Rift Knight by SecondDimension
Here is my entry Rift Knight. It is a fast-paced action platformer, with 360 gamepad support.
This is entered in the Jam, but the rest of team had to drop out, so I ended up just doing it on my own. I missed most of the first day so I essentially did it like a compo entry (approx 48hrs and I made all gameplay, sounds, music and graphics myself).
It didn't go perfectly, so it's a bit limited, although it's pretty fun with the 360 pad if you have one. Controls are explained in game, thanks for playing!
(Edited to add extra screenshots)
This is entered in the Jam, but the rest of team had to drop out, so I ended up just doing it on my own. I missed most of the first day so I essentially did it like a compo entry (approx 48hrs and I made all gameplay, sounds, music and graphics myself).
It didn't go perfectly, so it's a bit limited, although it's pretty fun with the 360 pad if you have one. Controls are explained in game, thanks for playing!
(Edited to add extra screenshots)
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.99 | 40 |
| Audio(Jam) | 3.75 | 88 |
| Fun(Jam) | 4.32 | 2 |
| Graphics(Jam) | 3.53 | 320 |
| Humor(Jam) | 3.09 | 154 |
| Innovation(Jam) | 2.95 | 435 |
| Mood(Jam) | 3.60 | 139 |
| Theme(Jam) | 3.45 | 249 |
Little difficult but possible.
I liked the effects of screamshake and strong power!
I was a bit worried nobody would play it as it doesn't look great in screenshots, it needs a video or something. I might try and do that when I get back from holiday next week, as well as rating a load of other games.
I don't know if it's because I was playing with the game controller but controls were really enjoyable.
As for Castle Uno, I like the diversity of the enemies. Especially one of them which reminds me of the monster minds.
You did a lot of things right. Movement felt great. Triple jumps, and slashing gave you lots of great movement options. Slashing makes the player feel mighty. Graphics were a nice, I especially like how unique enemies were.
One issue I had was that enemies seemed to get really bunched up at times, and I'd end up having to try and slash though like 10-15 of them at once, wasting 2-3 lives.
Great stuff. One of the best LD30 games I've played.
The gamepad appears to be mapped differently in FF than in Chrome it seems (might be worth a report on Scirra's forums).
The animations/controls are cool, the music/sfx pretty sweet.
I enjoyed the "ninja-sque" moves/feel of the character.
It could make a nice action game, removing the rift/two worlds part that I did not enjoyed that much. It's OK for the theme of the jam, but to me the fun really sits in the movements possibilities/feel, not the "two world switching mechanic".
Jumps and dashes are really good and worth pursuing further.
Overall nicely polished.
Congratulations on making a nice game like that during the jam.
Really really fun, really really Commander Keen somehow.
I must be singularly hopeless, but the easy respawn kept me persevering.
The mechanics were really really good, and well implemented. Triple jump, wall clinging, rapid attack etc... fantastic!
Even graphics were clean, the animation especially jumping beautifully simple somehow, and audio were acceptable.
Have all my stars!
Superb job! :)
Great work!
Also axes for 360 controller where 90 degrees off... don't ask me why...