Cubic's Adventure by RikMuld
The game is about a yong cube named: Cubic. On one fateful day Cubic got separated from his home world. Now he has to gross several worlds to return.
The game was meant as a puzzle/platformer/rpg thingy. But 2 days was just to short to finish it, and I barely got any gameplay in the game.
The game is designed for 1080p and windows but will work on any resolution and OS, although that is untested. Anyway the game will run as long as you have opengl 3.
Furthermore the game is written in scala, I first wanted to use c++, but creating a game would take a bit longer so I went with scala. The library I used to create the game is the LWJGL, mainly utilizing opengl 3.
Also it last I want to warn everybody: The rendering is terribly inefficient, sorry, I just couldn't spend more time at the rendering code. So if you don't have a great PC there 'might' be some lag.
PS. Don't judge my code :P And enjoy! (for what it's worth O_O)
The game was meant as a puzzle/platformer/rpg thingy. But 2 days was just to short to finish it, and I barely got any gameplay in the game.
The game is designed for 1080p and windows but will work on any resolution and OS, although that is untested. Anyway the game will run as long as you have opengl 3.
Furthermore the game is written in scala, I first wanted to use c++, but creating a game would take a bit longer so I went with scala. The library I used to create the game is the LWJGL, mainly utilizing opengl 3.
Also it last I want to warn everybody: The rendering is terribly inefficient, sorry, I just couldn't spend more time at the rendering code. So if you don't have a great PC there 'might' be some lag.
PS. Don't judge my code :P And enjoy! (for what it's worth O_O)
| Universal + Source | https://www.dropbox.com/s/6a3gex9734mfx1c/Cubic%27s%20Adventure.rar?dl=1 |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=39424 |
Ratings
| Coolness | 79% | 2 |
| Overall | 2.79 | 950 |
| Audio | 2.22 | 791 |
| Fun | 2.39 | 1052 |
| Graphics | 3.26 | 435 |
| Humor | 2.48 | 457 |
| Innovation | 2.56 | 962 |
| Mood | 2.90 | 619 |
| Theme | 2.97 | 744 |
I got quite a kick out of the "Sorry, no more gameplay". Had been really surprised by the seemingly massive amount of content from seeing the 3 worlds you had until that message popped up :)
Win8, all necessary stuff installed.
I'm so sorry.
I'd play the full version =)
(LWJGL ROCKS!)
Exception in thread "main" java.lang.NoClassDefFoundError: Cubic's Adventure/jar
Caused by: java.lang.ClassNotFoundException: Cubic's Adventure.jar
java version "1.6.0_65"
Java(TM) SE Runtime Environment (build 1.6.0_65-b14-462-11M4609)
Java HotSpot(TM) 64-Bit Server VM (build 20.65-b04-462, mixed mode
OSX 10.9.4
Also I don't like very much the mix of graphics style, too much different stuff mixed up..
Just do not open.
Exception in thread "main" java.lang.UnsatisfiedLinkError: Can't load library: .../Cubic's Adventure/libs/natives/mac/liblwjgl.dylib
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1817)
at java.lang.Runtime.load0(Runtime.java:809)
at java.lang.System.load(System.java:1083)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at com.rikmuld.core.Start$.setupWindow(Start.scala:33)
at com.rikmuld.core.Start$.main(Start.scala:18)
at com.rikmuld.core.Start.main(Start.scala)
at com.rikmuld.ProjectLoader.main(ProjectLoader.java:7)
Maybe you and I could trade notes down the road; I've been working on a somewhat similar game outside of Ludum Dare. Look me up some time if you'd like to see it and should you ever continue your project.
Nice job considering the limited time frame!
screen and so I couldn't play it.
Also - it's kinda irretating how slow it types;
and that I have no control during that time.
Learning how to scope well is tricky. Hopefully this has proven insightful for you.
Also, be sure to proof-read your text. I counted 8 mistakes in just the text you have. ;)
also, you could set some music and maybe a button to run or something