PRISM by rantt

[raw]
made by rantt for LD30 (COMPO)
Controls are:
A,left-arrow - move left
D,right-arrow - move right
space - to jump

mouse to teleport in the yellow world

Ratings

Coolness 77% 2
Overall 3.65 167
Audio 3.19 282
Fun 3.60 148
Graphics 2.88 704
Humor 2.96 219
Innovation 3.31 436
Mood 3.31 292
Theme 3.54 339

Feedback

dunin
25. Aug 2014 · 16:14 UTC
good use of the theme. Remind me This is the only level...
yodamaster
25. Aug 2014 · 16:14 UTC
Fun to play. Too bad it's quite short.
DrMelon
25. Aug 2014 · 16:14 UTC
Nice to see another Phaser game!
Very clever use of theme & puzzles. Good work!
sftrabbit
25. Aug 2014 · 16:15 UTC
Interesting concepts for each stage, although I didn't get what was different about the "Sometimes you can't stand still" world. Good work.
TaylorAnderson
25. Aug 2014 · 16:16 UTC
I really liked this! The graphics didnt grab me at first, but they're charming in their own weird way :P. I really liked the different rules in each worlds. I feel like you could go farther than this, by presenting the same challenge but having to use different rules to progress. My only complaint is that yellow world is too easy, but other than that its a pretty solid game :P
veryfinestlions
25. Aug 2014 · 16:17 UTC
The red world was amusing!
Dasginger
25. Aug 2014 · 16:18 UTC
I really like how this game acts pretty much the same in each world, but still ends up being completely different. The music is very well done too!
remmy
25. Aug 2014 · 16:19 UTC
nice game, had fun playing it :)
colors and music are used really well
Zupoman
25. Aug 2014 · 16:25 UTC
Nice music and the graphics style. The unusual style of movement actually adds to the mood, I like it. I don't understand the rules of collision detection though - sometimes you collide with the walls, and sometimes you just pass through - a bit annoying.
teoacosta
25. Aug 2014 · 16:30 UTC
I enjoyed this, but it made me rage because I suck at jumping.
RobotFriend
26. Aug 2014 · 03:03 UTC
This was great. Very clever dialog and gameplay.
badlydrawnrod
26. Aug 2014 · 18:22 UTC
I enjoyed this very much. A very clever game and good use of the theme.

At first I thought the graphics were rather minimalist, but then once I got into the game I realised just how much they helped.

Good music too.
BitOfGold
26. Aug 2014 · 20:29 UTC
Phaser Game! :) I like the music. The platform mechanics are a bit raw for me, but I liked it!
alangamebot
27. Aug 2014 · 00:42 UTC
Great. I found this very enjoyable. I could see this being a fun game if you wanted to expand it beyond the comp.
Jupitron
27. Aug 2014 · 11:13 UTC
Hi!

An incredible game, really enjoyed it, wanted to keep playing!

Loved the character animation! Ive found space awkward to jump, i prefer W.

Nice music!
lorniebear
27. Aug 2014 · 13:19 UTC
Extreemly fun!
orukinawa
28. Aug 2014 · 03:49 UTC
Fun game and nice level design. Wished there were more levels :)
samooJAM
28. Aug 2014 · 04:14 UTC
Well balanced game, i.e. all aspects of the game from overall feel to mood are taken care of well. If you want to improve something then I say you could start from the controls, they were ok tho.
pvtroswold
28. Aug 2014 · 04:42 UTC
I thought it was funny having to basically play an entirely different game per world. I liked the phrases for each world too.
Hypnohustla
29. Aug 2014 · 06:39 UTC
The hitboxes on the character and the spikes were a bit too unforgiving for my taste. Managed to finish it anyway. :) Solid game!
Alexandre Szybiak
30. Aug 2014 · 16:06 UTC
I love it. I like how rules are broken it's unsetting in a good way.
dook
03. Sep 2014 · 17:29 UTC
Pretty neat! The concept could definitely carry a longer game :) I like the intense music
tbam
03. Sep 2014 · 20:01 UTC
One of the better puzzle platformers on here, for sure. Very unique and fun!
Will Edwards
04. Sep 2014 · 06:10 UTC
Really brilliant idea and execution!

If I had one gripe its the lack of taking damage; on the hundredth attempt (yeah my keyboard skills suck) I was glad I restarted the level and not the whole game but still it was frustrating and would have been nice if I could have taken damage instead of instant death.
klianc09
04. Sep 2014 · 18:27 UTC
Really nice game, liked the music and having a bit of variety in gameplay. Although I don't know what's the matter with the green world.
A shame it's so short.
Thingo Studios
04. Sep 2014 · 22:11 UTC
It was alright. I found the controls a little frustrating-- the lack of short hops, some weirdness with jump timing, stuff like that-- which can hurt in a puzzle platformer. Graphics fit the mood, even if they were rather minimal.
DrCicero
05. Sep 2014 · 00:03 UTC
Nice game!
Lokarunith
07. Sep 2014 · 21:28 UTC
Theme is really well implemented. It is a very entetaining and inteligent platformer that despite being very simple, has everything to make each level stand out.
IamAcoconut
08. Sep 2014 · 16:23 UTC
Fun game! I liked how you kept changing the rules, it made it more interesting.
Larzan
09. Sep 2014 · 07:31 UTC
Great idea to change the laws for each level, nice backgound tiles. Good job!
nintendoeats
12. Sep 2014 · 00:46 UTC
I like the spike reversal portion. It's actually quite difficult to train yourself out of tropes, and that section was a good example.

Collision detection is a problem. In platformers, my feeling is that where collision detection cannot be pixel perfect it should err on the side of the player. There were times when I was killed for collisions between dead air in the sprites. Guessing how big the collider is does not a fun game make!
SketchyGalore
14. Sep 2014 · 06:34 UTC
A very nicely put together platformer! Kudos!
🎤 rantt
15. Sep 2014 · 18:25 UTC
Thanks guys for all the feedback, your suggestions on where I could improve have been really helpful :)