{"author_link":"\/author\/adharris\/","author_name":"adharris","author_uid":"41608","comments":[{"author_name":"43iscoding","author_uid":"35110","time":"Aug 25, 2014 @ 2:54pm","epoch":1408978140,"text":"I like puzzles generally, and I enjoyed this one aswell!"},{"author_name":"INC$D021","author_uid":"39751","time":"Aug 26, 2014 @ 2:18pm","epoch":1409062380,"text":"Brilliant.. One of the best ideas for the &quot;Connected Worlds&quot; theme. Very nice.\r<br\/>A lot of stares from me. :)"},{"author_name":"eyeofbri","author_uid":"40923","time":"Aug 29, 2014 @ 2:19pm","epoch":1409321640,"text":"This game rules. Simple, yet really satisfying game mechanic. Perfectly fits the theme too!"},{"author_name":"pjimmy","author_uid":"40339","time":"Aug 29, 2014 @ 2:49pm","epoch":1409323440,"text":"5 stars for innovation, well done"},{"author_name":"Stan Sypek","author_uid":"40887","time":"Aug 31, 2014 @ 11:39pm","epoch":1409528040,"text":"Got a 42 and 79.  Would have been a lot better had I figured out sooner how to split the Kents up. Not to mention that built myself into a corner on the lower one.  I know the score could be a lot higher, but have to come back. More games to rate! this was great and one of the best themes so far. Can't get more connected than that.  Only down side is lack of audio."},{"author_name":"Nuclear Napalm","author_uid":"38866","time":"Sep 1, 2014 @ 5:51am","epoch":1409550360,"text":"Really brain-twisting puzzle! Nice job!"},{"author_name":"fauge","author_uid":"40489","time":"Sep 2, 2014 @ 12:59am","epoch":1409619240,"text":"very simple yet great puzzle! graphics seemed to match the theme of the game very well!"},{"author_name":"colludium","author_uid":"28437","time":"Sep 2, 2014 @ 2:30am","epoch":1409624700,"text":"Awesome game - very well done!"},{"author_name":"vividhelix","author_uid":"35713","time":"Sep 2, 2014 @ 3:06am","epoch":1409626860,"text":"Very original idea, I liked this one a lot!"},{"author_name":"jukimv1986","author_uid":"5402","time":"Sep 2, 2014 @ 3:27am","epoch":1409628120,"text":"Congrats on your first entry to a Ludum Dare! Its mechanics are simple yet extremely clever. Not an easy feat to balance both worlds aesthetics. Well done!"},{"author_name":"Ted Brown","author_uid":"12485","time":"Sep 2, 2014 @ 3:58am","epoch":1409629980,"text":"A fine concept for a game, and well designed! Good job keeping the first part of the queue matched up, then switching it later. If you expand the project (and I think you should), consider coming up with ways that the gardener can modify the queue, or have additional trade-offs that aren't just based on points. Good compo!"},{"author_name":"pikkpoiss","author_uid":"37196","time":"Sep 2, 2014 @ 4:06am","epoch":1409630460,"text":"My favorite take on the connected worlds theme so far! The different queues of items for each world, the ability to have the two players get out of sync with their locations, and the need to maintain a path for the players to be able to walk around on made this a really challenging, and interesting puzzle game. Thanks for sharing!"},{"author_name":"tcarter","author_uid":"31008","time":"Sep 2, 2014 @ 4:07am","epoch":1409630520,"text":"Clean and simple. Very nice! When portraying people from above, it's usually nice to show the side-view as you've done for the houses and trees."},{"author_name":"BMacIntosh","author_uid":"15030","time":"Sep 2, 2014 @ 4:11am","epoch":1409630760,"text":"Got 125-100 :). Great idea, really enjoyed it."},{"author_name":"PowerSpark","author_uid":"38755","time":"Sep 2, 2014 @ 6:34am","epoch":1409639340,"text":"Very innovative, you should continue working on this."