Split//Maze by sol_hsa

[raw]
made by sol_hsa for LD30 (COMPO)
Single player split screen maze race. Controls control both sides at once.

Win32 binaries only. Sources are available for the adventurous. The sources are a mess, as you might expect.

**EDIT: now a emscriptened web version is also available.**

Launch with a parameter for windowed mode. Controls are wasd or cursors, or you can use a gamepad. Plug in the gamepad before launching the game.

Ratings

Coolness 100% 1
Overall 3.58 204
Audio 3.63 96
Fun 3.57 164
Graphics 3.22 460
Humor 1.97 805
Innovation 3.26 479
Mood 3.13 440
Theme 3.72 215

Feedback

Kinta
25. Aug 2014 · 16:37 UTC
Nice game. I really like the feedback and sounds, it almost has a flipper table vibe to it. :)
Zupoman
25. Aug 2014 · 16:38 UTC
Very good. I like the music, it gives it a great mood.
Beard
25. Aug 2014 · 16:41 UTC
I really like the execution of this. Level progression seems a little slow at first, but very quickly picks up.
lukz
25. Aug 2014 · 16:44 UTC
Nice mechanics! Consider mobile version with accelerometer controls.
Tomker
25. Aug 2014 · 16:47 UTC
Nice music and gameplay :)
ShellfishGames
25. Aug 2014 · 16:54 UTC
Nice visuals and good, fluid gameplay. The game would certainly benefit from one or two additional gameplay elements, but other than that it's already pretty cool.
I kind of like the way the music changes in the menu. :>
pusheax
25. Aug 2014 · 17:50 UTC
Great game feel and sounds, I got to level 9. I made something similar but turn-based puzzle.
NuSan
25. Aug 2014 · 18:01 UTC
Prety good, visual is great ! Timed race is a bit hard, and ask for a good and fast memory. I like the small green dot being the most important thing to figure out the path. Good job.
luismb55
25. Aug 2014 · 18:02 UTC
Excellent game. I really like the graphics.

The design decisions of highlighting the blocks you collide with and the HUD showing in which direction the exit is are really clever.

Good job!
SpringPowered
25. Aug 2014 · 18:08 UTC
That was more fun that it has any right to be :]
I'd just point out I don't like games going full screen without my permission :( (Still played it quite a bit though :))
StrideWide
25. Aug 2014 · 19:02 UTC
The game may be simple, but the dual screen mechanic with slightly different levels adds enough for it to be fun.
c023-dev
25. Aug 2014 · 20:03 UTC
Arcady game, nice music, and good job on level design with the little green hints. Solid game! Congratulations!
Rocketship
26. Aug 2014 · 09:23 UTC
Enragingly enjoyable :D The feedback when you hit the wall is so great
mclewis
26. Aug 2014 · 09:41 UTC
Fun puzzle game. Mine uses a somewhat similar game mechanic.
Geti
26. Aug 2014 · 09:59 UTC
Fun! I feel like there'd be more possibility space if you could get the balls "out of sync", currently it plays as a logical "or" of both collision spaces in both screens, but that said it looked great and played well. Loved the rolling ball effect.
Ellian
26. Aug 2014 · 10:59 UTC
Very solid entry!
I wasn't expecting much, but it turns out it's very polished. Kudos!
MalphasWats
26. Aug 2014 · 11:17 UTC
Cool game. I'm terrible at it! :)
prophile
26. Aug 2014 · 13:42 UTC
Unfortunately, nothing renders when running this with wine (Mac OS 10.9.4). Just a black screen.
ratking
26. Aug 2014 · 17:53 UTC
Split/Maze definitely is an example of an entry done right - a nice concept, works without any problems, has a menu and cool music, and it's not frustrating. Awesome!
psychonull
26. Aug 2014 · 18:36 UTC
cool game, nice music and sounds. The effect of the ball-hit to a wall is awesome!
SelfishGenome
27. Aug 2014 · 19:31 UTC
Very cool concept.
PTSnoop
28. Aug 2014 · 19:08 UTC
This is definitely one of those why-didn't-I-think-of-that game ideas. Good concept, well polished. Good game!
KingBolonzo
31. Aug 2014 · 18:38 UTC
music and sound are awesome its definitely where i fucked up in my game. the theme was great
Crefossus
01. Sep 2014 · 06:11 UTC
I liked the textures for the walls and the ball graphics. The wall feedback (Graphics and audio) was nice in case you weren't paying attention to the screen you hit a wall on.

The timed trial mode was fun but I didn't like having to restart the game when lost. I would have kept playing if you could just retry the level you lost on.

The random mode was kinda fun but since you can't lose there becomes no reason to play at all.
anssipe
01. Sep 2014 · 06:36 UTC
Fun game. Nice old school vibe. Reading the sources bring back memories :)
grayhaze
01. Sep 2014 · 12:13 UTC
Fun and challenging. I liked the obvious thought that had gone into the levels and particularly the animation of the balls. Good work! :)
malf
01. Sep 2014 · 17:09 UTC
Fun game but I miss some enemies
Aomeas
01. Sep 2014 · 17:14 UTC
That's fast and fun :D
The indicator of which collision is up on every screen is a cool idea
Nice sounds too :3
jprogman
02. Sep 2014 · 08:04 UTC
Fun game! One suggestion to add: I like to see the green "coins" and the exit stand out more so I can see them in my peripheral vision.
Sunflower
06. Sep 2014 · 16:01 UTC
Am I correct when guessing that in Time Challenge game's levels are randomly generated, but always with the same seed?

Anyway, this game is pretty addictive, made it to level 30, but then I decided I'd rather not go further, and it indeed seems like these levels can go on and on.

Also, nice touch with using different soundtracks for different modes; more hectic for Time Attack and relaxed for Endless Mode. I liked the graphics and the fact you can see where the end is located, too.

Overall, very solid, polished entry.
pansapiens
07. Sep 2014 · 10:57 UTC
Quite mesmerizing in endless mode. Love that level complete sound .. satisfying, and familiar in some way but I can't put my finger on it.
voxel
10. Sep 2014 · 15:34 UTC
Time challenge makes this good. Great feedback, solid movement, something weird about the audio engine hewhew but really this is a quite a lot of fun.
Hypnohustla
14. Sep 2014 · 16:40 UTC
Great sound effects, makes the game feel very responsive. :) The game gets very hectic fast but that just makes it so much better. I might have ended up cross-eyed after this :D
🎤 sol_hsa
22. Sep 2014 · 12:36 UTC
Thanks to everyone for your kind comments!