the characters and monsters to resemble actual beings, instead of being represented by letters.
dunin
28. Aug 2014 路 16:01 UTC
problem with dropbox...
"The resource could not be found."
馃帳 Robot Souls Games
28. Aug 2014 路 19:49 UTC
@dunin: That's odd. It's downloading perfectly for me right now.
NiceAlexanderAS
28. Aug 2014 路 23:09 UTC
"The resource could not be found." :c hope this gets fixed because looks fun :D and the story is very creative :D
馃帳 Robot Souls Games
28. Aug 2014 路 23:38 UTC
@NiceAlexanderAS: Do you have the latest version of .NET? Could you tell us what computer you have? We can't find the issue.
馃帳 Robot Souls Games
28. Aug 2014 路 23:43 UTC
@dunin @NiceAlexanderAS: We've added a MediaFire link, so try that.
gene-z
30. Aug 2014 路 18:59 UTC
Nice game
Benjamin
04. Sep 2014 路 23:00 UTC
Wow very nice game. I was so hooked that I had to check your previous LD entries after finishing hit... And it looks it's the first one so I will defintively look forward next LD to check your games :D

The 7 world have solid leveldesign and the weapon collection really give a megaman feeling :)
馃帳 Robot Souls Games
04. Sep 2014 路 23:03 UTC
@Benjamin: Thank you very much! We were aiming for a megaman feel. You look like you've been in a lot of LDs. Thank you for your compliment. We hope to be able to enter again next time.
pansapiens
15. Sep 2014 路 09:44 UTC
Great classic roguelike - I like all the little character sprites.