Rebel Commander by Cake_Catastrophe
No description yet.
Music by FreeSounds.org user DANIpeNET: http://www.freesound.org/people/DANIpeNET/
Music by FreeSounds.org user DANIpeNET: http://www.freesound.org/people/DANIpeNET/
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 3.23 | 381 |
| Audio(Jam) | 2.89 | 443 |
| Fun(Jam) | 3.10 | 344 |
| Graphics(Jam) | 3.19 | 458 |
| Innovation(Jam) | 2.57 | 618 |
| Mood(Jam) | 2.94 | 461 |
| Theme(Jam) | 1.75 | 752 |
Silly me, I thought that publicly available assets were allowed, but looking at the rules, it look like it's only publicly available CODE that is allowed.
I've changed the entry from Compo to Jam.
The game doesn't tie into the theme at all. You could've saved with a good back story, but no. No introduction, no story, no menu. You're dropped straight into the action.
Controls are what you'd expect of a RTS game. Scroll the mouse over the edges of the screen to move the camera, and click to move your units.
Kinda suprised to see that the pathfinding kind of works... Sometimes units stack on top of each other, but most of the time, everything most in sync and that's cool. Also, you can walk on water in this game.
This ain't solid gold but it is... er... solid. For what it is, and the amount of time you've had, it's not bad. A zoom or minimap would've been nice.