},{"author_name":"Endurion","author_uid":"103","time":"Sep 2, 2014 @ 7:13am","epoch":1409641680,"text":"Can't vote as no keypresses seem to register. Using IE 11."},{"author_name":"micahcowan","author_uid":"38013","time":"Sep 6, 2014 @ 5:23pm","epoch":1410023880,"text":"Really cool idea! Nice interpretation of the theme."},{"author_name":"DeltaF1","author_uid":"34574","time":"Sep 6, 2014 @ 9:16pm","epoch":1410037860,"text":"Same as @Endurion :\/\r<br\/>\r<br\/>No keypresses are registering. Using Firefox 31"},{"author_name":"DeltaF1","author_uid":"34574","time":"Sep 6, 2014 @ 9:17pm","epoch":1410037920,"text":"@Endurion\r<br\/>\r<br\/>Try using Google Chrome. It's working for me in Chrome."},{"author_name":"DeltaF1","author_uid":"34574","time":"Sep 6, 2014 @ 9:27pm","epoch":1410038520,"text":"I got 93 and 49 before I couldn't do anytinhg else. in one world I was stuck, in the other I only had houses in spaces all next to houses.\r<br\/>\r<br\/>5 stars! The graphics were simplistic, but nice. The theme was brilliantly implemented, and this kind of optimization puzzle is REALLY innovative. Congrats for thinking this up! It was really compelling, and I played the whole thing through, totally concentrated. 5\/5, 10\/10, 9001\/9000, any way you measure it, awesome game!"}],"images":["ld30\/41608-2ef37b5d4c65284dd852e8a34311b37b.jpg"],"links":[{"url":"http:\/\/adharris.github.io\/LD30\/","text":"Web"},{"url":"https:\/\/github.com\/adharris\/LD30","text":"Source"}],"metadata":{"g_key":"16092","g_author":"41608","g_event":"LD30","g_eventkey":"24","g_subevent":"COMPO","g_urlkey":"16122","g_title":"Bidimensional Landscaping","g_status":"UCHK1","g_place":"204","g_commentcount":"20","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/41608-shot0.png-eq-900-500.jpg"],"text":"This is my first LD Submission. It's a score-attack puzzler where you control two instances of the game at a\r\ntime.\r\n\r\nYou play as Kent, the bi-dimensional landscaper.  He exists in two dimensions\r\nat once, and is expected to build beautiful towns in both.\r\n\r\n## How to play\r\n\r\nControl Kent With WSAD or the arrow keys, and place the current item with\r\nspace.\r\n\r\nItems placed in the world are awarded Aesthetic points based on what is in the\r\ntiles to the north, south, east, and west of them, according to the following\r\nrules:\r\n\r\n* Trees get 1 point for every adjacent tree.\r\n* Paths get 1 point for every adjacent path.\r\n* Houses get 1 point for every adjacent path or tree, but lose one point for an adjacent house.\r\n\r\nThe goal is to maximize your points across both towns.  There isn't a formal\r\nend\/lose condition, but eventually you will trap Kent with trees or houses, so\r\nlet's call that the end.\r\n\r\n\r\n## About\r\n\r\nThis is my first #LD48, as well as my first released \"game\".  As such, I stuck\r\nwith what I know, which is web development.\r\n\r\nAs such, everything here is HTML and pngs (no svg, no canvas). I used AngularJS\r\nfor the javascript.\r\n\r\nI only really tested this in Chrome.\r\n\r\n## Things I Didn't Get To\r\n\r\nI had planned for more items, (i.e. signpost which gets bonus for being at a\r\nforking path, flowers placed at the base of trees, wells in path intersections,\r\netc) but ran out of time. Much of the logic for adding multiple items to the\r\nsame cell is in place, I was just missing the sprites and the scoring logic.\r\n\r\nOriginally, my goal was to have more than 2 towns. There would be a limit to\r\nthe number of active towns you could have, and a town would be removed when\r\nit got a certain number of points. The goal would be to get a high score in few\r\nmoves so you could keep the number of villages down.  There were far too few\r\nhours to do this.\r\n","title":"Bidimensional Landscaping"}