Provider Bob by Cryunreal
Game about brutal internet provider Bob! Help him to connect to internet the entire galaxy with an optical fiber and more weapons!)
_infinity space
_monsters and humans generator
_16 weapons
_leveling
_fun)
_infinity space
_monsters and humans generator
_16 weapons
_leveling
_fun)
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.43 | 226 |
| Audio(Jam) | 3.37 | 243 |
| Fun(Jam) | 3.28 | 242 |
| Graphics(Jam) | 4.12 | 115 |
| Humor(Jam) | 3.45 | 85 |
| Innovation(Jam) | 2.42 | 660 |
| Mood(Jam) | 3.22 | 309 |
| Theme(Jam) | 3.06 | 429 |
https://www.dropbox.com/s/sp5x003cqrklef6/Cryunreal-providerbob.png?dl=0
But a little boring at first, you can only press "space" and go forward.
This game need more difficulty
Also it feels so wrong to see virtual buttons in a game that dosn't even have a smartphone version yet.
I shouldn't figure out how to switch weapons with the keyboard, though. Maybe update the description with instructions about the key controls?
Gameplay is repetitive but the item shop made me play for a bit more.
(personally, I initially expected violence-free game, and was rather disappointed to find out it's not ^^")
Quite slick, either way.
Gorgeous.
The theme seemed a bit tagged-on though, as though this was a game you'd make whatever the theme!
Very very racy pace though :)
I got to the 14s with everything unlocked before it got too repetitive.
Starting next to an invisible wall that enemies ignore was odd.
The coal resource seemed to be missing its graphic.
Also the resource numbers look like they refer to the wrong resource due to how they are aligned.
Also liked how different the planets were, with different backgrounds and enemies. Impressive for such a short time in development :)
Otherwise, good work guys.
I did run into what looked like a gamebreaker, though. The planets seem to be procedurally generated on the map, and after about 10 planets, the next planet was placed too far away for me to connect to, so unless there was a way of increasing the range that I missed, it was impossible to continue.
Good work with the visuals/audio, though!