{"author_link":"\/author\/jonnopon3000\/","author_name":"jonnopon3000","author_uid":"4856","comments":[{"author_name":"Techblogogy","author_uid":"25556","time":"Aug 26, 2014 @ 5:44pm","epoch":1409074740,"text":"This was quite a weird game."},{"author_name":"jonnopon3000","author_uid":"4856","time":"Aug 26, 2014 @ 8:30pm","epoch":1409084700,"text":"Haha, indeed! The concept and thematic context got away from me a little I think, and though it's relatively broken in some cases (I'm very bitter that texture sampling seems so off), I'm taking it on for external work to see if I can't meet what I believe to be the idea's potential."},{"author_name":"Black Forest Programming","author_uid":"16438","time":"Aug 27, 2014 @ 3:52am","epoch":1409111220,"text":"Looks like it has promise, but it's hard to play because the collisions are glitchy and some of the graphics seem off. The procedural generation was cool though; wasn't expecting the portal to generate new areas each time! Would be interested to see what it becomes!"},{"author_name":"Tifu","author_uid":"7793","time":"Aug 29, 2014 @ 1:04pm","epoch":1409317140,"text":"Oh cool, stargate buddies :D\r<br\/>Pretty good work for your first try at a language (or first released thing with a language?), especially with ambitious idea!"},{"author_name":"CodeNMore","author_uid":"33942","time":"Sep 1, 2014 @ 1:27pm","epoch":1409577720,"text":"Very simple for the theme, and too easy (AI doesn't even shoot towards you) the movement is a bit touchy aswell.  It's kind of cool though!"}],"images":["ld30\/4856-7fee809e57225e11685deb30a70a0f85.jpg"],"links":[{"url":"http:\/\/www.7spacegames.com\/ld30\/LD30.html","text":"Web"},{"url":"http:\/\/www.github\/com\/JSEngine\/tree\/LD30","text":"Source"},{"url":"https:\/\/www.youtube.com\/watch?v=4zQTHlrx6zs&amp;feature=youtu.be","text":"Timelapse"}],"metadata":{"g_key":"16075","g_author":"4856","g_event":"LD30","g_eventkey":"24","g_subevent":"JAM","g_urlkey":"16105","g_title":"Going to Other Planets","g_status":"UCHK1","g_place":"99999","g_commentcount":"5","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/4856-shot0.png-eq-900-500.jpg"],"text":"This is a bit of a silly one with no real purpose; in reference to Stargate SG-1, you must travel to procedurally generated worlds and collect all there is to collect.\r\nYou'll encounter enemies, items, a strange abundance of TNT and some horrifically messed up textures.\r\n\r\nOriginally planned as a procedural dungeon crawler, working from near scratch slowed me down and restricted the feature set quite a bit.\r\nThere're a couple of in-your-face bugs (collision, textures) that ruin the feel for me, but I'm excited to take the original concept on to further development. \r\n\r\nThis marks my first semi-successful forway into the wonderful world of WebGL.\r\n\r\nI consider this a wild technical advancement for myself, but not necessarily a game. More of a get-lost-and-become-bemused-at-the-lack-of-thematic-cohesion simulator.\r\n\r\nWork on this project and the engine it contributes to can be followed on my Twitter, GitHub and Google+ below. \r\n\r\nKeeping track of known issues here:\r\nhttps:\/\/github.com\/jonnopon3000\/JSEngine\/blob\/LD30\/issues.txt\r\n\r\nhttp:\/\/www.twitter.com\/jonnopon3000\r\nhttp:\/\/www.github.com\/jonnopon3000\/JSEngine\/tree\/LD30\r\nhttps:\/\/plus.google.com\/+JonathanAllcock","title":"Going to Other Planets"}