Steamed Worlds by chocobyte
An adventure above the skies!
This is our entry for the Ludum Dare 30, 72hrs JAM compo.
Player Controls:
Use W, S, A and D keys to move, SHIFT to run, F to use the airboat
Airboat Controls:
Use W, S, A and D keys to move, E to lift, Q to sink, SHIFT to accelerate
The game is developed using Rayne, an upcoming game engine currently in closed alpha.
The source for this game and all assets are on GitHub: https://github.com/Slin/SteamedWorlds
Have fun! :-)
A game by slindev, kruemel, bullet & chocobyte
(Goody Cow)
slin@rayne3d.com
www.rayne3d.com
www.chocobyte.com
Known problems on Windows:
- Missing msvcp120.dll or similar: Please install the provided vcredist_x86.exe
- NoGPUException: Intel graphics is currently not supported. In other cases, try updating your graphics drivers.
- No or broken shadows
- Poor performance
- Crash on exit
This is our entry for the Ludum Dare 30, 72hrs JAM compo.
Player Controls:
Use W, S, A and D keys to move, SHIFT to run, F to use the airboat
Airboat Controls:
Use W, S, A and D keys to move, E to lift, Q to sink, SHIFT to accelerate
The game is developed using Rayne, an upcoming game engine currently in closed alpha.
The source for this game and all assets are on GitHub: https://github.com/Slin/SteamedWorlds
Have fun! :-)
A game by slindev, kruemel, bullet & chocobyte
(Goody Cow)
slin@rayne3d.com
www.rayne3d.com
www.chocobyte.com
Known problems on Windows:
- Missing msvcp120.dll or similar: Please install the provided vcredist_x86.exe
- NoGPUException: Intel graphics is currently not supported. In other cases, try updating your graphics drivers.
- No or broken shadows
- Poor performance
- Crash on exit
| Windows 1.0.1 (Fixed Shadows/Texture Size) | http://cld.slindev.com/XJrA |
| Windows | http://www.chocobyte.com/SteamedWorlds_1.0.zip |
| Source | https://github.com/Slin/SteamedWorlds/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=17858 |
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 2.75 | 668 |
| Audio(Jam) | 2.41 | 559 |
| Fun(Jam) | 2.52 | 642 |
| Graphics(Jam) | 3.53 | 320 |
| Humor(Jam) | 2.48 | 352 |
| Innovation(Jam) | 2.97 | 423 |
| Mood(Jam) | 2.88 | 496 |
| Theme(Jam) | 2.87 | 509 |
~funkeh
However I really like the environnement ! Overall it is nice, keep it up !
After some walking and running the sounds for the steps stopped working. I went to the desert but I didn't know how to pick up the asteroid debris.
Those performance issues should be due to the vram being full, because we did not scale down our textures to sane dimensions.
There are also shadows in the game but due to some last minute camera changes they went missing and we did not notice, now there also turned out to be a bug with the shadows on AMD drivers.
The biggest known issue however is the physics, it should mostly work on the start island, but you should try not to move anywhere else, because sooner or later you will fall through the ground. This is some problem with using bullet physics in a wrong way to generate the colliders or something.
In theory there is also an OSX version and oculus rift support, with the rift support only working on OSX so far, but it still has some issues.
So what I am trying to say is, I am working on a post compo version fixing all those issues, but due to my lack of time I have no idea if it will already be this week or if it will take longer than that...
I liked the source and zeppelin stuff :)
The graphics were pretty. I thought it was weird that my character reacted to a diamond getting destroyed but apparently not to his comrade dying in an airship crash.
Your game needs a loading screen, it sits on a black screen for a long time. It also needs to capture the mouse. The mouse also needs smoothing and to be less sensitive.
Very cool that you used a custom engine, but I'm not sure that engine was 100% ready for prime-time. Hope you keep tweaking it post-compo and have it ready for Ludum Dare 31!
Some subtitles for the voice over would be nice.